# ConArt70

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1. ## 30 part limit in sandbox?

It hasn't caused me any issues, I use switch editor regularly without any problems on xbox.

Is there still no date for consoles getting this update yet?
3. ## Delta v for mono props

Yeah, so basically I have three rcs place anywhere ports on the bottom of the craft, essentially replacing what would normally be a liquid fuel engine.
4. ## Delta v for mono props

So, another question relating to this problem. The satellite in question uses three rcs thrusters. The thruster has an ISP of 240. Does that mean I need to multiply 240 by 3 or just still use 240 in the equation?
5. ## Delta v for mono props

Just to clarify somewhat about why I was trying to work this out. I didn't have any small engines unlocked yet and so was trying to figure out if the relay satellites I were about to place in synchronous orbits had enough delta v to circularise using rcs thrusters. Interesting idea there though. I'd be interested in seeing someone attempt it!
6. ## Delta v for mono props

Ah, no, I got the wet/dry the correct way around. What I did do wrong was I squared 9.81. I assumed you had to do this as part of the equation
7. ## Delta v for mono props

Right, so...if anyone fancies checking my maths. Satellite is made up as follows... 1 x probodobodyne HECS 3 x stratus V roundified monoprop tanks 3 x place anywhere 7 linear rcs ports 3 x OX-4L 1x6 photovoltaic panels 1 x Z-200 battery 1 x RA-2 relay antenna I worked out a delta v of 10195 Am I as bad at math as I think I am?
8. ## Delta v for mono props

Yes, sorry rcs engines. So is m0 without fuel and m1 with full fuel? What's Ln?
9. ## Delta v for mono props

Is there a way to calculate the amount of delta v for a monopropellant engine? Trying to work out if my satellite will have enough delta v to position itself
10. ## Kerbal Space Program 1.11: "Some Reassembly Required" Grand Discussion Thread

Is there any word on when console will be getting Some Reassembly Required update?
11. ## a common suggestions/before you post for ksp2

This may well have been discussed elsewhere, but I hope that ksp2 tech tree makes more use of probes and unmanned tech before manned. Playing through a new save now and wishing there was more capability and need to send probes and unmanned missions before sending kerbals up.
12. ## The Never-Ending Contract?

The missions on this game are often bugged. I stopped playing career mode because I got sick to death of having to fail contracts because they don't work. You tick all the boxes but they still don't complete. So I just play science mode now. I hope they fix this on ksp 2, though I'm not confident.
13. ## KSP 2 Should be Made for Consoles ASAP

I'm a casual gamer and really not prepared to spend £1000 on a pc to play a game. I wouldn't use a pc as I'm an old fart and detest the things. Console...turn on on and start playing without worrying about updates and drivers etc etc. If ksp2 doesn't get a console release it won't be the end of my life. I got other stuff I can do.
14. ## KSP 2 Should be Made for Consoles ASAP

Pretty sure the mission planner is in the making history pack, I'm sure I had a fiddle with it when I first got it, but I could be mistaken. I'll have to check next time I'm on it. Busy playing elite at the moment
15. ## KSP 2 Should be Made for Consoles ASAP

Ah, didn't realise there were no bugs on pc! I rarely come across bugs. Bugs usually only occur when you make ridiculously over ambitious vehicles, but the same can be said of pc. Show me a game without bugs and I'll show you a chess board. Pretty sure we've got the same dlc, just not the mods. I don't mind waiting longer for updates, certification takes longer on console. I'm not impatient. But aside from all that, console is still quite a sizable chunk of the player base and should not be brushed aside.
16. ## KSP 2 Should be Made for Consoles ASAP

Higher than I thought too, though of course these figures are best guesstimate. Why do you think it's a bad port though? I don't really have any issues on console.
17. ## KSP 2 Should be Made for Consoles ASAP

The numbers don't appear to be available but looking at numerous sources and best guesses it looks to be around 25%. That's quite a chunk especially for a small company. And especially when you consider it hasn't been available for as long on console. Certainly not a player base you should be brushing under the carpet.
18. ## KSP 2 Should be Made for Consoles ASAP

What? Grateful for crumbs from the table of the PC master race? Console sales provide a sizable financial input for the devs to create new content and any potential sequels.
19. ## Rendezvous

23 skipper engines?? If you're delta v is over 3500m/s it should still make orbit even with a twr of 1.1. I often have rocket twr of 1.1 or 1.2 at launch, then the twr increases as you go up and the weight reduces on your craft. I think we need to see a picture because 23 skipper engines sounds ludicrous.
20. ## Rendezvous

Or three in keostationary orbit. 1000 satellites just sounds like heat death of the processor to me!
21. ## Rendezvous

Having 1000 satellites will not give you 1000 sets of data
22. ## Deployable science disappearing

Thank you, I'll take a look when I get a minute and let you know.
23. ## 30 part limit in sandbox?

All the buildings should already be maxed out on sandbox mode
24. ## Kerbal Space Program 1.11: "Some Reassembly Required" Grand Discussion Thread

I wouldn't put too much faith in the bug tracker. I reported a bug a couple of weeks ago and it hasn't even been looked at.
25. ## Deployable science disappearing

Reported this bug six days ago but it hasn't been assigned. How long does it generally take to get picked up on bug tracker?
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