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MK3424

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Posts posted by MK3424

  1. 1 hour ago, Tonka Crash said:

    I use the following patch to add a KIS inventory to all crewed parts. My playstyle is that "cargo" goes in this inventory and the only thing launched in the per seat inventory are a screwdriver and a spare EVA bottle that is added in a different patch. I don't use this to double up the amount of extra stuff I could cram in a craft. This also matches most of the IVAs that show bags of stuff stowed in most capsules. I consider these bags justification for the "cargo" I'm carrying in this new KIS inventory. I really only use KIS Containers if I want a central storehouse on a base or station or I really need to haul a lot more stuff than fits in these small inventories.

      Hide contents
    
    
    // Add storage to crewed parts that don't already define a KISInventory to allow
    // cargo even if seats are empty at launch. Since seat inventory is supposed to
    // represent pocket contents, it should only contain items automatically added
    // for each seat (screwdriver & EVA bottles). This separates cargo from personal
    // items. 300L per seat (approximate 3 duffel bags)
    @PART[*]:HAS[#CrewCapacity[>0],!MODULE[ModuleKISInventory]]:FINAL
    {
        MODULE // never ever use % here will replace first MODULE with following block
        {
            name = ModuleKISInventory
            maxVolume = 300 // 300L per seat, 3 man pod has a little
                            // more than a SC-62 Container
            @maxVolume *= #$/CrewCapacity$
            externalAccess = true
            internalAccess = true
            slotsX = 1
            @slotsX *= #$/CrewCapacity$ // make gui scale with capacity
            slotsY = 8
            slotSize = 50
            itemIconResolution = 128
            selfIconResolution = 128
            openSndPath = KIS/Sounds/containerOpen
            closeSndPath = KIS/Sounds/containerClose
            defaultMoveSndPath = KIS/Sounds/itemMove
        }
    }

     

     

    Gee, thanks!

  2. I was wondering this: do we really need a Kerbal to be in a seat in order for it's inventory to be available?

    You see: I've built 2 identical crafts, one being a Soyuz and the other being a Progress craft.

    The progress craft is unmanned and is used to haul parts... but now i've discovered i can't use the seat inventory because it needs to be used by a kerbal for the seat inventory...

    Now i was wondering if this inventory could be used if there is... let's say a command probe present?

    So that other Kerbals could use the inventory.

  3. Currently getting some weird errors when converting images... 

    Quote

    System.Runtime.InteropServices.ExternalException: Er is een generieke fout opgetreden in GDI+.
       bij System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
       bij System.Drawing.Image.Save(Stream stream, ImageFormat format)
       bij DDS4KSP.IMGManager.gs_flip(GraphicsStream& gs)
       bij DDS4KSP.IMGManager.convertFileToDDS(cConversionParameters& convParams, cFolderProcessingParams& CFG)
       bij DDS4KSP.FolderLoader.processFileLists(String sFolderPath, ProgressBar& PB, Label& lInfos, cFolderProcessingParams& CFG)
       bij DDS4KSP.FRM_main.ExportAllToDDSToolStripMenuItem_Click(Object sender, EventArgs e)
       bij System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       bij System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       bij System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       bij System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       bij System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       bij System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       bij System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       bij System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       bij System.Windows.Forms.Control.WndProc(Message& m)
       bij System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       bij System.Windows.Forms.ToolStrip.WndProc(Message& m)
       bij System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Geladen assembly's **************
    mscorlib
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    DDS4KSP
        Assembly-versie: 0.0.0.1
        Win32-versie: 0.0.0.1
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Kerbal%20Space%20Program/DDS4KSP.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly-versie: 8.0.0.0
        Win32-versie: 8.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3D
        Assembly-versie: 1.0.2902.0
        Win32-versie: 9.05.132.0000
        CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
    ----------------------------------------
    Microsoft.DirectX
        Assembly-versie: 1.0.2902.0
        Win32-versie: 5.04.00.2904
        CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------
    OpenFolderDialog
        Assembly-versie: 1.0.0.0
        Win32-versie: 1.0.0.0
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Kerbal%20Space%20Program/OpenFolderDialog.DLL
    ----------------------------------------
    System.Core
        Assembly-versie: 3.5.0.0
        Win32-versie: 3.5.30729.8833 built by: WinRelRS3
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    mscorlib.resources
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3DX
        Assembly-versie: 1.0.2902.0
        Win32-versie: 5.04.00.3900
        CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
    ----------------------------------------
    System.Drawing.resources
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_nl_b03f5f7f11d50a3a/System.Drawing.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Assembly-versie: 2.0.0.0
        Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** JIT-foutopsporing **************
    Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
    toepassing of computer (machine.config) de waarde
    jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
    De toepassing moet ook zijn gecompileerd terwijl foutopsporing
    was ingeschakeld.

    Bijvoorbeeld:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
    naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
    en worden niet door dit dialoogvenster verwerkt.
     

     

  4. My favourite station is and will ever be the MIR station.. i once tried to build it using mostly stock parts.. but when a new update came out.. it deorbited the station by accident so i couldn't add the last section.. so here's the album of the station when it was under construction before it went up in flames (like the real one):

     

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