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Cyborg_delta1

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  1. I want to make and design the interior not just an empty hollow exterior
  2. The one thing I hope that will change in KSP2 is that you will be able to see inside, walk around or interact with the internals of the structures i.e. space stations, colonies or ships. You spent all that time making a station or ship and getting it into space but it feels hollow and empty the same with colonies you would spent all that time getting the stuff there building a colony just to stare at some 3D models to me it feels like an old GTA game where 90% of the buildings you were unable to enter, were unusable or you had to pretend it had a function. Now this is only my opinion but I think its a shame that all the work that go's into making it almost like a realistic space program where you build and test your creation but can not explore your own creation it kind of brakes the emersion. I also think that internals would make MP more interesting i.e. rather than bolting science experiments to the side of a rocket use compartments inside modules the more experiments you want to run or materials you want to bring the more compartments/modules you will need this intern would lead you to think more about space, weight and design of your ship, station or first colony buildings.
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