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  1. KSPIE seems to mess up loading on the nuclear engine when Whirligig World is installed. Never loads past it and I can hear a whining noise in my headphones indicating that the GPU is working really hard. My GameData folder, and the logs (did a fresh install with just WW, KSPIE, and dependencies):
  2. I have Galaxies Unbound, KSP Interstellar Extended, Tantares, Bluedog Design Bureau, Scatterer, EVE Redux, and I think a few other dependencies. Loading times can easily take like 5 minutes or more, and that's on an NVMe drive. It's reminiscent of the time 90's UNIX workstations take to boot up (Think Silicon Graphics, the workstations used to make Jurassic Park and Super Mario 64 amongst others). And sometimes when I hit M to view the stellar map, it'll lag and delay for about 5 seconds as it tries to calculate all the orbits, but at least it gives me more time to plan manoeuvre nodes.
  3. Scatterer doesn't seem to be working for me. EVE clouds seem to be working just fine. Here's my GameData folder. EDIT: I just tried clearing out everything but scatterer, EVE, and GU Core. Works fine then. EDIT 2: The issue lies in the _AlienWorlds pack. Isolated it to there. Something's borked there and I ain't sure if it's a missing semicolon in the config file or what. EDIT 3: Nevermind, it happens in other packs too and there's definitely something up. EDIT 4: I misspoke. It's just _AlienWorlds.
  4. This documentary is as old as time itself. Ah, the days of 2012 with that authentic 240p experience.
  5. Not sure how this is relevant to the thread in any way, but I'll answer. Atomic mass is the mass (in amu) of an individual atom, dependent on how many protons, neutrons, and electrons exist in that atom. Molar mass is the mass (usually in grams) of one mole of a particular type of atom or chemical. One mole is defined as 6.02 x 10^23 of whatever atomic or chemical unit you're measuring. 6.02x10^23 is known as Avogadro's Number and is a very important constant in chemistry. Atomic mass and molar mass are numerically equivalent, with the former being in amu and the latter being in grams.
  6. Nvm I'm stupid and needed to increase the Exotic Matter percentage to 200%.
  7. Okay for whatever reason I can't seem to get the alcubierre drives more than halfway full of exotic matter and I can't just lift up using antigravity. Not sure what I'm doing wrong.
  8. Been using this mod with GregoxMun's Whirligig World planet pack and I found that I can lower speeds and dV costs by slingshotting around stars and planets until I get the desired dV. Still pretty compliated.
  9. Interesting. Looks like I can't overload the drive because need a lot of ExoticMatter (for the large drive). Can't seem to get more than 50 units of it. Another concern is that I always run out of antimatter midway between star systems and then get stranded because I can't seem to get any more. Any way to alleviate this other than not shrink everything with Tweakscale? And another issue, when I try to activate my generators it says "no attached power source" ... Should probably go and learn this step by step rather than jump in all at once.
  10. Downloaded the mod and I have no clue what I need to create a basic and small warp vessel to get to another star system and never come back. This mod is crazy lol
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