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Posts posted by Caps Lock
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im having an issue with the mod, that has been around for a long long while but isnt very noticable. its still in the mod, so i thought it mention it since apparently nobody noticed:
when using the alphamap function, shown below, eve takes a texture without alpha, and converts a color channel of choice to the cloud transparency.
however, the volumelayer does not use this properly. it recognises the texture, but instead of treating the color channel like an alpha one, it treats the texture as it would if no alphamap were applied, shown below: the clouds are black, when they should be transparent.
heres the texture if that helps:
thanks in advance. also it would be cool if you added the alphamap to detail textures as well
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On 2/19/2021 at 4:38 PM, Nick_hal said:
Hey I used Hyper Edit to scale the system up to KSP'S normal scale but now Enon seems awfully small, do you know if I can increase the size of Enon?
Enon, being a white dwarf, is exceptionally small. You could increase the radius of Enon inside of the configuration files of the mod (in the objects folder) but don't recommend doing this as it does not make Enon any brighter and as it is of course not the way i intended it to play.
What you call "normal scale" is what i assume to be the orbits being around the same place when Ocan would be replacing Kerbin, but this doesn't make sense to me. Final Dawn has been made in the same scale as the stock system, only because the central star is a lot less bright than the sun do the planets have to orbit a lot closer in than you might be used to. -
40 minutes ago, Gargamel said:
Grats on the mod @Caps Lock! If you could, please add a License to the OP of the thread and the download package. Thanks.
i noted the license right below the title of the post bruh
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On 1/29/2021 at 8:41 AM, Souptime said:
Ooh what mod
CU, short for Caps's Universe. im only showing development on my discord server for the time being.
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On 1/24/2021 at 1:59 AM, Souptime said:
In the title it says 1.9 but the download zip says 0.9, which is it? also is the interstellar version out?
the ksp version is 1.9 but the mod version is 0.9. right now i am very slowly working on another update for the mod, but most of my focus is on a different mod
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could i become "Caps Lock"? this username is a really old one i came up with when i couldnt think of one i would keep for more than a month but now im confident with keeping it on caps lock, since people know me like this from discord too.
Thanks!
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2 hours ago, OrbitalManeuvers said:
Hopefully you can support both? I never would have even looked at this if it wasn't a replacement. Currently have zero interest in dealing with multiple stars. GPP seems to deal with this pretty well.
of course i will keep supporting both: interstellar editions will always be in second place for mods i make that are originally system replacers, as i too enjoy system replacers more.
about the gpp thing, i am planning to make an expansion pack that adds the companion star to enon.
2 hours ago, OrbitalManeuvers said:Thanks for working on this!
glad you like it!
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11 hours ago, Souptime said:
Very cool! wish it didnt replace the system though
good call. i think im going to update it to 1.0 version first, and then ill make an interstellar edition
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Just now, Minmus Taster said:
cannot understand why this died out.
if i gotta be honest, its not at all a good mod. the playability is there but boring, the visuals are okay, the concepts are good but theres so many planets that try to be extremely unique that it becomes boring almost instantly. the system is a mess: i just slapped some planets together and called it a mod.
play final dawn instead, its actually challenging and it looks much much better and is the result of careful modding.
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FINAL DAWN
CC BY-NC-ND 4.0
Final Dawn is the second and best mod I've published so far.
The universe has met it's end, but life keeps struggling: as do the kerbals. As two of the blackest stars collided, heat was released and a system was born.
Eager to finally have a place to live again, a desert world was terraformed in the greatest mission to terraform yet. All that's left to do, is to rediscover ancient technology, and to rediscover a system forgotten.
