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GroupJW

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Posts posted by GroupJW

  1. untitled_1_by_alexmakovsky-d9lqk0a.jpg

    Do you all remember the game "Daring Do" by the deviantART user "alexmakovsky" (a former Russian independent video game developer who defected to the United States because of Vladimir Putin, and his invasion on Ukraine)? Well, this music from the game is now available as a music collection for the KSP mod "Soundtrack Editor Forked".

    Here's some music files for the collection:

    • Ambient.wav
    • boss mfx.wav
    • Daring Do.wav
    • falling mfx.wav
    • hills mfx.wav
    • jungle mfx.wav
    • swamp ambient.wav
    • temple ambient.wav
    • temple mfx.wav

    Extras folder:

    • Daring Did Tales of an Adventurer's Companion.mp3

    SFX for space center:

    • birds.wav
    • cave.wav
    • night.wav
    • rain.wav
    • underwater base.wav
    • waterfall.wav
    • wind.wav

    Here is an example of it in action:

    Download link for the music collection is here: https://drive.google.com/file/d/1vta49d7wEakKCsqCnFFjE0bDDsUsCy7R/view?usp=sharing

     

    Requires "Soundtrack Editor Forked" for this to work.

     

  2. So I have been wondering, would you guys like to create a Celestia space shuttle mod for KSP? It's based on one scene from "Princess Twilight Sparkle" that I would find intriguing. 

    Here's how on what the Celestia space shuttle mod idea goes: Celestia raises the Elements of Harmony, up from underneath the floor. Celestia levitates the Elements, and they form a ring around her, followed by the ignition of the cryogenic engines on her rear hooves and the SRBs on her forward hooves. With the engines up and running and Celestia flying up, she blasts off into space, hovering across the sky, and leaving a trail of gold, carrying cargo or astronauts/cosmonauts for any Celestia spacehorse mission. Does anyone find this useful?
     
    You would need either Blender or 3DS Max to import the Source Filmmaker models of Celestia, then use Unity to make the mod itself.
     

     

    It is also designed to be compatible with the "Bluedog Design Bureau" mod for the engines by @CobaltWolf.

    Here's my descriptions of each Celestia spacehorse part:

    Celestia neck piece: Apparently someone left a tube that a someone has been working on in the oven and somebody accidentally pulled it out of the oven and twisted it. And that's how Celestia's neck piece came to be.

    Celestia cargo bay body: Engineers had put an empty spherical fuel tank with those from a rocket's fuel tank, and welded them together. It provides much more room than a space shuttle. It also has a waving mane included.

    Celestia Rear and Front Rocket Hoof Mounts: Similar story to the Celestia neck piece, only this time it's thin. They then drilled a hole in each of the hooves and legs to fit a rocket engine or SRB.

    Celestia Head unit: A so-called head unit, it contains avionics, eye windows, lockers in the nose of the unit, a flight deck and so on. Just like with the body, it also has a waving mane included.

    Celestia wings: With an impressive wingspan, they are made of both aluminium and a titanium alloy, with the silica-based, reusable thermal insulation invented for use on the spacehorse wrapping around its frame protecting the spacehorse's aluminium and titanium alloy structure from reentry temperatures, and yes, Celestia can in fact, fly in the air.

    Celestia levitation horn: This levitation horn was made by accident at NASA's Glenn Research Center when a scientist was testing a cone-shaped telekinesis device. NASA translated this into a functional model next, and then installed it on Celestia.

    Celestia crown: Nobody knows for sure what this crown could be, but it actually contains an AI chip and a radiation-hardened version of the Cell Broadband Engine, RADCell BE.

    Elements of Harmony: You make think that these diamond shaped crystals are the Element of Generosity, Element of Honesty, Element of Kindness, Element of Laughter, Element of Loyalty, and the Element of Magic, right? You're wrong, although these crystals share the same shapes. These crystals are manufactured by a collaboration between IBM and GlobalFoundries, from their new "EoH Crystal Manufacturing Facility", and is based on IBM's silicon research. These crystals are the important pieces of avionics needed for Celestia's flight. One Elements of harmony crystal also contains 2.5 PB of solid-state crystal memory, enough to store an entire mission video in it from Celestia's head unit for a downlink to Earth.

    Elements of Harmony mast: This mast is used to store the "Elements of Harmonycrystals underground before Celestia's levitation sequence and launch. The mast was designed by NASA's Ground Ops team for Celestia by using parts from a junkyard and an unused spherical hydrogen tank. This was a major engineering project too, costing at least $7 billion to build. 

