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InterstellarKev

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    Mechromancer
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    Texas
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  1. That's for sure! I wish I did have the space and room to do that again in but yeah KSP will do just as fine!
  2. Thanks! I used to build back in early 2000's with gundam wing and gundam wing endless waltz and a little gundam 00 kits back in the day but i never kit bashed them. KSP has replaced model building for me.
  3. Description The Sister Unit of MS-03 Xanthus the MS-03 Balius. Built for Space combat after needing a new unit that can have High Mobility but needs to also have the armor and weapon systems of her sister unit. Just like MS-02 Zephyr Prototype the Skeleton frame is based on the same technology which incorporates the same technology and borrowed parts from both units. This produces a groundbreaking upgrade to performance and capability for mass production. Scaled-down version with enhanced mobility and onboard and external weapons to connected to multiple docking ports on arms and shoulders. MS-03 Balius is geared to handle within the Kerbol system to combat Space Pirates and destabilized nation-states. Also can perform in Multi-rolled tasks and can be used for Construction, First Responder, Military application and the list goes on. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to compliment or different hands (default grab units) Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit. KEY FACTS ALL STOCK NO MODS (BOTH DLC NEEDED) Action Groups and Pilot Instructions Toggle SAS and set navigation to Radial Out to walk Toggle RCS and Toggle AG 7 (ski) use trim keys I and H to enter ski mode to slide hover on planets with high gravity planets like Kerbin Space bar (Fire head Particle Cannon make sure to raise face cover using I, K keys) AG1 to Stand AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often) AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock Kerbals in the cockpit. AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS as well as use this for stable shots from Particle Cannon. Use this to also let Kerbals board and onboard AG5 Open Canopy AG6 Shielded Gun Mode AG7 Toggle Ski Mode AG9 Rotate Shoulder Mounts AG 0 Toggle RCS Thrusters for High Mobility Further Notes: When launching I recommend using unbreakable parts/crash damage. Has enough energy without needing to use unlimited energy. The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off the planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Other than that have fun! A stock aircraft called MS-04 Balius. Built with 278 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: rover Part Count: 278 Pure Stock KSP: 1.12.3 Downloads! Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2844691716 KerbalX - https://kerbalx.com/InterstellarKev/MS-04-Balius More Pictures - https://imgur.com/gallery/CoStCPH
  4. Description After the successful prototype of KMS-01, and the groundbreaking work of the MS-02 Zephyr, further R&R results in a much slimmer, scaled-down version with enhanced mobility and onboard and external weapons with mass production capabilities produced the new MS-03 Xanthus. MS-03 Xanthus is geared to handle within the Kerbol system to combat Space Pirates and destabilized nation-states. Also can perform in Multi-rolled tasks and can be used for Construction, First Responder, Military application and the list goes on. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to compliment or different hands (default grab units) Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit. Action Groups and Pilot Instructions Toggle SAS and set navigation to Radial Out Space bar (Fire head Particle Cannon make sure to raise face cover using I, K keys) AG1 to Stand AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often) AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock kerbals in the cockpit. AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS as well as use this for stable shots from Particle Cannon AG5 Ready Particle Cannon (press AG 8 to Fire) AG6 Grab Particle Cannon (do this prior before engaging walk mode) AG7 emergency Toggle for ARM AG8 Fire Particle Cannon AG 0 Toggle Cockpit Armor Further Notes: When launching I recommend using Unlimited Energy (all mechs on ksp use a TON of energy you can use it without it does not take long to fully charge) (You can turn on unbreakable parts/crash damage if you would like but I usually run with this off. Make sure if you are falling or tripping over to fall either chest first or back. The main things that will explode are the navigation lights and arms if moving on hard drops.) The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off the planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Other than that have fun! Download here Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2841986780 Kerbal X - https://kerbalx.com/InterstellarKev/MS-03-Xanthus Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: ship Part Count: 256 Pure Stock KSP: 1.12.3
  5. Tip, you can turn the side panels that your using with flags into physical objects that you can place other objects on as well. Choose white or black panel (its right after transparent) Helps to make them more stable. (will have lots of drag though)
  6. Thanks! I do wish in KSP we would be able to use custom canopy's like Space engine but one can only hope!
  7. oh man I was in your exact same shoes until I built my new one in 2019. I really do hope you find what your looking for as far as parts sooner or later. Also for elden ring on PC its still a little buggy in performance even with my rig. I still love it though on my 2nd playthrough. I would turn it on borderless window mode instead of full screen. When I full screen I could only get uneven frame pacing around 50-55 fps but borderless full 60 fps. Might helpp to give it a shot!
  8. TBF your better off just waiting until after summer once they announce the 4080 it will be lower priced and its best to preorder then.