Final Dawn, being set around a white dwarf, is very hard relative to other planet packs. Approach with caution.Stock screenshots:
SpoilerScreenshots with visual mods:
SpoilerMaps:
SpoilerDownload on SpaceDock:
https://spacedock.info/mod/2597/Final Dawn
Compatible mods:
Spoiler- EVE
- Scatterer
- Sigma LoadingScreens
Thanks for reading! I hope you'll have a lot of fun playing this mod
-Caps
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@ssd21345 are you on the new version of TRI btw? im curious to know whether the scatterer fix worked
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On 8/4/2020 at 4:33 AM, ssd21345 said:
scatterer should be fixed with an update i rolled out something like yesterday, but i am not sure about EVE breaking. are you sure you have a mod for EVE configs around the stock system (like AVP, Spectra, SVE)? i couldnt find such a mod in your logs
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On 7/31/2020 at 12:30 AM, kspnerd122 said:
that is what i meant, a way to make a copy of a stock planet, and edit it to your liking.
that is literally exactly word for word what you do when modding planets with kopernicus, the only problem is that nobody cares to explain how to use kopernicus
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1 minute ago, Shawn Kerman said:
This looks great Caps, I can't wait to ad- *Ahem* try it out.
oh, and people like screenshots, I myself don't mind but you should add them to appease the people who say "No pics no Clicks".
thanks for the suggestion, screenshot time!
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THE REACH: INTERSTELLAR
Creative Commons Attribution 4.0 International License
The Reach Interstellar is an interstellar based planet pack for more advanced players. The system sits at about two kerbal light years distance.
The mod is meant to be compatible with several system replacer mods, and with any mod in the Interstellar Consortium.The system in question features 16 landable objects, and a red dwarf binary in the centre.
Original mod: https://forum.kerbalspaceprogram.com/index.php?/topic/193279-181-the-reach-planet-pack/&tab=comments#comment-3773652
Screenshots (By RJVB09):
Planet List:
Spoiler- Claudius: A binary red dwarf star
- Mire: A lonely Moholike planet
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Reliquum: A Kerbin-sized world, with an thick atmosphere and mostly deserts
- Ulaan: Reliquum's companion, airless and roughly the size of Duna
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Kerra: A somewhat habitable world, perfectly sized like kerbin
- Inola: A purple Minmus-sized moon
- Ilia: Inola but blue
- Berren: Mun-sized moon, pretty inclined orbit
- Liquen: An oceanic superkerbin, with a tenuous atmosphere
- Vessa: Dres 2.0, but with icy poles
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Ger: Superrotating saturnlike planet, with a huge ring system
- Aal and Oon: a binairy moon, both somewhat blue
- Ser: Purple-ish Mun-sized object with a thin atmosphere
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Sherpen: A megajool ice giant, of over 600 times the mass of Kerbin, spawning Duna-sized moons
- Woola: Icy jungle moon, habitable to Kerbals
- Forsal: Eeloo 2
- Foon: An oceanic moon with the atmosphere being made of boiled ocean.
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Menal: Icy megakerbin, basically as hard to land on as Jool
- Siller: A cold icy moon littered with cryovolcanoes
Dowload on spacedock: https://spacedock.info/mod/2488/The Reach: Interstellar
Credits:
@RJVB09 for converting the textures to a less performance-heavy format, making the aurorae
@Thomas P. for maintaining Kopernicus up to the update of this mod, no planets without him -
i cant wait to see this happening! good mod
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The Reach 1.0 release
Creative Commons Attribution 4.0 International LicenseIt finally fully released!
The Reach is a solar system replacer mod, made with the aim to make a new and unique system with interesting planets and design challenges. All planets are unique in their own way without making it feel wrong.
Screenshot album:
Planet list:
Spoiler- Claudius: A double, orange star
- Mire: A lonely Moholike planet, but purpleish
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Reliquum: A Kerbin-sized world, with an thick atmosphere and mostly deserts
- Ulaan: Reliquum's companion, airless and roughly the size of Duna
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Kerra: The homeworld, with beautiful rings
- Inola: A purple-ish Minmus-sized moon
- Ilia: Inola but blue
- Berren: Mun-sized moon, pretty inclined orbit
- Liquen: An oceanic superkerbin, with a tenuous atmosphere
- Vessa: Dres 2.0, but with icy poles
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Ger: Superrotating saturnlike planet, with a huge ring system
- Aal and Oon: a binairy moon, both somewhat blue
- Ser: Purple-ish Mun-sized object with a thin atmosphere
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Sherpen: A megajool ice giant, of over 600 times the mass of Kerbin, spawning Duna-sized moons
- Woola: Icy jungle moon, habitable to Kerbals (will be changed next update)
- Forsal: Eeloo 2
- Foon: An oceanic moon with the atmosphere being made of boiled ocean.