     

  3. If you've read my message, and hadn't seen my RCA Satcom series message, I suggest you add all RCA Astro-built geosynchronous satellite buses to the U.S Probes Pack instead. Here's what I was talking about (for Mars Observer).

    First, the TIROS/DMSP-based science instruments (which also includes the booms) will be replaced with a giant satellite dish (similar to all RCA Astro/GE AstroSpace manufactured satellites from the 80s/90s).

    Second, the one solar panel would be removed, to be replaced with two solar panels.

    And lastly, there would be a perfect, cylindrical hole to mount the Star 37 apogee motor.

    Here's some footage from an SES Astra promo video, if you've not already seen it in my messages.

    Construction of an RCA Astro-constructed satellite begins at the 4:20-4:50 timestamps.  Launch of an RCA Astro-constructed satellite begins at the 0:04-1:02 timestamps..

  4. Everyone at the KSP forums, I have made my first ever mod for KSP. It's the "Equality" rocket mod. It uses a model of the Omnidroid rocket, half cut to make the lower stage in Windows' 3D editing apps and converted for use in Blender and Unity, finally making my own modding dreams a reality. If you can launch spacecraft that heavy, like a 4 ton satellite, you gotta have this addon. It's in Beta, which means the rocket won't appear in KSP, despite it being loaded. The KSP modding community would be happy to make improvements to the rocket, because I included a COLLADA file in the zip to make improvements. The link is here if you want to download it:

    https://drive.google.com/file/d/1Tay5Jc0EfXXX3WEclRbdwvv-75TVlFdi/view?usp=sharing

     

    Hope you have a good time launching heavy satellites with my mod!

     

     

  5. On 3/12/2021 at 2:12 PM, biohazard15 said:

    Request: Boeing\Hughes HS 376 satellite bus

    Last couple of days, I've been trying to make a good-looking replica of TACSAT 1 - prototype military commsat launched in 1969. It used Hughes HS 308 satellite bus - a cylinder 2.8m in diameter, covered with solar panels. Think BIG Pioneer 6 (without motor, although it was added in later HS series buses). While "cylinder" part is not a problem, "covered with solar panels" is. Curved solar panels are extremely rare feature in KSP mods - I know only of NFElectrical, and these are too big for KSP-scaled HS-308 (should be either 1.25m or 1.5m).

    Thus, I humbly request several parts which can be used to make a HS-series cylindrical satellite buses. Mainly HS 376 (since it has some notable and fun features).

    Suggested parts:

    - Probe core: 1.25m diameter, cylinder about 0.5m height, gray color. SAS, reaction wheels, about 40 Ec.  Has built-in RCS with tiny monoprop supply.

    - Equipment bay: Same dimensions as probe core, covered with solar panels, empty shell with toggleable endcaps. You can place anything you want in it, including other probe cores (to make pre-376 buses). Make a sandwich with probe core to make HS 376 main body. Toggleable node for telescopical solar panel (see below).

    - Telescopical solar panel: No, I'm not kidding.  Diameter slightly larger than 1.25m (to accomodate satellite main body). Height of about 1.5m, attaches to aforementioned toggleable node.

     

    EDIT: Sorry, pasted wrong link (that particular page can be accessed only via Wayback Machine). Fixed.

     

  6. After successfully showing the KSP community my recreations of the Pegasus rocket from "Captain Earth", it's time for a mod for KSP!

    My own proposal is as follows:

    • Hybrid Rockomax/Kebodyne tank with integrated adapter
    • Large H-II-based upper stage (with minor modifications)
    • Pegasus SRBs
    • And finally, the aerodynamic boosters themselves.

    These are only fuel tanks for KSP (except for the SRBs) and require you to add 3 "Vector" engines on the core stage, 2 "Vector" engines for the aerodynamic boosters, and 1 "Skiff" engine (from the expansion pack) to make the mod work.

    BTW, if modders have seen episodes of Captain Earth, you must create a recreation of the Pegasus rocket as it looked in the anime. I hope everyone will get to recreate this rocket in KSP!

     

    uOlD1tk.jpg

  7. Remember this rocket from Captain Earth when Globe launched it to prevent the alien menace? You know, the "Kill-T-Gang"?

    uOlD1tk.jpg

    Now, this rocket has become a reality, in 5 different versions!

