Jump to content

InterstellarKev

Members
  • Posts

    130
  • Joined

  • Last visited

Everything posted by InterstellarKev

  1. Description Do you crave speed but you’re unable to add more boosters? Well don’t let the lack of boosters slow you down with the Celest Impero, you can feel the Mun shattering speed of leaving are pale blue dot behind in the dust. Luxury performance at its best. Drive Instructions Main Throttle - Turn on Turbo Fan Engine 0 - 100% Action Groups AG1 - Open Doors AG2 - Toggle Spoiler AG3 - Toggle Boosters (the fan engine makes it easy to handle wide turns without flipping) Turn on boosters for greater speed. Needs 1 flag for the window you can download below Flags - Dropbox - https: A stock aircraft called Celest Impero. Built with 655 of the finest parts, its root part is Panel1p5. Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: rover Part Count: 655 Pure Stock KSP: 1.12.3 DOWNLOAD LINKS If you would like to drive this today - KERBAL X: https://kerbalx.com/InterstellarKev/Celest-Impero STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2866637525 Flags - place files in the Eurydice to your Flags Folder if using Steam - (SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Squad\Flags) Dropbox - https://www.dropbox.com/s/uq7q26yxa6o7d6p/Window70.png?dl=0 Google Drive - https://drive.google.com/file/d/1xossmFYxo6byKkPonEiosd68Un4GK2YD/view?usp=sharing Or right click and save below
  2. Description After the war of 3480 A.E against The Zxatan Imperium. KDF forces needed a new Carrier after the success of the Griffin Units. KDF designed the Pharaoh, a large multi-role carrier for troops, vehicles or for smaller space fighters to dock for refueling or rendezvous before fleet engagements. After this successful launch KDF will be looking to release its next Destroyer WIP in development. This craft is All Stock with DLC parts only. Also uses a flag for the cockpit. NO MODS. Flight Instructions This craft uses the Infamous Kraken Engine. does not require any fuel but does use Vernor engines for RCS so please use infinite fuel for that purpose as well as infinite energy. Can be flown anywhere and can take off directly from Kerbin without assistance from rockets. Main Throttle - Kraken Engine Anti Gravity 50% Slow Decent 75% - Hover Mode 100% - Anti Gravity Lift Mode Action Groups - AG1 - Forward Propulsion AG2 - Toggle Cockpit AG3 - Toggle Cargo Bay Turn on Infinite energy and Fuel for RCS In case of Kraken attacks make sure to reload and actively save when on long gameplay. When leaving a Planetary Body - Use radial out, be patient and climb to around 215m at this point the Kraken will kick into overdrive and start to lift much faster. (only on high G planets will it be a slow takeoff) Keep vertical accent until you reach around 34,000 meters the nav ball will flip once this happens it will attempt to turn to match the radial out. Switch over to Normal Mode after this continue to rise until your flight path is past LKO from here continue to circularize until you are clear with an orbit. Flag Instructions Place All Files in (SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Squad\Flags) Details Type: SPH Class: ship Part Count: 1353 Pure Stock KSP: 1.12.3 DOWNLOAD LINKS KERBAL X: https://kerbalx.com/InterstellarKev/KDF-Pharaoh-Carrier STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2866014790 FLAG DOWNLOADS https://drive.google.com/file/d/1uABZtM2AFGTBiIr-ql92xhERC49ZZW88/view?usp=sharing https://www.dropbox.com/s/0vlpeahfx62spj1/canopy.png?dl=0
  3. Did some more work on my next project. Went with the Cargo Bay Interior. Very large able to hold either some wheeled craft or smaller space craft. Going to be working on multiple mount bays inside cargo bay. Please excuse the Crazy Kraken drive up top (its usually covered up) Cargo bay opens in 2, This allows for wide and tall loads. So far can lift freeleasy without the fear of kraken attacks from Kerbin. (have not tested on other planets or under load) Can increase lift by adding more Kraken drive rows. (so far not needed for another hopefully 60T for a Kerbin take off) Still thinking if I will keep the False back engine design or Change it. (I kind of want to keep it though to make this series of craft a evolution and design similarities.) Will probably make a separate Unit transport bay to allow for at least 10-15 more kerbals. I don't like going over 1000 parts but I'm over 1100+ right now probably will be near 1500 by the time i'm done.
  4. Code name : The Tick. Will be a Explorer type vessel one finished. I believe this will be its final design with a little modifications. think in the line of a classic "hero ship" will be another kraken drive ship. Thinking about interior design, Living areas? Engine room? Cargo space? what are we making here
  5. I hope you take credit card lol, but yes decals work so well with boats especially for wood flooring. .png work very well with the flag system. I recommended going to a hardware site that have high end photos or wall paper sights for quick pulls. of course wording and custom symbols may have to be done by hand. ships and helicopters are my hardest projects but keep at it my friend!
