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Posts posted by MK3424
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Neat! Now you can land anywhere!
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Any news of an update of this amazing damage mod?
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This in combination with Kerbal Konstructs and you have multiple launchpads.
seeing a line of rockets ready to launch... spectacular!
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Hmm Kerbal Konstructs has a function where you could let vehicles roam around on a given path (or i could be mistaken)
So.. mods might be possible if it was coupled with walking animations.
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If only this was a option as a UI in the stock game!
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1 hour ago, Tonka Crash said:
I use the following patch to add a KIS inventory to all crewed parts. My playstyle is that "cargo" goes in this inventory and the only thing launched in the per seat inventory are a screwdriver and a spare EVA bottle that is added in a different patch. I don't use this to double up the amount of extra stuff I could cram in a craft. This also matches most of the IVAs that show bags of stuff stowed in most capsules. I consider these bags justification for the "cargo" I'm carrying in this new KIS inventory. I really only use KIS Containers if I want a central storehouse on a base or station or I really need to haul a lot more stuff than fits in these small inventories.
// Add storage to crewed parts that don't already define a KISInventory to allow // cargo even if seats are empty at launch. Since seat inventory is supposed to // represent pocket contents, it should only contain items automatically added // for each seat (screwdriver & EVA bottles). This separates cargo from personal // items. 300L per seat (approximate 3 duffel bags) @PART[*]:HAS[#CrewCapacity[>0],!MODULE[ModuleKISInventory]]:FINAL { MODULE // never ever use % here will replace first MODULE with following block { name = ModuleKISInventory maxVolume = 300 // 300L per seat, 3 man pod has a little // more than a SC-62 Container @maxVolume *= #$/CrewCapacity$ externalAccess = true internalAccess = true slotsX = 1 @slotsX *= #$/CrewCapacity$ // make gui scale with capacity slotsY = 8 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } }
Gee, thanks!
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I was wondering this: do we really need a Kerbal to be in a seat in order for it's inventory to be available?
You see: I've built 2 identical crafts, one being a Soyuz and the other being a Progress craft.
The progress craft is unmanned and is used to haul parts... but now i've discovered i can't use the seat inventory because it needs to be used by a kerbal for the seat inventory...
Now i was wondering if this inventory could be used if there is... let's say a command probe present?
So that other Kerbals could use the inventory.
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Is this awesome mod still alive?
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22 hours ago, DMagic said:
@CanOmer Yes, but the difference is fairly small unless you have the screen covered with KER readouts.
Yeah.. but with KER you get a overflow of information... that's why i prefer these two mods... because they provide Basic info.. but just the right info at the right time!
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19 hours ago, CanOmer said:
Is this mod better than KER on garbage collection issue?
It's footprint is smaller than KER.
I can confirm that these mods work without a hitch in 1.5.
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Is the keyboard layout set to azerty (french) in windows aswell?
Might be a conflicting keyboard layout id...
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This mod should be stock! I always found the stock joystick mapper much to be desired... no support for more than 16 buttons and some joysticks won't even work at all!
So i had to use Xpadder to map the remaining buttons...
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I hope this great mod will be resurrected... with the implementation of the new launchsites in making history dlc...
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Where can you download your crafts? Some might be interested to get them.
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Somebody has been building the LEGO Saturn V in his spare time...
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Cool idea.. the only thing i could think of a storyline would be in the form of Buzz Aldrin's race into Space; where you race against an opponent to reach the moon..
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Currently getting some weird errors when converting images...
QuoteSystem.Runtime.InteropServices.ExternalException: Er is een generieke fout opgetreden in GDI+.
bij System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
bij System.Drawing.Image.Save(Stream stream, ImageFormat format)
bij DDS4KSP.IMGManager.gs_flip(GraphicsStream& gs)
bij DDS4KSP.IMGManager.convertFileToDDS(cConversionParameters& convParams, cFolderProcessingParams& CFG)
bij DDS4KSP.FolderLoader.processFileLists(String sFolderPath, ProgressBar& PB, Label& lInfos, cFolderProcessingParams& CFG)
bij DDS4KSP.FRM_main.ExportAllToDDSToolStripMenuItem_Click(Object sender, EventArgs e)
bij System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bij System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bij System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bij System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
bij System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
bij System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bij System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bij System.Windows.Forms.Control.WndProc(Message& m)
bij System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bij System.Windows.Forms.ToolStrip.WndProc(Message& m)
bij System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladen assembly's **************
mscorlib
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DDS4KSP
Assembly-versie: 0.0.0.1
Win32-versie: 0.0.0.1
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Kerbal%20Space%20Program/DDS4KSP.exe
----------------------------------------
Microsoft.VisualBasic
Assembly-versie: 8.0.0.0
Win32-versie: 8.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly-versie: 1.0.2902.0
Win32-versie: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly-versie: 1.0.2902.0
Win32-versie: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
OpenFolderDialog
Assembly-versie: 1.0.0.0
Win32-versie: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Kerbal%20Space%20Program/OpenFolderDialog.DLL
----------------------------------------
System.Core
Assembly-versie: 3.5.0.0
Win32-versie: 3.5.30729.8833 built by: WinRelRS3
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
mscorlib.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly-versie: 1.0.2902.0
Win32-versie: 5.04.00.3900
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Drawing.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_nl_b03f5f7f11d50a3a/System.Drawing.resources.dll
----------------------------------------
System.Windows.Forms.resources
Assembly-versie: 2.0.0.0
Win32-versie: 2.0.50727.8825 (WinRelRS3.050727-8800)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.Bijvoorbeeld:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.
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7 hours ago, carmenara said:
I would love a green text, black background version of this because 80s.
Might be a good idea as an option.
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11 hours ago, RealGecko said:
Guess what, it still rocks in KSP 1.3.1 without need for update
Which OS?
Windows 10 pro.
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Mod still works in 1.3.1 but has some graphical issues with buttons not displaying:
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On 2017-5-15 at 9:33 PM, KerbolExplorer said:
you sould make that damege wings lose lift
And add drag ;-)
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Daamn son! Your mods are the coolest of them all!
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Does it have to be a key? Because a simple button in the (mod) menu would also be useful..
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My favourite station is and will ever be the MIR station.. i once tried to build it using mostly stock parts.. but when a new update came out.. it deorbited the station by accident so i couldn't add the last section.. so here's the album of the station when it was under construction before it went up in flames (like the real one):
Today is Friday, but one day it'll be Fry(your ship)day
in KSP2 Dev Updates
Posted · Edited by MK3424
Can we get the maneuver node scroll wheel function? i always find it handy for fine tuning maneuver nodes by using the scroll up as the coarse adjustment and the scroll down as the fine adjustment.