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JPR

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  1. As has been mentioned- "in KSP1 you could focus on a part as the center of the POV by right clicking the part and selecting as POV. Currently in KSP2 there is no means of doing this outside the VAB" Can you fix this and provided a per part clink and information and not for the whole vessel as the list gets way too long?
  2. As has been mentioned- "in KSP1 you could focus on a part as the center of the POV by right clicking the part and selecting as POV. Currently in KSP2 there is no means of doing this outside the VAB" Can you fix this?-
  3. The heat model in KSP2 seems to be worse than KSP1, as the developers have chosen to move away from KSP1's detailed simulation approach in favor of a deterministic model. KSP1 with RSS (Real Solar System), RP1 (Realistic Progression 1) and RO (Realism Overhaul) installed is a much better game than KSP2. The foundation for KSP2 should have been built upon the KSP1 experiences with RSS +RO + Principia. Flying realistic rockets in the real world with real engines. They could have also kept the parts count down with procedural tanks. Difficulty could be scaled N-Body Physics (Higher Difficulty) vs 2-Body Physics (Lower Difficulty) the same for complexity of live support.
  4. As has been mentioned- "in KSP1 you could focus on a part as the center of the POV by right clicking the part and selecting as POV. Currently in KSP2 there is no means of doing this outside the VAB" Can you fix this and provided a per part clink and information and not for the whole vessel as the list gets way too long! Also the UI for the popup menu is way too large.
  5. Why can the camera not be aimed at a specific part in KSP1? Is there a plan to introduce a first-person camera view and detailed interior spaces in the game? If so, when can we expect these features to be implemented? Could you consider remaking the left-click parts menu so that it is organized per part rather than per vessel? The current menu displays too many options at once, and organizing it per part would be more intuitive and user-friendly.
  6. Will or is there a feature to aim or focus the camera at a specific part in Kerbal Space Program 2? Is there a plan to introduce a first-person camera view and detailed interior spaces in the game? If so, when can we expect these features to be implemented? Could you consider remaking the left-click parts menu so that it is organized per part rather than per vessel? The current menu displays too many options at once, and organizing it per part would be more intuitive and user-friendly.
  7. Will or is there a feature to aim or focus the camera at a specific part in Kerbal Space Program 2? Is there a plan to introduce a first-person camera view and detailed interior spaces in the game? If so, when can we expect these features to be implemented? Could you consider remaking the left-click parts menu so that it is organized per part rather than per vessel? The current menu displays too many options at once, and organizing it per part would be more intuitive and user-friendly.
  8. Does RP1 now have its own parts for SCANsat- the regular parts show up in the tech tree but not the VAB and new looking parts like the dish shaped low res altimeter don't seam to produce a map after scanning. I am using the Dev version of RP1 and the latest version of RO- I followed the instructions in the link below to the letter- maybe it is a conflict with DMagic Orbital Science versions? https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 RO & RP 1 Installation for 1.8 Other minor issues- the Mercury capsule also no longer show up as configured for RP1 - (just for RO) and the Gemini capsule- works fine but dose not show the crew inside.
  9. Was this done with procedural avionics? - the US probe don't seam to allow full control in RP-1
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