  6. It's not insane enough! lol exploration craft coming soon
  7. CRAFT DOWNLOAD KERBAL X: https://kerbalx.com/InterstellarKev/The-Eurydice-Interstellar-Super-Yacht STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2860955302 The Eurydice Kraken Powered Interstellar Super Yacht This luxury vessel from The Collective Industries features an elegant design that is both aerodynamic for in-atmosphere travel as well as highly maneuverable Interstellar Travel. Taking queues of history's greatest ships this craft will serve you well on the high seas as well as in the void of space. Dual Kraken Drives for forwarding propulsion and Anti Gravity VTOL Hover and lift modes. In-game Status - NO MODS - Fully Stock but does need DLC to use. Custom .png flags are needed for Decals and Tinted Windows. *find links below* Main Throttle - 50% Slow Decent 75% - Hover Mode 100% - Anti Gravity Lift Mode Action Groups - AG1 - Forward Propulsion AG2 - Elevator Lift AG3 - Toggle Landing Gear AG4 - Toggle Landing Lights Flight Instructions Turn on Infinite energy and Fuel for RCS In case of Kraken attacks make sure to reload and actively save when on long gameplay. When leaving a Planetary Body - Use radial out Keep vertical accent until you reach around 34,000 meters the nav ball will flip once this happens it will attempt to turn to match the radial out. Switch over to Normal Mode after this continue to rise until your flight path is past LKO from here continue to circularize until you are clear with an orbit. Flag Instructions Download Zip File Unzip all files in the Eurydice to your Flags Folder if using Steam - (SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Squad\Flags) FLAG DOWNLOADS Google Drive Link https://drive.google.com/file/d/1_D03RknOwB850HTcsvfWUC9FIkSRyBIk/view?usp=sharing Dropbox https://www.dropbox.com/s/5xlikdzjhp2u6u0/Eurydice.zip?dl=0
  8. So i tried downloading the mod form Ckan but Everything still looks stock? am I doing something wrong or is there more configuring I need to do when I download?
  9. I have a couple of craft that can do this already (kraken drive ones) may try your challenge but will probably create a new craft that has the abilities to at least grab on to a asteroid to bring to orbit. crafts that are capable to do them all right now would be (save for the asteroid) https://kerbalx.com/InterstellarKev/Blue-Comet https://kerbalx.com/InterstellarKev/Samus-Aran-Gunship https://kerbalx.com/InterstellarKev/Scarab https://kerbalx.com/InterstellarKev/Tsukuyomi https://kerbalx.com/InterstellarKev/Pegasus-Kraken-Powered-Single-Stage-To-Anywhere-Vessel https://kerbalx.com/InterstellarKev/Aethon https://kerbalx.com/InterstellarKev/Icarus-Shuttle https://kerbalx.com/InterstellarKev/Kraken-Nautilus Each one of these will be able to enter and exit each planetary body. If anyone want to use any of these for phase 1 let me know if it works for you and record the time if you want to skip the creation process. I may work on a new craft with arms maybe making it look like a classic anime I enjoy Outlaw star for the asteroid.
  10. Yeah I love futuristic / near future or cyberpunk designs!
  11. Download Links Kerbal X https://kerbalx.com/InterstellarKev/MA-01-Raptor-Suit Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2851800727 Description The MA-01 Raptor is a light way reverse leg bipedal mobile armor that is used for recon and light engagement. With hybrid transforming system, can transfrom between ground walking unit to on wheels light reconnaissance tank. The MA-01 can be used for both Military and civilian use for transportation. All stock (No Part Mods) (Needs DLC) Operating Instructions Action groups are set as followed AG1 - Toggle Walk Mode AG2 - Toggle Stand Mode AG3 - Toggle Transformation mode (from mech to tank) AG4 Turn Off AUX reaction wheels (do this when in tank mode) AG5 Toggle Ladder AG6 Fire Energy Cannon AG0 - Toggle Cockpit Trim Keys Trim up and down ‘i’ and ‘k’ move gun up and down Trim left and right ‘j’ and ‘l’ turn cockpit left and right Walking Instructions Turn on SAS and set Radial in and press AG1 to start walking. Press AG2 to stop walking and stand still. Press AG0 and AG5 to lower the Cockpit and Ladder. Driving Mode (Tank) (Transforming from Walking mode to Tank mode) Turn on SAS and set Radial in. Press AG3 to start the transforming process. (make sure you are standing still). Once in tank mode press AG4 to turn off AUX reaction wheels leaving the middle wheel on. Press ‘S’ Key to drive forward. and ‘A’ and ‘D’ to turn (Transforming from Tank mode to Walking mode) Turn on SAS and set Radial in. Press AG3 to start the transforming process. (make sure you are standing still). Hold down ‘S’ key when the legs are behind the cockpit to sit upright (repeat if you fail the first time) Press AG 1 to start walking again.
