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KallangoVerde

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Everything posted by KallangoVerde

  1. Hi Beale ... is there an official guide or not of the Tantares SP pieces? I looked in the other guide but it seems that it only mentions parts of the other two mods ... correct?
  2. The CKAN says that "Near future IVA Props" is a dependency on the mod but if I choose to delete the internals folder to reduce it? Is it still a dependency?
  3. Hello guys, I'll be straightforward ... The game console is full of notices of missing or invalid things but nothing I do works. I have a copy of the KSP only for mods, the Steam version only had module manager installed with CKAN. Yes, my game has 2 DLC's. Yes, after removing it from Steam I checked if there was any folder left (as far as I know ... no). MENU SCREEN MESSAGES: Warning: HighlightiningSystem: Edge Highlightning requires AA to work! Warning: File 'D: / STEAM / steamapps / common / KerbalSpaceProgram / KSP_X64_Data /../ Missions / MissionScoreInfo.cfg' does not exist KSC SCREEN MESSAGES: Warning: Contract Log: ContractDefs prebuilt craft at D: / STEAM / steamapps / common / KerbalSpaceProgram / KSP_x64_Data /../ GameData / Squad / Contracts / PreBuiltCraft / RoverContract / Contract Rover 1a.craft invalid. I believe it may be a flaw in the version (guess). I reported this with more details and photos on Squad BugTracker but as I don't know if I can put a link to it here I leave the code: Squad BugTracker Bug # 27578 - KallangoVerde1
  4. Great news friend! Looking forward to seeing Dylan say the mod is ready ...
  5. I understand that this mod is an enhancement to Benjee10's reDirect mod. Am I right? If so, does it just adjust the textures or is it more than that ??
  6. Here it does not appear in the part menu or in the stage tower. I'm improvising with stock decouplers ...
  7. Does this mod conflict with PLUME PARTY? Some mods have Waterfall / Plume party as a dependency ... I was in doubt.
  8. I am currently without a dedicated video card. Have: Ryzen 5 3400G (cooler stock) MOBO AsusPrime A320M-K 8GB RAM (x1) HD 1TB BARRACUDA KCAS 500W In the future I will buy a dedicated one, but here I am dreaming of running this on the KSP. Before installing anyone know if I have the slightest chance ??
  9. Downloaded before the post here kkkk Using KASA in my saves
  10. I just opened the game ... it was very good. If he continues at this rate of excellent mods he will create a parallel KSP...
  11. My GameData folder has a guy named Benjee10 who doesn't get out of there With the latest recent releases you are inspiring me to start creating mods too ... Congratulations!
  12. KallangoVerde

    _

    Small, accurate and useful. Congratulations!
  13. It's true ... my dream is to see a canadarm Sotck in the original game that can move as easily as the ISS. Setting up a station without a robotic arm is not that cool ... I hope KSP 2 can have that. I have the game's robotic DLC ... maybe that can help. Thank you for the tips!
  14. The center of the canadarm would be a probe and this would be the root piece from which it would extend, for both sides, the construction of the arm ... like an "arm ship"? That's it? Google didn't translate well this time and that's what I understood ...
  15. Is the InnerLock mod required if I want to reproduce the Canadarm 2 worm movement across the ISS?
  16. I think it's the Infernal Robotics mod ... but I haven't tested it in recent versions of the game.
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