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Skarlinger

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  1. So after playing around a bit I found out what actually does this. If you look at all the bugs presented and the one I had, the capsules have a battery or sas wheel or a fuel tank etc placed on top of the capsule. I found that when I eva'd a part of the kerbal would clip into the vessel at this point, whether it has to do with the hit box or something else (I believe it is visually invisible but its part of them none the less). When I moved the kerbal down slightly they exited the clipping effect and the "mysterious force vanished". Could others that have reported this try it and see if it helps with there issues?? Cheers, Skar!
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windws | CPU: i9 | GPU: 2070 RTX | RAM: 32gb When I EVA a kerbal on the surface on the Mun near the arch monument, the kerbal causes a force to push against the craft causing it to fall over. This is from a small command pod. Included Attachments: .ipsImage { width: 900px !important; }
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windws | CPU: i9 | GPU: 2070 RTX | RAM: 32gb After any amount of time warping vessel automatically begins to thrust when setting back to normal time. Happens on multiple different craft. .ipsImage { width: 900px !important; }
  4. Hey All, I have been playing around a bit with Kraken drives and am starting to try and think of ways to create an inertial dampener to reduce the g load on the Karbala passengers. Has anyone else had a play around with this and what ideas have you tried that have met with some success in reducing the g-load on the Karbala. Cheers, Skarlinger.
  5. @JPLRepo Indeed mate. Have tried going through all the logs etc my self but I haven't got the knowledge to decern the issue yet. Hope its an easy fix regardless. Cheers!
  6. Any news on when this is going to be compatible with kopernicus again?? KSP version: 1.10.1 Detailed Explanation: Solar Panels wont work on other vessels when they are not the selected vessel https://www.dropbox.com/s/5ynrn6va4u0738p/Kerbal Space Program 2020.11.03 - 21.08.36.01.mp4?dl=0 .craft file or save files https://www.dropbox.com/sh/k4prasfbk5mj9if/AACdfwiLQ4DRLVoAKa0UAVcBa?dl=0 ouput_log.txt or player.log: https://www.dropbox.com/sh/v3mliqv8rzx5bj6/AABLO5N55mArsriieMSHbWqOa?dl=0 system specifications. https://www.dropbox.com/s/eckla74tch63r2u/DxDiag.txt?dl=0 Clean Install with only Tac Life Support and Kopernicus added to test compatiability Kppernicus - KopernicusBE_1101_Release45 Tac Life Support - TAC+Life_Support-V0.16.0.0 Cheers
  7. The version I think was 1.9.1-3 with no issue on KSP 1.10.1. I've noticed that when I have been loading my older vessels an error is coming up saying "Vessel is missing part module KopernicusSolarPanelsFixer". For any existing vessels in the save file, would this be the issue, and if so would it simply be adding in a line or two to each of the Vessel files?? Did you just want he Kopernicus logs?? Not sure on best way to attach a file for here
  8. Hi, Just downloaded this edtion of Kopernicus and have had a funny bug with solar panels appear, they will no longer track on a space station to the solar body unless you are actually with the station. Now have two station I have to babysit to make sure they remain powered lol. Any fixes available for this?? Cheers
  9. Hey Guys, Have just started using KS3P on a 1.8.x build of KSP and have run into a strange issue and was wondering if anyone new a fix. I have the 1.8 Beta that c1usta has so kindly worked on and get the following wierdness happening to the skybox when I go into either map view or into the tracking station. In flight it looks fine though. https://imgur.com/IIK7zS7 Cheers!
  10. 1.7.x Career game, installed to gamedata file as per directions. Have done a complete wipe of all other mods and installed to base game along with Contract Config Mod by there lonesome and same thing still happens.
  11. Hey all, relatively new to KSP and have just installed this mod. Unfortunately I seem to be doing something wrong as all the planets are still visible when I begin a new game. I have followed through the install instructions to the dot as noted on the first page. I'm also getting the parts in the VAB but once they are launched there is no options to activate or scan for bodies etc. Any help greatly appreciated. Cheers!
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