    Ladies and Gentlemen, I (and Mitsubishi themselves) present to you, the Pegasus rocket family!

    M8us1ae.jpg

     

    The rockets are as follows:

    • Pegasus (the original)
    • Pegasus-E (for Expendable)
    • Pegasus-L (for Liquid, hinting at the liquid-fueled boosters)
    • Pegasus-P (from "poudre", French for solid),
    • and Pegasus-L Hydrolox , a more powerful (and environmentally friendly) version of the Pegasus, with 4 Hydrolox engines.

    Also included is the "X Base One Propulsion Section" for "X Base One" (in turn both based on NASA's Constellation program and the BBC's Doctor Who (Bowie Base One, The Waters of Mars), and the Pegasus 2,  Pegasus-M for the MRC, Pegasus-H for my original "Hippogriff" spacecraft, Pegasus-O for the Orion spacecraft, Unicorn, EuroPegasus, DORUS, and a version for the launch of Mir's core module.

    See them on my hangar right here: https://kerbalx.com/hangars/145355

     

  8. Have you ever tried doing a mod for KSP, featuring a rocket from Pixar's 2004 film "The Incredibles"?

    The Omnidroid robot was launched on Syndrome's own designed heavy-lift rocket, and I thought you guys could recreate it in Blender, and use Unity to transform the geometry into rocket parts.

    Also, since 1.12 is the last version of the original KSP game, this will be the only mod for 1.12 (I think).

     

  9. 5 hours ago, sevenperforce said:

    One of the most expensive software errors in history.

    The Ariane 5 re-used the code from the Ariane 4, which had a particular 16-bit variable set to represent the vehicle's pitch. Unfortunately, the Ariane 5's updated code used a 64-bit measurement for increased precision and they forgot to remove that part of the Ariane 4 code.

    Initially, the 64-bit measurement converted quite readily into the 16-bit variable, but at 37 seconds into flight the 16-bit variable overflowed, defaulting to a diagnostic value intended for pad checkouts. This sent a signal to the engines that the rocket was still perfectly vertical on the pad, and all three sets of engine gimbal actuators immediately tried to push the rocket "back" to its correct downrange pitch. Of course this just made the rocket pitch down toward the ground and aerodynamic forces ripped the stack apart 2 seconds later.

    Well, that's somehow a simplified version of what went wrong on the flight. The audio from "Sky Captain and the World of Tomorrow" that you're hearing now is from the end, when Sky Captain and Polly managed to release the Ark's animal cargo in floating escape pods and then paralyzing the Ark's computer in mid-flight, preventing the second-stage booster engines from igniting, therfore rupturing the fuel lines,  the fire resulting from this igniting the second stage (presumably at cookoff point) and destroying the Ark.  Yep. This is where the similiarites meet. Ariane 5 self destructs mid-flight, and the Ark from the movie gets destroyed in mid-flight due to a design flaw.

    2 hours ago, mikegarrison said:

    https://en.wikipedia.org/wiki/Cluster_(spacecraft)

    They were not even using this code. On the Ariane 4 it was used on the ground and in flight. On the Ariane 5 it was only used on the ground, but it was still running in flight.

    It was a 16-bit signed integer, in which the highest bit of the binary number is used for the sign. 0 is positive, and 1 is negative. When the other 15 bits filled up, the computer just flipped the next bit, but that made it a negative number....

    The code was supposed to shut itself off 40 seconds into the flight. On the Ariane 4, this would happen long before the 15 bits were filled up. Because the Ariane 5 was able to accelerate faster than the Ariane 4, it filled those bits faster. This happened 39 seconds into the flight.

    You're absolutely right about that!

  10. 1 hour ago, Retro Starship said:

    Oh yes, and these too...

    blueprint-api-production.s3.amazonaws.co

    Have a nice day and Ill see you at the next checkout counter! 

    Uh... Those are military robots. I'm sure A.I control of missiles would result in a Terminator-style war. And you must be referring to DARPA.DARPA_Logo.jpg BTW, Thanks for showing me a Terminator movie photo.

  11. 8 hours ago, Retro Starship said:

    Welcome back to the KSP forum @GroupJW New here myself by a few months. Love KSP, so much fun. Great video btw. Reminded me of some old Looney Tunes roadrunner VS Coyote stuff from back in the day. A true concept I bet of what will be coming to us soon tho, robots replacement will always be a problem, especially at the check out counter at CVS and such.

    You mean these:104098041-PillPicksystem.jpg?v=152947324

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