  12. That's for sure! I wish I did have the space and room to do that again in but yeah KSP will do just as fine!
  13. Thanks! I used to build back in early 2000's with gundam wing and gundam wing endless waltz and a little gundam 00 kits back in the day but i never kit bashed them. KSP has replaced model building for me.
  14. Description The Sister Unit of MS-03 Xanthus the MS-03 Balius. Built for Space combat after needing a new unit that can have High Mobility but needs to also have the armor and weapon systems of her sister unit. Just like MS-02 Zephyr Prototype the Skeleton frame is based on the same technology which incorporates the same technology and borrowed parts from both units. This produces a groundbreaking upgrade to performance and capability for mass production. Scaled-down version with enhanced mobility and onboard and external weapons to connected to multiple docking ports on arms and shoulders. MS-03 Balius is geared to handle within the Kerbol system to combat Space Pirates and destabilized nation-states. Also can perform in Multi-rolled tasks and can be used for Construction, First Responder, Military application and the list goes on. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to compliment or different hands (default grab units) Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit. KEY FACTS ALL STOCK NO MODS (BOTH DLC NEEDED) Action Groups and Pilot Instructions Toggle SAS and set navigation to Radial Out to walk Toggle RCS and Toggle AG 7 (ski) use trim keys I and H to enter ski mode to slide hover on planets with high gravity planets like Kerbin Space bar (Fire head Particle Cannon make sure to raise face cover using I, K keys) AG1 to Stand AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often) AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock Kerbals in the cockpit. AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS as well as use this for stable shots from Particle Cannon. Use this to also let Kerbals board and onboard AG5 Open Canopy AG6 Shielded Gun Mode AG7 Toggle Ski Mode AG9 Rotate Shoulder Mounts AG 0 Toggle RCS Thrusters for High Mobility Further Notes: When launching I recommend using unbreakable parts/crash damage. Has enough energy without needing to use unlimited energy. The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off the planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Other than that have fun! A stock aircraft called MS-04 Balius. Built with 278 of the finest parts, its root part is strutCube. Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: rover Part Count: 278 Pure Stock KSP: 1.12.3 Downloads! Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2844691716 KerbalX - https://kerbalx.com/InterstellarKev/MS-04-Balius More Pictures - https://imgur.com/gallery/CoStCPH
  15. Description After the successful prototype of KMS-01, and the groundbreaking work of the MS-02 Zephyr, further R&R results in a much slimmer, scaled-down version with enhanced mobility and onboard and external weapons with mass production capabilities produced the new MS-03 Xanthus. MS-03 Xanthus is geared to handle within the Kerbol system to combat Space Pirates and destabilized nation-states. Also can perform in Multi-rolled tasks and can be used for Construction, First Responder, Military application and the list goes on. Able to recover from falls and with a smaller frame means it will be more stable than previous models. Interchangeable parts will allow you to customize and use the mainframe as a stepping stone if you choose. (recommended different head styles to compliment or different hands (default grab units) Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit. Action Groups and Pilot Instructions Toggle SAS and set navigation to Radial Out Space bar (Fire head Particle Cannon make sure to raise face cover using I, K keys) AG1 to Stand AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often) AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position, you can hit AG1 to stand up if you fall over. This is also needed to dock and undock kerbals in the cockpit. AG4 Kneel ( used to conserve energy. Once in a kneeling position, you can turn off SAS as well as use this for stable shots from Particle Cannon AG5 Ready Particle Cannon (press AG 8 to Fire) AG6 Grab Particle Cannon (do this prior before engaging walk mode) AG7 emergency Toggle for ARM AG8 Fire Particle Cannon AG 0 Toggle Cockpit Armor Further Notes: When launching I recommend using Unlimited Energy (all mechs on ksp use a TON of energy you can use it without it does not take long to fully charge) (You can turn on unbreakable parts/crash damage if you would like but I usually run with this off. Make sure if you are falling or tripping over to fall either chest first or back. The main things that will explode are the navigation lights and arms if moving on hard drops.) The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off the planet. It will not fit in a standard MK3 Cargo unit and will need to have a custom cargo bay. Other than that have fun! Download here Steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2841986780 Kerbal X - https://kerbalx.com/InterstellarKev/MS-03-Xanthus Built in the SPH in KSP version 1.12.3. Details Type: SPH Class: ship Part Count: 256 Pure Stock KSP: 1.12.3
  16. Tip, you can turn the side panels that your using with flags into physical objects that you can place other objects on as well. Choose white or black panel (its right after transparent) Helps to make them more stable. (will have lots of drag though)