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Menal: Icy megakerbin, basically as hard to land on as Jool
- Siller: A cold icy moon littered with cryovolcanoes
Changelog:
Spoiler1.0 overhauled woola's, sherpen's and ger's textures
converted all textures to dds (thanks RJVB)
added Menal's moon siller
fixed visual bugs (thanks RJVB)
made the physics of claudius realistic
fixed the solar panels having the same power output at any distance
added the 1.8 terrain shader to every object
made a custom skybox
made new cloud textures for some objects
gave every object a landing class in the description
added ring dust1.1 Improved atmorims for stock graphics players (i found out that's a lot of you so i improved stock graphics).
Made scatterer and EVE optional in the installing guide.
Improved AFG (the atmosphere you see from the ground).
Fixed a bug (i think) where linux users are unable to start the game.Download on spacedock:
Interstellar edition:
Credits:
@RJVB09 for converting the textures to a less performance-heavy format, making the aurorae
@Thomas P. for making Kopernicus, no planets without him -
On 4/14/2020 at 10:30 PM, OrbitalManeuvers said:
@Gjaspar Hiya, hope you're staying well and safe. Any idea if this should work as-is with 1.8.1?
Well you're in quite some luck, because im updating the mod today! Expect to see it in about an hour.
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23 minutes ago, DeadJohn said:
Congrats on release.
Am I correct that this adds to the stock system? Or does it replace and you start on one of the new planets?
it adds two new stars, and some wormholes
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On 6/27/2019 at 7:09 PM, jpinard said:
I do not understand what this mod does? Is it a light mod? Is it a gravity mod?
this mod makes the sun shine less bright the farther you are. right now, it shines the same brightness no matter how far you are, but this mod makes the light fall off more realistic
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UPDATE:
the 1.0.1, 1.0.2 and 1.0.3 versions didnt have a surface to land on.It is pretty urgent to update as soon as possible.
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CHRISTMAS DRES MOD 1.0
Creative Commons Attribution 4.0 International License.
"it's literally dres, but christmas coloured"
Features:
- Recoloured dres
- No savegame impact (landers and stations stay intact)
- Dres has rings
- It's christmas themed
Download on Spacedock:
https://spacedock.info/mod/2292/Christmas Dres mod
Dependencies:
Only Kopernicus. Sorry, still not on 1.8
Credits:
@Thomas P. for Kopernicus
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@Stone Blue thanks for reminding me, lmao
download is now included in the post!
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3 minutes ago, OrbitalManeuvers said:
Badda-bing, we're in! At least, there's something very different about the planet on my startup screen .. so I'm taking that as a sign of success. I resisted the temptation to jump into the tracking station because I was hoping you might have some advice/recommendations. I've been on 1.8 for a while now, but here's why I went back to 1.7, grabbed your mod, and tried Kopernicus for the first time ...
I was hoping to start a science game in a solar system that I know absolutely nothing about. I've purposefully not read anything about any of the planets, or how many there are or anything, just because I was hoping to see if I can mod my way into a totally new game experience where everything has to be discovered. Do you have any experience with Tarsier/ResearchBodies? Any idea if they would work with your planet pack? I really don't want to play career, and ResearchBodies says you really should in order to use it, so I'm just fishing for ideas at this point.
In any event - thanks for helping me to get it running!
I dont have any experience with ResearchBodies, but I do know from what I've read from the thread is that it is not currently compatible with my mod: I would need to make a config for it. I might do it next update? But on the other hand, that would take a lot of time to make
Week World Grand Tour
in KSP1 Mission Reports
Posted
i apologize for making mindo