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Commodore_32

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Posts posted by Commodore_32

  1. 6 minutes ago, Lisias said:

    You are running on Windows, right? Well, on Windows I only remember how to set system wide Environment Variables. Whats not exactly optimal, because we want a way to set it up only for KSP 1.8.0 and newer.

    Anyway, this link explains how to do it:

    https://www.twilio.com/blog/2017/01/how-to-set-environment-variables.html

    You want to create a new ENVVAR called MONO_THREADS_PER_CPU and set it to 1, and see what happens. If your problem persists, it will not help you - so redo the steps above and remove this variable, as it will hinder your Unity games for sure.

    On the other hand, if the stunt sticks, you will want to change 1 to a bigger value, the bigger you can set it up without screwing up your computer (neither triggering the TLA again). It's a trial and error process.

    Let me know if it works for you! This appears to be important.

    Alright, I did the steps and made the "MONO_THREADS_PER_CPU" Enviroment Variable with a value of 1, I will restart and test later to see if it helps, thanks for the information.

  2. I have yet to test if 1.12 does solve the issue, in the changelogs of Unity 2019.4.18f1 LTS (the one that 1.12 upgraded to) I couldn't find any track of the "fixed particles" issue, and in the known issues tab of the version that 1.8 uses I couldn't find it either, don't trust me much on this since I just did a quick search in a hurry and I didn't bother to go to all the changelogs of previous Unity 2019 releases, I will test 1.12 later on the day and I will come back and share the results.

  3. hi again

    so I was just playing KSP yesterday to just do something

    and now, you guessed it, the TLAs appeared, but in another form, this time I was just flying and recording and then BOOM, ksp just closed out of nowhere, sure enough when i opended the KSP.log, there were the TLAs, but now we have a video that shows how the recording ended the second it crashed.

    https://1drv.ms/u/s!AtUgGSbBKMe8kSpfBVzVD4VxERgM?e=Gs4Mx7

  4. 10 minutes ago, Ben J. Kerman said:

    I got to 15 subscribers on my YouTube channel! I am not trying to brag or anything, I am just surprised at the high number - It's not like 15 is a huge number, but for subscribers on a relatively new YouTube channel it's pretty good.

    Also, welcome to the Megathread, @Commodore_32!

    I've been in this thread pretty much since the start, now I'm rarely active on the forums.

    also i have like 40 subs (just saying)

  5. Hello @mie mie, looks like we have the same problem here, TLAs ruining our space programs, and don't worry much about the mods, it happens to me even on fully stock KSP, unfortunaly, my bug report for this issue has not been answered despite it being now 6 months old, me having the issue started more than a year ago.

    Me and some other people like @Lisias had broke down everything that could tell us what is wrong, we analized hundreds of logs, tested particles to it's limits, tweaked lots of settings and figured that, transparent particles are the problem, like, see when you hover over a part, that green outline is made of CPU intensive particles, on most computers it's fine, but in certain cases like mine, the unity engine loads it into the CPU and leaves the GPU on "standby", since my CPU is weak, it transfers it the the RAM, that information is in the unity forum talking about the issue, so, it would be good to know what are your system specs, this will confirm our theory and probably do some workaround, but until then, the only thing we can do is not on our hands, sicne unity has fixed this issue already, but KSP has not switched to the fixed version yet.

    In conclusion, we can't do anything about it considering the non existant response to my report.

    I personally stopped playing KSP due to this, it's really annoying and frustrating, you are not alone.

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