  9. Heavy Development of 5th Gen Fighter Aircraft has pushed KDF Aerospace Division to perfect the air superiority fighter. Lighting Hawk is the Next Evolution of the famed KDF K-91 Izanagi. Designated Lightning Hawk is a maneuverable aircraft that can handle air-to-air and air-to-ground operations with weapon load-outs that can favor greater ordnance needs or stealthy applications. Comes adapted with 2 drop tanks that can be removed but allow for longer flight engagements without the need for air refueling. Comes with a full cockpit view for First-person flight with HUD (flag) for targeting needs. This craft needs advanced tweakable turned on in the options menu as most parts are rooted auto strut. Per auto strut, if the craft loads in funny or Kraken attacks just reload the craft. Craft is Stock with DLC. NO MODS (I use flags for the cockpit, canopy, and HUD) Flag links will be in the description or comments section on KerbalX and Steam please download and unzip them into your Kerbal Space Program\GameData\Squad\Flags folder without flags, HUD and canopy will be a white default flag. I also included 2 gold color (gold(.)png is the default) windows and 1 normal color canopy to mix and match. Flight Instructions Very easy take-off and can take off from an aircraft carrier (if large enough) press AG3 to fold wings for better storage on aircraft carriers. Can take off at around 45 m/s Hit Afterburners R for quicker take-off Due to high drag will be hard to go faster than 240 m/s with afterburners Drop tanks will drain first as designed so press 4 to drop them once they are used up in longer flights. Stage Shoot Missiles RCS Activate Afterburners AG 1 Open Weapon bay AG 2 Open Canopy AG3 Fold Outer Wing AG4 Drop Tanks DOWNLOADS KerbalX https://kerbalx.com/InterstellarKev/KDF-Lightning-Hawk Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2816764160 Flag Downloads https://drive.google.com/file/d/1Lonk_A5SdjxPTOqLtiB4g6HKqneVYX3Q/view?usp=sharing https://www.dropbox.com/s/ry2faw7tp794n91/KDF%20Lightning%20Hawk.zip?dl=0
  10. Doing some touch ups on another Stealth Strike Fighter I've been working on. Very Close to finish some spy shots.
  11. Yeah GPUs are hard to come by im glad i jumped on the 2070 super as soon as It released a year ago or so now its sales for double the msrp
  12. Thank you. I understand form over function but I myself do strive for both if possible. I really appciahte your compliment .
  13. Description In the dawn of the age of communication rapid growth of faster ways to communicate, faster ways to detect 5th generation fighters were going to need to dominate the air space. Rapid development with our stealth fighter Harpy and Izanagi were among the first. Anubis brings in greater speeds and payload where the others could not. All Stock No mods needed (flag download links included for livery and transparent flag canopy) Flight Instructions. Very easy to fly, takes off, and lands nice. Hit AG1 to turn on engines and throttle up. craft will lift on its own or you can lift after 50 m/s. Stay at a steady climb around 130 m/s and reach around 120k up. Start a small decline and you will gain speeds currently at around 716 m/s maxed out working on improving. RCS (R) Open Canopy AG1 Toggles Engines AG2 Toggle Weapon Bay AG3 Toggle Canopy Lock The weapon bay can hold a different combination of hardpoints, missiles, and bombs using BD Armory. Downloads Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2814344519 KerbalX https://kerbalx.com/InterstellarKev/KDF-Anubis Flags Dropbox https://www.dropbox.com/s/h43469j5tvc4gcw/KDF%20Anubis.zip?dl=0 Google Drive https://drive.google.com/file/d/1I_RuhKe7B4Go3ouitJsRDxBlSci6wAoP/view?usp=sharing
  14. KDF - Harpy - Stealth Tactical Fighter Aircraft - Will release once KerbalX comes back online.
  15. Details Type: SPH Class: rover Part Count: 446 Pure Stock KSP: 1.12.3 Description NO MODS NEEDED (STORY) After the successful prototype of KMS-01, further R&R results in a much slimmer, scaled-down version with enhanced mobility and function. Zephyr is geared to handle within the Kerbol system. Multi rolled can be used for Construction, First Responder, Military application and the list goes on. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Zephyr Prime is the next evolution of Mobile Suit technology. Fully able to transverse the entire Kerbal System. Integrated with the newest generation of Kraken Engine for enhanced walking, hover modes, and full flight control. (END STORY) Since using new flag systems for body parts you can customize each aspect of the unit with your own colors. Included will be 3 camos and a multitude of different color packs. ( links will be in the description or comment section) Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to complement or different hands (default grab units) Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit. Action Groups and Pilot Instructions TURN ON CHEATS/GOD MODE FOR THIS CRAFT Kraken Drive Enabled Main Throttle Controls Kraken Drive ¼ Throttle - 1/5 throttle (hover mode) For full-body walking control with wings attached and perfect stabilization throttle up to ¼ throttle and press AG2 (can walk without wings attached and without Kraken drive as well) ½ half throttle is all you need to take off from Kerbin to space. Full throttle is overkill Toggle SAS and set navigation to Radial Out Gear to toggle Antenna head and AG5 to toggle hidden antenna AG1 to Stand (PS this will lock the other gears in place. Press again to unlock the other gears) AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often) AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock kerbals in the cockpit. AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS NEW ACTION GROUPS AG5 Toggle Antenna AG6 Toggle Flight Mode (transforms body for stable flight control. AG9 Extend Wings AG0 Move Wing Elevation J , L KEYS - Fold Wings Up and Down Further notes: When launching I recommend using Unlimited Energy (all mechs on ksp use a TON of energy you can use it without it does not take long to fully charge) (You can turn on unbreakable parts/crash damage if you would like but I usually run with this off. Make sure if you are falling or tripping over to fall either chest first or back. The main things that will explode are the navigation lights and arms if moving on hard drops.) The Root part to move the unit is the back radial docking port. Attach to docking. Currently using wings but can be removed by undocking from the back. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off-planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Can Fly off-planet Download links Flags https://www.dropbox.com/s/ln8ps2olb5c4qx1/zephyrprime.zip?dl=0 https://drive.google.com/file/d/1COGTAaiTcTtwe90VDCLUViPNJ0rwx-p5/view?usp=sharing STEAM https://steamcommunity.com/sharedfiles/filedetails/?id=2799200179 KERBALX https://kerbalx.com/InterstellarKev/Zephyr-Prime
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