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Posts posted by DwightLee
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In KSP 1 I was able to place 4 vertical couplers at once, and then in the staging be able to separate them into different stages ( for asparagus staging for example ). I seem to be missing something in KSP 2, I cant seem to separate the couplers, If I move one, all 4 move.
Is there something I am missing?
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in KSP 1 I often used what I would call drop tanks, and it was quite easy to see how much fuel was left in a single external tank so you knew when to separate it. I seem to struggle in KSP2 to know if there is fuel left in a coupled tank
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Unless I am missing something, I cannot check on the tracked missions while in the VAB, that would be nice to have.
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I feel like I went from a buggy mess that was not enjoyable to play.... to a playable game that I am enjoying tremendously.
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I was extremely disappointed quite a long time ago when Career mode was not going to be in KSP 2, just completed the first couple of missions, and my disappointment has disappeared. Exploration mode is an excellent replacement. I know you guys don't always hear much positive feedback, so I thought I would let you know this is as good or better than my old favorite way to play Kerbal
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Best of luck, looking forward to tomorrow
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17 hours ago, whatsEJstandfor said:
The nice thing is that it already (mostly) works out of the box by editing settings.json. Legit the only issue I've noticed is that the loading screen images are stretched out, but I can't think of anything else that's been broken at that resolution.
Look up the word native please
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Now that KSP 2 is becoming playable, we really need native support for ultra-wide monitors, 5120x1440 please
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2 minutes ago, whatsEJstandfor said:
I'm p sure there are far more than 2 builds
There is an understatement.
Looking forward to working with KSP post patch later tonight
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1 hour ago, Chilkoot said:
Sometimes, just engaging in a cultural event is part of the enjoyment. When my kids were very small, we would line up to buy the newest Harry Potter books at midnight, for example. They of course were asleep before we even got home, but that's not what it was about.
Being a day-one fan - even if the game is pretty rough right now - is important in its own way for some people. The act of being in the moment and engaged in the discussions, hearing the feedback, looking at the oddball early designs... it's all part of the experience, along with feeling the pain of the bugs and performance problems with the current release.
I don't have any regrets dropping the $50 for the first EA build, even if I wouldn't give it a positive review - it's not ready for general consumption yet, IMO. But if I frame it around the old adage, "Spend your money where you spend your time", it was definitely a good buy.
Same, zero regrets
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Yeah, the only KSP I am interested in anymore is KSP 2
Not for what it is at the moment, but for what it is becoming.
It really comes down to why you are playing, if it is only for personal enjoyment, then by all means Play KSP1, in fact an Early Access is probably not right for you in any case.
Some of us want to be on the ride from here, to what we see KSP 2 becoming.
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On 3/2/2023 at 6:29 AM, Ace76inDC said:
well said btw. same here. you're only as old as you feel!
That would make me the oldest person I have ever even heard of!
No not that, how about .... old as you pretend you are that would make me a LOT younger
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I look at the 2 mods list I install EVERY SINGLE TIME in KSP 1 and that says quite a lot.
#1 Chatterer ( already taken care of in KSP 2 )
#2 Scan Sat ( increases my enjoyment of KSP 1, to have satellites that actually have a useful function )
I agree with probes before Kerbals as well
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4 hours ago, Alexoff said:
KSP1 became available for download months after development began.
Yeah and you could not even get into orbit when it first came out
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Second Mun Landing today
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8 minutes ago, Zozaf Kerman said:
Idk man, i think finding all the bugs and helping with the development process is kinda fun.
;-;That is why I am in Early Access
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I do not believe it is overpriced for the full game that is coming, including science, progression, colonies, resource management, interstellar and multiplayer. Which is what I purchased.
I purchased it with my eyes fully open that these features would not be available for some time, and the early access would be quite buggy and unoptimized.
It shocks me how many people did not have their eyes open.
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3 hours ago, tstein said:
and you think the publishers are so dumb as to just pull out and lose all they invested because of a first week of bad sales? That is not how investment works. no no no.. to make the investors wake up is the best thing ANY project of software always need when it has internal issues.
The answer to that is obviously yes, if you have been around the gaming industry a while
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Personally I am having a blast with KSP 2.
I would not recommend it to a non-KSP-enthusiast gamer yet, but for me it has been great!
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1 minute ago, LameLefty said:
Very similar to the bug I just reported a few minutes ago. Note too the fact that no trajectory/orbit is shown. I was also able to "recover" a vessel orbiting the Mun.
Yeah LOL that was my first clue, took me a while to look more closely and see it was identified as landed. Hence, no trajectory, interesting to note that it is still moving and in orbit over time regardless.
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2 hours ago, tstein said:
That is sensible and I did expect bumps, but when I saw them post content about the "so many new facial expressions the kerbals can have" that they would have sorted the BASICS. The issue is they seem to have a very bad sense of priority and that worries me a lot.
Oh yeah... I am not upset, but a non-KSP enthusiast might be.
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Bug Report
Launched a large ship with a payload bay into high orbit, released a smaller ship from that bay and planned to take that ship to dune. However the smaller ship is identified as "landed" when it clearly is not.
Screenshot attached. ( also submited to private Division )
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Well right now KSP 2 is for what I would call KSP enthusiasts, to help test, report, experiment and basically assist while the game is updated to a more playable state.
I am not recommending it to my non KSP enthusiast friends... yet. but I expect I will be recommending it over time.
I am more than happy to be on this journey, but this journey is not for everyone.... yet
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1 hour ago, GoldForest said:
You won't be able to turn it off. It's a multiplayer feature.
That makes sense
For Science! - My Thoughts (And Yours Too!)
in KSP2 Discussion
Posted
Well there are still issues, things that need to be resolved, however it is a far cry better than it was before the Science release. We are still deep in early access. I am pleased at the progress.