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DelicousPi

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  1. Did some digging and wrote a patch that seems to have worked. @PART[restock-fueltank-sphere-125-1]:NEEDS[Restock]:AFTER[FerramAerospaceResearch] { @MODULE[GeometryPartModule] { %forceUseMeshes = true %ignoreIfNoRenderer = true } } Just dropping this as a .cfg into my gamedata folder seems to have done the trick. On a semi-related note, Restock & Restock+ both seem to be working in 1.7.3 for me - I haven't done any extensive testing yet but nothing appears horrendously broken so far.
  2. Not Sigma, but I inserted the fix at line 129 - Vall's .cfg looks like this for me in notepad++. Works great so far! On a semi-related note, @Sigma88 I have a rather unsatisfying conclusion to the case of the floating KSC. I've been teaching myself a lot of MM syntax the past couple of days and decided it would be best to start over my install from scratch with a few proper patches in one folder instead of trying to sort out the insane house of cards it had become. A couple of hours later, and I installed SD/Rescale to find it working perfectly. Still don't know why it happened, but at least it's fixed. Thanks again for your help with the Vall bug
  3. Yes, this was using Rescale - I tried both the 2.5 and 3.2 configs. I didn't notice any significant difference between the two but I could have missed it.
  4. Thank you so so much Sigma - just applied the fix to vall's cfg myself and it loaded fine! looking forward to playing in my horrible hacked-together Frankenstein of a system EDIT: well, I seem to have run into another problem. Just loaded the actual space center for the first time and the whole thing is floating a few metres above the ground - in addition, the atmosphere intermittently appears thin and kind of twilight-y. It's a very pretty effect, but I'm guessing it's not intended. Looking through some forum threads this appears to be a known issue with SD/Rescale and planet packs? I tried adjusting some of the building height and terrain settings in the Rescale cfg, but nothing seemed to have any effect. Here are some screenshots I took of the bug - let me know if you want me to upload some more logs in the same method as before.
  5. I can confirm that KSP does NOT load when the cache file of AKR is deleted - it hangs on a black loading screen the same way it does when SD and AKR are mixed. I suspect that you're right Sigma, it seems to be an issue of some sort with AKR moreso than SD/Rescale.
  6. I think sigma wants you to remove the cache folder from AKR in addition to SD and rescale, and then see if KSP will load.
  7. Here are all of the requested files, as per the instructions in your signature. This is on Windows 64-bit KSP 1.7.3, and I have confirmed that it loads fine without the addition of SD/Rescale. The only other mods are Alternis Kerbol Rekerjiggered/Kopernicus/Modulemanager. For what it's worth I let it run for ~5 minutes while it was hung on the loading screen - let me know if there's anything else you need me to do/tests to run.
  8. Ah... that doesn't sound good for compatibility. I'm going to do some more testing when I'm home from work. Edit: I've narrowed down the problem to Sigma Dimensions and Alternis Kerbol. I made a fresh install and loaded Sigma Dimensions on its own; it worked perfectly. Same with the Outer Planets Mod added. Then I added Alternis Kerbol and it started hanging again. Guess this means they aren't compatible. I have the logs file if anyone wants to take a look at it - I would but I'd have no idea how to read any of it.
  9. I'd be interested to know as well - every time I've tried it it's hung on loading. I do have about a million others mods though, and I haven't had time to try and properly isolate the cause of the problem.
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