QubicQuantum
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[1.12.x] CRFP - CarnationRED Flexible Parts Updated
QubicQuantum replied to linuxgurugamer's topic in KSP1 Mod Releases
i cant seem to open the configuration gui on the parts. ive used f, tried unbinding what was also bound to f by default, couldnt get rmb to work either -
does anyone have a delta-v map for this system?
- 476 replies
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- totm april 2023
- kopernicus
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[1.12.x] - Modular Kolonization System (MKS)
QubicQuantum replied to RoverDude's topic in KSP1 Mod Releases
oh i thought asteroids were unlimited -
[1.12.x] - Modular Kolonization System (MKS)
QubicQuantum replied to RoverDude's topic in KSP1 Mod Releases
this took a while to get approved and i also would like to add some more to it. I am wondering if you can get the necessary supplies to make colony supplies and machinery from an asteroid. I am trying to make a mobile asteroid warp base, and would like to be able to create vessels using GC and keep the kerbals there indefinitely. -
[1.12.x] - Modular Kolonization System (MKS)
QubicQuantum replied to RoverDude's topic in KSP1 Mod Releases
Is it possible to build a self sustaining base on an asteroid? I can't seem to get the MKS Drills to work on one, so i don't think it's possible. -
ok so i was using GC Core because thats bundled with MKS, and i didnt have the full GC installed.
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- ship construction
- launchpad
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so this mod adds no ability to create vessels on other planets? i thought it did. but that was a few years ago when i last used it.
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[1.12.x] - Modular Kolonization System (MKS)
QubicQuantum replied to RoverDude's topic in KSP1 Mod Releases
I'm Also having trouble deploying inflatable modules. -
how do you create diy kits off planet? i've used GC before but some parts are missing. is there some part in MKS that can create DIY kits?
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- ship construction
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