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Posts posted by alberro+
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12 hours ago, GoldForest said:
So... you basically made a 2.5m Delta Heavy... but with regular sized ICPS.... So... Delta III Heavy? Cursed.
Turns out to be a shockingly practical launch vehicle
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16 hours ago, GoldForest said:
Is that EUS atop of a modified Delta Heavy? Also, interesting color.
Thank you! I honestly didn't base myself off of the Delta IV or Heavy (despite the glaring similarity). Fairly certain I underscaled the first stage and gave it a normal sized ICPS as a second stage.
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Man this looks awesome, congrats on release!
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Would be cool to see this updated and adapted to Parallax
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6 hours ago, Damon said:
Hi all! Been a while!
Since Falcon Heavy's latest flight, I found the need to give this mod some new features. Starting today, I will revamp a few parts to make them look better. One of them will be ghidorah's octaweb. More details soon!
I also updated TE to fix a few issues:
Version 6.1.0- Added actuated pusher inside Ghidorah Interstage
- Fixed Independent Throttle Action ( @OrbitalManeuvers! )
- Fixed cfg syntax errors
- Fixed SN15 parts still showing up in categories list
- Fixed ActuateOut not persisting through vessel reloads
- Fixed Gimbal lock not functioning properly on symmetrical parts
- Removed last remains from Gojira
- Removed HabUtils.dll since it is no longer used
- Updated Tundra Plugin to inherit new features from SEP plugin
Many thanks to @SofieBrink for keeping the Tundra plugin up to date!
If there are any issues, please let me know!
Happy launches!Can't wait to see the octaweb revamp. Really glad to see this mod getting the love it deserves.
Small suggestion, it'd be really cool to see the Falcon 5 implemented into Tundra someday.
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2 hours ago, Socowez said:
I saw a comment by @CobaltWolf a while ago (5-10 pages back, maybe more?) saying he added color variants for the handles on the Apollo CSM decoupler and service module. It would be cool if that color switch also applied to the docking port please
visual aid included
edit, black bar version maybe as well? just a suggestion
This image is genuinely one of the best things in this thread
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Man those pics look stunning. Is there any chance it could have JNSQ compatibility?
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Amazing thread, love seeing these
1 hour ago, lemon cup said:Hey long time no see! Station and photos look amazing btw, your progress never ceases to amaze me.
I’m away from the computer right now and can’t remember where to find this, but there is a way to access the in-game Scatterer settings and manually change shadow quality distance settings. Yours are set to the default low number I reckon.
@Pioneer_Steve @Beccab @alberro+ you guys know what I’m talking about?
On the space center screen, scatterer has a little button. There, you can open up the tab called "shadows", and turn on something that says long range shadow casting (or something along the lines of that).
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First flight of the Circe Crew Vehicle
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8 hours ago, Morgen said:
Hi, @G'th. Just curious, this difference in how the twilight zone looks like on my screenshots and, for example, on the one in this post:
is also part of the issue with changed JNSQ EVE configs? Because I noticed that on your latest screenshots on the previous page you have the same twilight zone as I am, while the author of the above post has the same we see on your old screens.
About this, I think the terminator for me looks different because of the TUFX config I'm running. G'th also ran some visual configs on his screenshots (I believe he was using KS3P)
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2 hours ago, G'th said:
Noted. Admittedly I'm not playing with TUFX so I can easily believe I overcompensated when fixing their settings.
If you (or anyone else) have any other suggestions re general color schemes that you think would work better do let me know. I'm finally getting into the swing of this so this it he time to crowdsource this kind of stuffI haven't looked at those configs in ages, but I could send you some scatterer and eve configs I tweaked. I just changed up Kerbin's atmosphere, switched Jool's and Lindor's textures, and removed the sphere around Moho (and maybe some other stuff i forgot).
Also, some nice pics because why not
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I would recommend making Jool and Lindor slightly lighter. They seem way too dark, imo
I've tweaked Ad Astra a LOT, so i've changed a fair bit of stuff over time.
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Nice! I'm really glad you're finally getting back into modding dude.
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5 hours ago, G'th said:
I would disagree...
Man's got something up his sleeve
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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted