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About cgw

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  1. No, because the fog is far invisible.
  2. fundamentally change the way gravity itself works in the game, brilliant solution, Why not??? In any case, the game cannot be 100% realistic. Сhange gravity is a brilliant solution. So no one will notice, small planet. because Kerbin also less Earth. Kerbin also no realistic.
  3. Maybe, I dont know. I judge simply by the game which is already. It’s not like in KSP, there is no physics there, you fly just like in a car, 5 liters of prometium = 100 watts to the moon in 10 minutes, or 5-25 pentaxid crystals to another sector i.e. another planet.
  4. I play Empyrion - Galactic survival with Voxel MAP I do not notice the size of the planet. And 10 planets occupy less than 5 gigabytes. therefore, the calculations are not correct. for example
  5. I do not know. maybe: The calculations are correct, but I meant small planets, not giant ones. But look, you will not dig the entire planet, but only part of it. Why calculate what is not needed. THIS -> Storage: 2 GB available space / Storage: 4 GB available space 10 planets The planets may be small (99% people no one will notice.), But physics is for large planets.
  6. I hate playing shooters. They weary me. It’s bad that all the top games are shooters. I'm glad that KSP is not a shooter, it is just a salvation and not a game. I played it when it wasn’t (or wasn’t famous) such wonderful games of games as KSP, Minecraft(+mods), Empyrion - Galactic Survival. Marauding/Looting It is very interesting. When you are not at the spaceport, everyone builds. You runs, collects the rocket from the garbage. Survival seems wonderful to me.
  7. KSP and Space Engineers (Empyrion Galactic Survival) I also dream about it. But this will not be completed soon (even if they begin to do it now). But they do not want to do this. They are lazy, or I don’t know what. By then, you will have time to change the computer on core i16 + 256GbOzu(DDR10) + 1petabyte SSD.
  8. 1. Add in game random generated shop with parts, economy and currency. (i.e. trading). Good example is Empyrion - Galactic Survival, No'Man Sky, X Rebirth/X4 Foundation, 7days to die. 2. Abandoned various ships and buildings randomly generated. So that they can be robbed and taken to their my base. Good example is Empyrion - Galactic Survival, No'Man Sky, Astroneer, Space Enginers. Because it's interesting.
  9. So what? I do not see the need for a large planet. Why a big planet is needed if these planets are absolutely empty (There are even no NPC buildings.). On small planets there is enough space for everyone. And the small planets will be empty (uninhabited). Why not, what prevents this problem from being resolved, but you already made KSP beyond the capabilities of the unity engine.
  10. Yes there is such a problem. But if you use 2 Map Hight map (in Cockpit) + Voxel map(outside Cockpit) This problem can be solved.
  11. Eleon Game Studios + Squad = Good Game
  12. Nobody needs a planet measuring 40,075 km. What for? Palnet can be small and her physics can be like on earth. Nobody will even notice this. Need a small planet that you can dig. For Example Empyrion - Galactic Survival (Unity) on Steam About 10 planets SYSTEM REQUIREMENTSSYSTEM REQUIREMENTS MINIMUM: OS: Windows (7, 8 and 10), 64-bit system required Processor: Dual-Core Processor 2.5 GHz or better Memory: 8 GB RAM Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM) DirectX: Version 9.0c Storage: 2 GB available space Sound Card: DirectX® compatible RECOMMENDED: OS: Windows (7, 8 and 10), 64-bit system required Processor: Quad-Core 2.8 GHz or better Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM) DirectX: Version 11 Storage: 4 GB available space Sound Card: DirectX® compatible So your calculations are wrong.
  13. Not in one game there is not what you have, it is a flight trajectory, orbits, real physics. Space engineers are not that. Empyrion – Galactic Survival is much better than Space Engineers. Space Engineers, Empyrion – Galactic Survival, No'Man Sky, Astroneer, they do not have what is in KSP (this is the flight trajectory, orbits, real physics.).
  14. It’s easier not to do KSP2 at all, and do not play it.
  15. Well, you can make 2 MAP: VoxelMap and Height Map. When Kerbal is in the cockpit (Rocket / Airplane / Rover), then we have a Height Map (At this moment we do not need VoxelMap ). When Karbal is outside the car / device. then we have VoxelMap (We can see the caves and dig.). The height map draws only the top of the VoxelMap map and does not draw depth to the bottom, the hole paints a dark color.And everyone will be happy, and productivity will be normal. You will release the KSP 2 (according to plan on time) with HightMap, but will make it possible then to add a VoxelMap map to this map as an add-on. So that Hight Map can then draw vertices from the Voxel Map. How is such a solution?