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KallangoVerde

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Everything posted by KallangoVerde

  1. Supported mods by Compatibility patch ( Module Manager Required for patch): Optional Dependencies Download: SpaceDock / Github / Curse i don't have tested but Knes is supposed to have a retro-compatibilty for KSP 1.4 (oldest KSP with part variant) ChangeLog: Thanks: Help on Dev and support : @CobaltWolf @Beale @steedcrugeon Hermes Model made with the big Help of @Nookos (Sharing of its Soar Shuttle Model for ref) Hermes IVA Model and original MRK model by @steedcrugeon EndCap made by @Beale included and used on many parts, thanks to him! Thanks to @DiscoSlelge for this Patch and for the work on the new Flag : Licence : Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Screenshots: ( Sorry for my English, its not my native language ) Don't forget to check the Unofficial Knes Wiki ! Made and Managed by @tony48 with the Help of @MaguKerman and @CapC0m Many thanks to them for all the work they have put on this Wiki This let you know how to use most of the Parts included in the mod, and that also a nice way to see if this mod is for you. (All parts are not showed on the wiki, but most of them) (GOOGLE TRASNLATE) Hello Well! Congratulations on dedicating your time on all this ... and YES, it's on my list of favorites. (Actually, I only heard about French projects because of you, so ... thanks!!! ) I am building a new career with specific parts of mods and, this time, I would like to keep in the game only the parts necessary for the ATV such as body, antennas, solar panels, adapters, docking ports, etc etc ... Can you help me with that? One question: is the robotic arm in the mod functional, like the canadarm, or is it decorative? (only manage to move in one direction)
  2. I downloaded the version on CKAN. So that must be the problem.
  3. That was incredible! Is it already in the mod or will it still be added? Whatever the answer, I will download and test it right now!
  4. I saw on Spacedock that it is the first mod he made. I don't usually change the planetary system in my game and I know it's not that easy to create mods so ... Congratulations! Weak player but who knows a strong mod maker ?!
  5. Hi Lemon I downloaded Firespitter.dll and put it in the GameData folder but it didn't work either. The internal parts such as (tubes, airlock and laboratory) continue to have dark textures. At first this does not disturb so much because I can adapt the parts of the Shuttle by Benjee10. Pak still takes care of this mod? (just curious)
  6. Hello Beale I did the procedure as you said and it was very good. Only who learns is wrong learns? So I tried to repeat this in the TANTARES LV mod. (It didn't quite work ... but I did a backup) My intention is to keep only 3 rockets. ENERGIA-BURAN, Proton and Soyuz. This time WORKING What exactly should I do?
  7. Hello AlphaMensae I used your mod a long time ago and I'm creating a new career with specific parts of mods ... so I would like to use only part of your mod ... The Shuttle platform, the Soyuz platform and test stands. What can I delete in the folder without creating problems?
  8. Ola benjee Existe um local onde você divulga o que virá nas próximas atualizações? Ou isso é sempre uma surpresa? As antenas do mod ReSotck são muito boas e posso improvisar bem, mas sempre quis ver a antena Z1Truss original neste mod...
  9. This plugin must be inside the Cormorant folder or in GameData / Firespitter / Plugins ??
  10. Hello Beale! The TANTARES mod family has become a must in my standard game. It's perfect! But today the story is different. I have a new career project that includes only specific parts of some mods. So I would like to know: 1- Is it possible to reduce the mod and keep only the parts present on the ISS? (I have an idea of what to do but I don't want to take any chances before I hear it) 2- Does this affect other family mods in some kind of incompatibility? I am currently running the game in version 1.11.2
  11. I was ready to ask about wrong textures here, but you were faster kkkkk In my case, the textures of the science pieces were all dark ...
  12. yeah ... I used the updated Steam version with no mods, and a version with mods that I had updated to 1.11.0 I was even surprised to see the Cormorant mod working relatively well. I think it's time to change ... Yeah ... it makes a lot of sense now. ReStock's antennas were all wrong just yesterday that I reduced the quality of the textures. Thanks for the tip ... I'll test this and I'll come back later to tell you
  13. (GOOGLE TRANSLATE) Hello Benji ... First ... congratulations on the work is wonderful! The inflatable habitat appears in a strange way when it is not inflated as in the photo below: https://drive.google.com/file/d/1t8IxaK9Oxg8aI0wLp5SH3hnHlOv6HYe1/view?usp=sharing I noticed this also happen with parts from other mods. (Always play with animation). The base that I set up yesterday was very cool ... but I was not able to remove the mobile chassis easily as it did in the mod trailer. In the photo below I lifted the floor as much as possible but whenever I triggered the undocking ... KAAAABOOOOOMMMM !! https://drive.google.com/file/d/1dxWJaBHDzWN_UfZVX8g2Tst9P8lk7naw/view?usp=sharing I only succeeded after I changed my tactics. Undocking before supporting the entire base on the floor. That was the only way ... (so far) https://drive.google.com/file/d/1gRjCNiHFr6TcdUkq33D9B9oEgW4rgxsi/view?usp=sharing Am I doing something wrong in the process? KSP.log https://drive.google.com/file/d/12brFuTpPg_BYbQBJmAlb7O37nmHgg7ij/view?usp=sharing
  14. Hey @bcink ... I'm starting a new career mode and there are going to be some specific mods or parts of them. I would like to have only the MAV of this mod, without the rover ... is that possible? What can I move in the files without it ending up in some kind of KABOOOMMM!
  15. (GOOGLE TRANSLATE) Olá amiga! Estou tentando encontrar esse MMU há um tempo e os dps dessa foto me lembraram de qual mod ele pertence. Mas parece meio antigo ... e no CKAN surgiu o nome: "shuttle lifting body". Enfim ... Fiquei confuso com isso. Poderia ajudar? Estou muito interessado nesta peça (MMU).
  16. Hello Benjee10! Do you have plans to add an antenna (ku Antenna) to the "Z1 TRUSS"? (I always forget to ask this, but not today) It is possible to improvise well with standard antennas but it would be nice to see that come true. There was another mod that had this antenna but I don't remember the name...
  17. (the same vehicle can’t collide) Yeah... it makes sense, I hadn’t even thought about it.
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