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Everything posted by Fierce Wolf
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Leaving Duna (and elsewhere)
Fierce Wolf replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
You can have a TWR of 0.01 as long as you are in orbit, that's the deal of The Dawn ion engine. It's only useful there, it can't put a rocket in space, nor land a lander, it will just slooooooowly push a vessel, very very efficiently. -
Deploy angle and authority limiter in 1.8+
Fierce Wolf replied to CBase's topic in KSP1 Gameplay Questions and Tutorials
For what i get, Deploy angle is the default angle the wing control has. Authority limiter sets two things, how much can it deviate from deploy angle AND to which side it will move. -
A question about time-warp
Fierce Wolf replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
There are two types of time warp 1) On rails: This disables physics and is mostly safe for your vessels. The only way to destroy a ship with this is having an orbit with a periapsis so low that you crash with a planet. 2) Physics warp: This will sometimes spell doom on your ships and rovers, depending of the situation. For example, a rover in Eve will most likely break with warp x 4. Same rover in Minmus will be intact. Also, your rover waiting in Duna will be ok if you are in control of another vessel elsewhere. It might be in danger if: you regain control of it (enabling physics) or another vessel you control is close to it (2.5 Km or less). -
Patched Conics Going Crazy around Jool
Fierce Wolf replied to gword256's topic in KSP1 Gameplay Questions and Tutorials
Try disabling "closer approach markers always visible" in the options -
Make it cheaper by reducing the amount of trips you need to do to Mun. If one trip nets you, say, science in 3 biomes, you already reduced your total mission cost.
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Leaving Duna (and elsewhere)
Fierce Wolf replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
Yep. In duna you can land on parachutes alone, but to get in orbit again you need to fight the gravity, so TWR > 1 is a must, otherwise you will stand still on ground. I'd say more than 1.5, and near 3.0 if possible. Blueberries: Check this link to see where these (and others) are: https://wiki.kerbalspaceprogram.com/wiki/Surface_features Also, the lander alone is returning to Kerbin? If so your dv is NOT ENOUGH. When approaching Kerbin you need to brake around it. Since your pilloting skills are lacking, more dv is due. 1400ish from ground to Low Duna orbit 300 - 400 to High Duna orbit and beyond 800 - 1000 to Kerbin 400 - 600 to brake around Kerbin (orbit may vary depending of how good you planned the maneuvers, let's say elliptical?) 50-100 to position yourself for aerobraking. -
Deploy solar panels with one button, this exists?
Fierce Wolf replied to Fierce Wolf's topic in KSP1 Mods Discussions
Tested All Y'All, works great! -
Bigger Reaction wheels.
Fierce Wolf replied to Arugela's topic in KSP1 Suggestions & Development Discussion
I'd actually wish reaction wheels to be souped-down, they are terrific and make monopropellant almost obsolete EDIT: Look for Near Future mod, it has a lot of wheels options -
Rover keeps doing Tokyo drifts.
Fierce Wolf replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Solution 1: delete whole rover, start from sratch with normal gravity settings Solution 2: check the friction of the wheels, if it's in auto maybe it's still in "like duna numbers" Solution 3: launch the rocket just like it is now, and blast this theme on the background: -
EVA kerbals die on re-entry
Fierce Wolf replied to RoninFrog's topic in KSP1 Gameplay Questions and Tutorials
Use 2 or 3 heat shields in combo, that should do the trick PD: You are rude to your kerbals!!- 15 replies
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Target nodes keep spinning.
Fierce Wolf replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
So, what do we discuss now? Space Force? -
Target nodes keep spinning.
Fierce Wolf replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Make a maneuver node in front of your ship, try sliding prograde, retrograde, radial out and radial in, in turn and slowly (less than 1 m/s at the time), keeping track of distance markers. One of them should start reducing distance to Kerbin -
Reliable FTL Kraken-based propulsion
Fierce Wolf replied to Bej Kerman's topic in KSP1 Gameplay Questions and Tutorials
1) build a vessel with a klaw on front, put it in orbit. Nothing else needed. 2) Grab something floating around, a capsule for example. 3) Press Free Pivot. 4) Relax. 5) The something shoots out at relativistic speeds. -
Things I bypassed in past launches when dealing with satellites contracts: - A piece short of completing (usualy a termometer that i didn't read in the contract when making the rocket) -It's the orbit, but backwards -It's the orbit, but it must be stationary to something on the ground. It should be spotted in the map screen. -I made the sat using mod parts and/or using KIS to engineer it in space. The game said it was not a sat -Wait 10 seconds before switching -The sat actually lacks antenna or panels. Read the contract carefully!
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Reliable FTL Kraken-based propulsion
Fierce Wolf replied to Bej Kerman's topic in KSP1 Gameplay Questions and Tutorials
Try the Free Pivot button from the Klaw, attached to something you want to launch very very, and i mean VERY FAST. Results may vary! -
Maneuvering in orbit
Fierce Wolf replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
I sorta rediscovered monoprop while exploring Jool. Since very minute changes in orbit produce huge differences in flight paths I started using short monopropellant bursts to get it *just right*. This resulted in a lot more monoprop in every ship, and eventualy in a new docking approach -
Show off your errors! How not to play KSP!
Fierce Wolf replied to woeller's topic in KSP1 Discussion
I still do this. I only pay attention to 1st and 2nd stage, the rest are rearranged in orbit! -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Fierce Wolf replied to Waz's topic in KSP1 Mod Releases
The clouds are back!! Thank you sir!! -
Mysteries of using electricity in space
Fierce Wolf replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
Why don't you use solar panels? they are super useful -
Ascent profile for Eve
Fierce Wolf replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
In my experience, go straight up, limit your engines or you will burn down. From 55 km and up, start turning very gently. Eve's atmosphere is unforgiving, it's better to get out of it soon and do your bussiness later. -
Reusability In career mode?
Fierce Wolf replied to Cloakedwand72's topic in KSP1 Gameplay Questions and Tutorials
In hard mode many contracts offer very little money, so reusability does make an impact. You could, however, skip lesser contracts and always go for the big fish, or accept 2-3 smallish ones than can be launched at the same time. -
Alright!!! then I will install it on my next career, thanks for your work man
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