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Everything posted by K33N

  1. Optimal / viable as in the least launches to max the tech tree outside of gross minmus biome hoppers.
  2. Again, you are not understanding several things here.
  3. Stations and bases are totally viable in career mode in KSP1, and in fact are the optimal way to beat the tech tree.
  4. I think you are misunderstanding the devs here, the idea is that in million(s) of years they crash into each other, not in gameplay.
  5. I think squad is currently working on KSP 2 now, or at least some of the physics programming from my understanding.
  6. In a truly unrestricted server free to explore the logical consequences of gameplay, everyone will be developing second strike capability to prevent themselves being smoked from offworld. Kinda fun to think about.
  7. There are so many types of exoplanets that there is no way that all of them will be in the game. There is a lot of room to explore!
  8. Yeah, its the best way to beat career mode on the hard difficulty imo. You can do it reliably at tech level 6, before that is a big challenge. The payoff is insane though, once you get a reliable re-usable rocket you are drowning in cash. One thing to note though is if you want it to work without mods you need to build you rocket + payload as an SSTO.
  9. Its pretty much confirmed that there will be explosion mechanics and nuclear bomb engines. It takes little imagination to see that being weaponized in MP.
  10. I kinda just want a consistent world hosted by the power players where noobs can jump in and play a couple hours a week and trade with the big fish that are colonizing the local star cluster. Like a shared SP save where we don't have to all be online together but still interact. Chill, hands off, community / friend driven.
  11. It has been confirmed that there will be no magical technology involved in the game, including warp drives.
  12. I'm going to go out on a limb and say that there is a zero percent change the game will have randomly generated star systems.
  13. I hope the devs never read this thread or act out any of the ideas contained within lol.
  14. Career mode is always spitting out harder and more outlandish missions to the point where I can barely do them even with 1000+ hours.
  15. This is possibly the worst news we could have gotten other than the game being cancelled outright. There is no way that the game will live up to its potential when it is hamstrung at the design level by the primitive hardware of old consoles. There should be a focus on porting to Mac and Linux if anything. My expectations just went waaaaay down for this game. Long live KSP1!
  16. I think it is completely reasonable to assume that the sequel, produced by a different developer, will not be given free to people who bought the original. In fact I think it is very unreasonable to except to get the sequel for free.
  17. Yeah, the career mode haters are a vocal minority. Career mode is the main way the game is played and having a budget and goals is what keeps the game going for the majority of us. Having to watch $ specifically is what makes career mode the elite, skill based mode that simulates a real launch program.
  18. Are we playing the same game? There are a hundred ways to brick a career save
  19. A game engine is a living piece of code architecture that is constantly changing; modern Unity is a game engine of 2019. Most of the people that are upset think its an old engine, while having no knowledge of programming or engine architecture.
  20. I want to see as many real types of planets as possible. Super Earths. Mini Neptunes. Hot Jupiters. Stray brown dwarfs in interstellar space. Ocean worlds bigger than Kerbin but with the same mass. I would also like trans-Eeloo stuff and Oort cloud objects.
  21. No offense but the people who complain about Unity as an engine are computer / programming illiterate. Its so bizarre to see people have such a strong, bonkers opinion on a game engine that so wrong.
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