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Kindpie1994

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Posts posted by Kindpie1994

  1. THE EXPANSE SHIPS - 100% STOCK


    I’ve  been Building The Expanse I’m on console using Series X but I’d be happy to collaborate on having a PC  KSP player and/or modder to recreate it so that it can be shared for the whole community! More on my XBOX profile gamer tag: KindPie1994
     

    https//youtube.com/user/APMo2

    https://youtu.be/Y-bZGyX-Fsg

     

    On 2/26/2020 at 12:36 PM, XLjedi said:

    Now... I have never played Eve online...  but I have played Homeworld.  

    Is that not the "Mothership" from Homeworld there at the head of the pack?

    Is the Eve universe tied to Homeworld?  I did not know that.

     

     

  2. 14 hours ago, DStaal said:

    And if you'd said anything like that you'd at least have been on topic.  Instead you just showed pictures of a fighter jet in KSP, and told us how well it performs as a fighter.

    Considering not many players has been able to sustain altitude & stability in VTOL mode along with everything else  on top  that I mentioned before served as credibility. You can’t  sell anyone on anything without proof.. haha regardless of whether u think it’s relevant or not. 

  3. Well... the whole point people play Kerbal Space Program is the thrill of learning! Using Mods for aesthetic purposes or  additional parts that don’t exist in vanilla STOCK KSP makes it all the more better BUT... to use a mod that auto balances thrust and COM/COG/COL. The maths to it is pretty simple haha.. so you don’t really have a leg to stand on in ur argument haha. I’ve offered more authentic help on the thread and given a few links to get the ball rolling despite the question being different.... what the original thread user inevitably wishes to achieve is making a stable VTOL. They asked for mods coz they don’t know how to balance the thrust as compensation for inflight transition etc.

     

    :) happy engineering 

  4. 12 minutes ago, DStaal said:

    It's just a few shots of a single plane that presumably has VTOL capabilities.  It doesn't answer what was done to balance the thrust on it, or any other design.  All it really shows is that it is possible to make a VTOL - which was never in question.

    And I'm certain it doesn't deal with dynamically balancing that thrust as the CoM/CoG moves during flight, which was the question asked.

    Okay well if Person who asked the question likes what he see’s then as I said in my original message, they’re free to message me to know how. Saves having to explain it all to begin with until someone shows interest and decides to ask & exchange other potential options to making a stable VTOL via balancing thrust on multiple engines.. also its the only stable VTOL on the net that I’ve seen so far.. & that can be done without mods. Haha but yeh.. it’s not really up for debate whether you think my craft is legit or not :)  It is VTOL and the knowledge I used to make it what it is, is exactly what the thread user seeks to know. Yeh mods are fun but using & training your brain is better. 

  5. How so? 

     

    Hey I think I might know how to help with your thread question! :) I play on XBOX so I have been using the most VANILLA of vanilla KSP versions. With 100% STOCK VTOL tilt engine with zero mods. It took me a while to understand how the programming behind how KSP runs as well as real day studies to make a VTOL jet fighter without the need for stability/thrust balancing mods. The jet can hover with excellent stability & hold at altitude. Can perform sharpmanoeuvres while in ‘VTOL mode’ to either reorient the jet or to quickly shave off speed for a quick but smooth touch down. It can dogfight successfully at all altitudes @ or below 20km ASL. check out the links below and lemme know what you think? If so flick me a message!! :) 

    F-35b Lightning II- unloaded

    Part count: 91

    Cost: 64,316

    Mass: 14.3t

    Height: 3.5m

    Width: 8.6

    Length: 12.5

    https://imgur.com/user/alexiichristidis

    https://imgur.com/gallery/f0NDJxR

    https://imgur.com/gallery/918HyM4

    https://imgur.com/gallery/9rFoHaX

     

  6.  

    Spoiler

     

    Hey I think I might know how to help with your thread question! :) I play on XBOX so I have been using the most VANILLA of vanilla KSP versions. With 100% STOCK VTOL tilt engine with zero mods. It took me a while to understand how the programming behind how KSP runs as well as real day studies to make a VTOL jet fighter without the need for stability/thrust balancing mods. The jet can hover with excellent stability & hold at altitude. Can perform sharp manoeuvres while in ‘VTOL mode’ to either reorient the jet or to quickly shave off speed for a quick but smooth touch down. It can dogfight successfully at all altitudes @ or below 20km ASL. check out the links below and lemme know what you think? If so flick me a message!! :) 

