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WarpSpider74

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  • About me
    Would rather be at cloudbase
  • Location
    Perth, Western Australia
  • Interests
    Cross-country Gliding, blowing up little green men in simulated rockets.

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  1. G'day @TriggerAu, love this mod and have been using it pretty much since day dot, and am still continually surprised that it is not a stock feature. I have one request for info and/or a feature to be added. Many mods (and indeed KSP itself) now feature UI Scale settings that allow the windows to be scaled down. Is there any way to rescale the GUI for KAC? If not, could this be added in the future? I find that the KAC window takes up more screen real estate than is strictly necessary and would like to scale it down to be more inline with other mods that I use. No worries if not, keep up the great work and enjoy!
  2. G'day @nightingale, thanks for the note. I can provide a save file from my backups. A bit more info about this - it's not a new bug in KSP 1.2, and I had the same issue with SCANSat contract pack missions in 1.1.3 What appears to be happening is that after accepting a mission which denotes a particular orbit, the next craft to enter an orbit of that body gets assigned to the orbit part of the contract, as with Minmus Orbiter in the image I posted. This carries through as well, when the next mission comes up requiring de-orbiting of the previous satellite before performing the multi-spectral scan, the contract will identify the vessel which was listed in the orbit category of the previous mission. I previously just ignored the error and put up with not achieving the optional parts of the contracts, however when it cropped up again the other day I tried again and again to resolve it through save file editing - to no avail. The only thing which worked was deleting the whole contract entry in the save file and starting it fresh. Cheers
  3. I'm having the same problem in 1.2 Minmus Lo-Res scan mission, sent the right satellite (Maxwell III) to Minmus, but another vessel (Minmus Orbiter) got into another orbit first. Now the Maxwell III orbiter is in the correct orbit (all the parameters are ticked off), but the contract window says the vessel for the orbit should be Minmus Orbiter and the orbit part of the mission is not ticked off. What needs to be hacked in the save file to fix this? Should I just cancel the contract and see if it comes up again?
  4. The SVE/SVT combo does make for good screenies... even of bugs
  5. Kerbal Warming I've been having this bug pop up occasionally since the last update. After splashing down and recovering the craft, when I come back to the KSC the sea level has risen. Sometimes it completely drowns the facility, sometimes the buildings stick up like this. It's not a major hassle - changing to another flight and then coming back usually fixes it. Just thought you might have some idea as to what's going on here. Cheers.
  6. G'day folks, Very long time lurker here... been hanging around for over 4 years and this mod is the first that's motivated me to post anything. Just wanted to say thanks for all the hard work to @Galileo and all others who've worked on SVE. Only discovered it relatively recently, but it's completely reinvigorated the game for me. Occasionally, you get to see something that just makes your jaw drop.. Dawn Re-entry Chutes! Keep up the great work!!
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