  17. Thanks! I do wish in KSP we would be able to use custom canopy's like Space engine but one can only hope!
  18. oh man I was in your exact same shoes until I built my new one in 2019. I really do hope you find what your looking for as far as parts sooner or later. Also for elden ring on PC its still a little buggy in performance even with my rig. I still love it though on my 2nd playthrough. I would turn it on borderless window mode instead of full screen. When I full screen I could only get uneven frame pacing around 50-55 fps but borderless full 60 fps. Might helpp to give it a shot!
  19. TBF your better off just waiting until after summer once they announce the 4080 it will be lower priced and its best to preorder then.
  20. Heavy Development of 5th Gen Fighter Aircraft has pushed KDF Aerospace Division to perfect the air superiority fighter. Lighting Hawk is the Next Evolution of the famed KDF K-91 Izanagi. Designated Lightning Hawk is a maneuverable aircraft that can handle air-to-air and air-to-ground operations with weapon load-outs that can favor greater ordnance needs or stealthy applications. Comes adapted with 2 drop tanks that can be removed but allow for longer flight engagements without the need for air refueling. Comes with a full cockpit view for First-person flight with HUD (flag) for targeting needs. This craft needs advanced tweakable turned on in the options menu as most parts are rooted auto strut. Per auto strut, if the craft loads in funny or Kraken attacks just reload the craft. Craft is Stock with DLC. NO MODS (I use flags for the cockpit, canopy, and HUD) Flag links will be in the description or comments section on KerbalX and Steam please download and unzip them into your Kerbal Space Program\GameData\Squad\Flags folder without flags, HUD and canopy will be a white default flag. I also included 2 gold color (gold(.)png is the default) windows and 1 normal color canopy to mix and match. Flight Instructions Very easy take-off and can take off from an aircraft carrier (if large enough) press AG3 to fold wings for better storage on aircraft carriers. Can take off at around 45 m/s Hit Afterburners R for quicker take-off Due to high drag will be hard to go faster than 240 m/s with afterburners Drop tanks will drain first as designed so press 4 to drop them once they are used up in longer flights. Stage Shoot Missiles RCS Activate Afterburners AG 1 Open Weapon bay AG 2 Open Canopy AG3 Fold Outer Wing AG4 Drop Tanks DOWNLOADS KerbalX https://kerbalx.com/InterstellarKev/KDF-Lightning-Hawk Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2816764160 Flag Downloads https://drive.google.com/file/d/1Lonk_A5SdjxPTOqLtiB4g6HKqneVYX3Q/view?usp=sharing https://www.dropbox.com/s/ry2faw7tp794n91/KDF%20Lightning%20Hawk.zip?dl=0
  21. Doing some touch ups on another Stealth Strike Fighter I've been working on. Very Close to finish some spy shots.
  22. Yeah GPUs are hard to come by im glad i jumped on the 2070 super as soon as It released a year ago or so now its sales for double the msrp
  23. Thank you. I understand form over function but I myself do strive for both if possible. I really appciahte your compliment .
  24. Description In the dawn of the age of communication rapid growth of faster ways to communicate, faster ways to detect 5th generation fighters were going to need to dominate the air space. Rapid development with our stealth fighter Harpy and Izanagi were among the first. Anubis brings in greater speeds and payload where the others could not. All Stock No mods needed (flag download links included for livery and transparent flag canopy) Flight Instructions. Very easy to fly, takes off, and lands nice. Hit AG1 to turn on engines and throttle up. craft will lift on its own or you can lift after 50 m/s. Stay at a steady climb around 130 m/s and reach around 120k up. Start a small decline and you will gain speeds currently at around 716 m/s maxed out working on improving. RCS (R) Open Canopy AG1 Toggles Engines AG2 Toggle Weapon Bay AG3 Toggle Canopy Lock The weapon bay can hold a different combination of hardpoints, missiles, and bombs using BD Armory. Downloads Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2814344519 KerbalX https://kerbalx.com/InterstellarKev/KDF-Anubis Flags Dropbox https://www.dropbox.com/s/h43469j5tvc4gcw/KDF%20Anubis.zip?dl=0 Google Drive https://drive.google.com/file/d/1I_RuhKe7B4Go3ouitJsRDxBlSci6wAoP/view?usp=sharing
×
×
  • Create New...