    F-35b Lightning II- unloaded

    Part count: 91

    Cost: 64,316

    Mass: 14.3t

    Height: 3.5m

    Width: 8.6

    Length: 12.5

    https://imgur.com/user/alexiichristidis

    https://imgur.com/gallery/f0NDJxR

    https://imgur.com/gallery/918HyM4

    https://imgur.com/gallery/9rFoHaX

     

     

     

    7 minutes ago, Kindpie1994 said:

     

      Hide contents

     

    Hey I think I might know how to help with your thread question! :) I play on XBOX so I have been using the most VANILLA of vanilla KSP versions. With 100% STOCK/zero mods.. check out the links below and lemme know what you think? If so flick me a message!! :) 

    F-35b Lightning II- unloaded

    Part count: 91

    Cost: 64,316

    Mass: 14.3t

    Height: 3.5m

    Width: 8.6

    Length: 12.5

    https://imgur.com/user/alexiichristidis

    https://imgur.com/gallery/f0NDJxR

    https://imgur.com/gallery/918HyM4

    https://imgur.com/gallery/9rFoHaX

     

     

     

     

  7. On 1/25/2019 at 4:03 AM, panzerknack said:

    My Hats off to Brikoleur, as a fellow VTOL/general spaceplane [stock] enthusiast, your tips were easy to read and right on the money!

     

    You're one of the few I've read that recognized the potential of Junos in vtol vs the more popular panthers or using rotating clamp-o-tron assemblies - bigger engines have the huge design downside of shifting COM above fuselage longitudinal axis, which makes rocket placement difficult for SSTOs.  

    The juno 8-pack in a mk2 bay is my go-to, plus, a single Engine nacelle will provide enough air for them all and fuel is self-contained, making the design easy to scale for larger craft.  

     

    One challenge I've run into for myself with more elegant VTOL SSTOs is low-speed-hover controllability;  beyond using brute-force RCS or SAS.  I can make a design that's quite good at hovering, landing, and maneuvering around a site like a helicopter, but it'll be crap as an actual aerodynamic plane- as the control surfaces and wing setup are designed for forward flight - and for hovering I want something that has no forward-bias (ever started sliding backwards in a vtol craft designed for otherwise normal forward flight?  Things get ugly!!).   Any insights?

     

    Absolutely!  I have a simple Vtol SSTO that can take off with junos, hit LKO with rapiers, maybe with 100 m/s left on the rocket side, then return to spaceport and have sufficient liquid fuel for vertical landing.  Junos, Panthers, and Wheesleys are all fairly efficient at low altitude and low speed - when you said 'guzzle' i screwed up my face because when I think guzzle I think rapiers and whiplash's putting out 300 kN and just gorging on fuel.  Ill link it if interested.

    Interesting design!! Love it!! Haha I think I’ve perfected an aesthetically clean turbine jet VTOL USAF   F-35b Lightning II  2020                                        https://imgur.com/gallery/918HyM4         https://imgur.com/gallery/f0NDJxR 

    https://imgur.com/gallery/9rFoHaX

  8. https://imgur.com/gallery/GendYrR

    Nooo! I’ve only recently discovered KSP but through XBOX console and not the traditional PC version lol. Is there any way to extract craft files since they are both products Microsoft!?!?? Or am I dreaming miracles.. hahaha & my F-22 RAPTOR air superiority fighter has a sleek & stealthy design and has internally mounted weapons and pulls 30+ G’s when doing a max loop ASL. Can perform pretty much all tactical dogfight manoeuvres including advanced moves performed only by the USAF F-22.  

    Part count: 95

    Engine count: 2x panther’s + 2x whiplash’(panthers afterburner toggle linked to RCS button)

    Turn rate: 26deg per sec (full action input)

    Max G’s: 32 (full action input) 

    Stealth Armoury: 2x internally mounted hypersonic seeker missiles (nuke warhead).

    Top speed: Mach 2.5 

    Max altitude: 23km 

     

  9. https://imgur.com/gallery/GendYrR

    Hey guys! Here’s a sneak peak at my new stock replica of the American F-22 RAPTOR air superiority fighter. Unfortunately a lot of my media clips wouldn’t upload to the forum or some reason, perhaps because of the gaming platform I’m using since discovering Kerbal Space Program haha 

    The aircraft was made on KSP: enhanced edition on XBOX and is still currently undergoing aggressive flight tests and minor tweaking to perfect the jet’s advanced manoeuvreability & sleek aesthetics that can live up to the high standards of its reality counterpart! 

    More info on the aircraft & it’s in flight specifications as well as part count, thrust to weight ratio etc, COMING SOON!!!

    https://imgur.com/gallery/GendYrR

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