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About derbleifuss

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    Unrapid Disscheduled Assembly

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  1. So do I. But KAS can work without KIS if you attach the Connector Sockets in VAB or SPH, it just isn't as versatile.
  2. That actually is Kerbal Inventory System; KAS is all the Cables, Fuel Hoses and Towbars. But KIS still is more capable than the Vanilla Inventory System so I hope that it gets continued. Plus I've never had Problems at running outdated Versions so I'd guess it wouldn't be that bad of a Loss if it doesn't.
  3. Anybody ever experience that? EDIT: I'm a Moron... Can't insert Image from Google Drive so it's just a YouTube Link)
  4. Apparently, you can get stuck with the new EVA features. Even Revert to Launch can't save you because Escape to the pause Menu is unavailable then so you have to Alt F4 out of the Game. Guess something hasn't been thoroughly tested there. Oh yes and I'm carrying so many EVA Kits because I want to try and find out how to use them myself insead of watching Tutorials so I have no Idea yet what I'm doing. And the UI is massive because I was teaching my Girlfriend-who has very bad Eyes-how to play KSP. EDIT: Just added an empty Line to make it easier to read.
  5. Tried to aerotow some Space Shuttles by using KAS Winches for the Towing Cable.
  6. If I think about it again, it may just be caused by the Top Speed of the Engines. You can see that the Engine has good Thrust while the Plane is still standing and then quickly loses most of it as I speed up. I tested a few Things and this very old (1930s at best) "Cyclone" Radial Engine is one of the slowest at about 50 m/s respectively 180 km/h; only "outslowed" by the two WW1 Engines from the Open Cockpit Mod. Some WW2-Era Piston Engines reach up to 600-700 km/h and that counter-rotating Turboprop seems to be the fastest at nearly Mach 1 (just like the Tu-95 Bear). I'd guess that this Loss
  7. My Propeller Engines require me to pull a few Gs in order to reach their nominal Thrust, they have at best half of it during level Flight. Is there a Reason for this or is it a Bug? I know about Carburettor Engines stalling with negative G but that doesn't really fit to what I'm experiencing. See the short Video for Reference:
  8. EDIT: Stupid me. It's here too right above my Post. Maybe I should do a better check before I post something the next Time. Anyway, how do I change the Coordinates of the entire Group? I recently saw someone who had moved the whole Kosmodrome to the Location of the Woomerang Launchpad (can't blame him; that single Launchpad without any other Facilities is just sad). He told me something about changing the "Relative Position" and "Orientation" in some .cfg. Problem is that I can't find that Comment in the huge KSP Facebook Group anymore so I sort of don't know which .cfg to change,
  9. Did it. But maybe I should have checked before what the Pre-Landing Mode actually does on it. I expected an inflatable floating Aid and not the Fender-Thing that it actually has. Makes no Sense when you splash it down like I do. But thanks for the Offer.
  10. I wanted to make my trusted KV-3 Spacecraft go to the Mun so I built a similar Lander with the KV-2 Pod and a large Launcher similar to the ill-fated N1 Soviet Moon Rocket. I am aware that it "might have one or two" historical Inaccuracies but I never wanted to do an exact Replica. The only practical Use I can think of is Tourist Contracts, as it is cheaper and has a lower Tech Level than my other Designs that can get two or more Kerbals to the Mun/Minmus but hasn't even nearly the Potential for Science as they do (Saturn 5 for the Mun and something SLS-Style for Minmus). Theoretically it coul
  11. The Pre-Landing-Mode only is available on the old Mk 1 Pod but not on the new Model. I browsed a little through the Local Files but didn't find a File that I could copy/edit to fix this. Any Advice?
  12. Turns out it is caused by Kopernicus. Deleting the Group does exactly what I wanted to do. Weird Thing is that it only messes up Baikerbanur but all other Launchsites are functioning as they should. So I had to abandon Baikerbanur and get the Kosmodrome Mod instead for my Soviet Style Crafts.
  13. I recently started to make some Carreer Mode Playthrough/Let's Play Videos. I just wanted to record what I do and my Thoughts about it, even though I know most likely almost nobody is going to watch them. Anyway, I'm interested in Opinions about it; guess I still have to massively improve my speaking as it is highly unusual for me to speak without direct Audience (I am even reluctant to speak onto Phone Mailboxes). Oh yes, and my Accent is ridiculous So here's the Playlist:
  14. Dunno if it belongs here because it is not very cinematic compared to some other Videos but I made this short Clip of my Vostok-inspired Craft:
  15. I built this little Spacecraft inspired by Vostok with Parts from the Making Hisory DLC. I say inspired instead of Replica because there are a couple of Inaccuracies. It is ridiculously overpowered both in Terms of ΔV and TWR so the Gravity Turn must be initiated very early and very flat. If you play on Steam you can Download it from the Steam Workshop, the Link is in the Video Description.
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