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Vini

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  1. Does anyone know if this works in 1.12? It probably doesn't but if it is just a simple config fix it would be nice to use it, it looks pretty cool and i'm pretty sure this is probably dead forever, so at least if it worked enough to just load in 1.12 it would be nice...
  2. Hey, does this work in 1.12? It looks nice enough but i'm pretty sure it's been broken for a while so yeah, I wanted confirmation if it's broken and i'm too lazy to try to install it to know if it doesn't work...
  3. Hey! This seems like a pretty cool mod! Too bad i can't download it because of license problems... I hope you fix that soon so I can finally test it! Good luck!
  4. @Watermel00nHey, I hope you don't mind me pinging you! And sorry for the late response, i don't log in here too often! But thanks, really! I couldn't have done this on my own without some heavy research into planet modding first, so I appreciate you just giving me the fix! Have a good day!
  5. @Watermel00nThank you! Feel free to post it whenever you wish! I really appreciate your help
  6. @The Minmus Derp Hey, i'm really sorry to bother you, but did you manage to fix the weird Sarvin glitch? And if so, could you please give me the fixed version? I would fix it myself but i have zero experience modding so i don't really know how to, so if you don't mind sharing the fix i would appreciate it! if you can't though, then i understand!
  7. Is this mod dead forever? Or will there still be an update sometime in the future? I know this mod works in the current version of KSP 1 (the last one until KSP2), but i was hoping they'd add Eve's rings back sometime, and it kinda hurts seeing such a lovely mod like this starting to be forgotten, i mean, the last post on this forum was in the beginning of this year, so yeah...
  8. Hi @ColdJ, sorry for the super late answer, i am doing pretty good, i hope you're doing well too!
  9. @ColdJ Late nice day to you too!
  10. @Beamer What's up? Have a nice day everyone!
  11. Hey, no problem! I understand! But, say, if i did some science definitions, and if they were good enough, would you consider plugging them in? Not that i plan on doing them immediately, but i'd love to help you, plus it would improve my experience as well, since i love doing experiments! By the way, since you don't plan on doing science definitions, i wanted to ask, do you plan on updating some low-res textures in the future? Or are those also final? Thank you for your answer, by the way!
  12. Cool! Thanks for the suggestion. I had already heard about it, i guess i might as well add it, but it doesn't change much, the only difference from RSS is that it is much easier, right?
  13. As says the title, i'm only really looking for the best of the best, so i have some requirements that the mods needs to fit in if someone has any suggestions that i haven't documented yet, they are: I would prefer for them to have no space engine textures, since it feels kind of cheap, at least for advanced modders; Most (preferably all) of the textures need to have at least mid or high resolution, because i don't really like looking at pixels or bad looking terrain, however it doesn't need to be 8k resolution or whatever, it just needs to look at least a little bit good; All of the celestial bodies added need to have proper descriptions on the tracking station, by that i mean that when i check the "knowledge base" i don't want to see a blank space with nothing written on it except for the usual stuff like, radius, mass, etc, since that is mandatory for any planet mod to work anyways; And it needs to have proper grammar on the descriptions, i'm fine with a few typos since that is basically unavoidable and i can fix them myself on the configs if i want to anyways, such as switching its with it's, missing periods at the end of a sentence, minor stuff like that is okay, although i would prefer the quantity of typos to be low, however major stuff, like entire sentences written incorrectly or even mixing up the description of one body for another that is in a different place (yes, that happens, although i only saw it once, and the mod was simply too good to not put here, hopefully that gets fixed in the future) kind of annoys me in a game about exploring space, i would at least like to have descriptions i can mostly understand and that keeps typos to a minimum. Here's all of the ones i have found that mostly fit into these criteria: Alternis Kerbol 1.7.3 Asclepius 1.5x Corelian 1.11x Dres moons 1.8.1 Eve moons 1.7.3 Galileo Planet Pack 1.12.1 Gameslinx Planet Overhaul 1.4.3 Ghekta 1.11.2 Heracleitus 1.12.2 Kronkus Planet Pack 1.5x Minor Planets Expansion 1.12.2 New Horizons Outer Planets Mod 1.11x Real Solar System 1.8x Xenonclave's Planet Collection Revived 1.7x After Kerbin 1.7.3 Before Kerbin 1.4.2 JNSQ Planet Pack 1.12.1 Kerbol Origins 1.8.1 Beyond Home 1.9.1-1.10x Blinding Light Levels 1.10x EventHorizon 1.7x Extrasolar: Planets Beyond Kerbol 1.7.3 Galaxies Unbound 1.12x Grannus Expansion Pack 1.12.1 Low Light Levels Blue 1.8.1 Low Light Levels Red 1.8.1 Precursors Planet Pack 1.9x-1.11x Seven Worlds Around Slippist-1 1.7.3 Whirligig World Planetary System 1.11.2 Endless Expanse 1.12.3 Other Worlds Reboot 1.6 Real Exoplanets 1.8.1 Strange New Worlds 1.8x-1.11x Are there any good planet/star pack you guys know that is not in this list? Thanks to whoever read this wall of text and have a good day!
  14. @Beamer Wow, that craft looks pretty nice! The blue "neon" lights make it look futuristic but possible at the same time! I don't know if those parts are all stock since i haven't even seen all stock parts yet because i always create a new save and i have not finished the entire tech tree yet, but either way, good job! Also, if me tagging you makes you annoyed, please tell me, i have a bad habit of tagging people in order to ensure they'll get a notif, but some people don't like being mentioned in a topic too many times, so you, and anyone else of course, are free to tell me i am being annoying and then i won't tag you again lol
  15. @Beamer Thanks for your comment! I do agree they seem to be biologically immortal, especially since they don't die no matter how much time passes, but i don't really think they become "insane" after long trips, i guess you could argue they are already insane by performing some of these missions, at least by our standards, or fearless, in other words, but i always see a Kerbal smiling after staying in a pod for 70 years around the sun, and there is a difference between a happy smile and an insane smile, i guess it makes sense they'd be happy in space, you'd probably be returning happy too if you're exploring new territory for your species and becoming a "hero" and have practically zero chance of dying in the mission as long as you are a good pilot, to someone who doesn't age 70 years would feel like 2 weeks, especially if they could hibernate for long periods, but even if they couldn't Kerbals just love space in general and are happy to be there lol, thanks for sharing your unfortunate but funny failure story, i can guarantee you're already better than me at the game, i never got too close to the sun because i suck at fuel management even with the stock delta-v update, the farthest i've gone up until now is Duna, thankfully i was able to return but i only did this successfully once, i really hope i can do this again soon, this time with scatterer installed for some nice atmospheric visuals on my mid-end potato pc lol
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