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Mech_Jeb_42

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  1. So I have been using Raster Prop Monitor for a while now and its one of my favorite mods.The only problem is that the aren't very many mods that make use of it. I was wondering: how easy is it to put a couple of the screens into a modded cockpit? I am not a mod developer and I don't know a ton about code. Would it be something that could be done fairly easily or is the processes a lot harder than what I have envisioned in my head. Again, I'm not a mod developer and only have experience with installing mods and messing around with the config files.
  2. I would say completely uninstalling KSP and reinstalling it in 1.0.5 if you haven't already done that. Another thing you could try is if you have another computer is to install KSP in 1.0.5 on that computer, put it on a flash drive and then putting it on the computer you play KSP on. That was the extremely backwards way I got an unmoded version of KSP on my main PC but there is probebley a better way. This is also assuming you are starting a new save file in 1.0.5.
  3. I found that PRE (Physics Range Extender) works in for extending the physics range and I will try out kerbal alarm clock. There are a couple reasons for asking this question. 1. I am missing maneuver nodes in career mod. 2. I was also experimenting with stage recovery but I found a mod that will be updated for this purpose and I am practicing flying a stage recovery flight plan. I now relies that using a mod other than the one that meant for doing stage recovery just doesn't work. 3. Not that PRE or MechJeb would fix this, but I'm bad at measuring transfer windows and waste A LOT of money on crafts with the incorrect amount of fuel. I don't know how to delete my own post so I just noted that the other post was a duplicate.
  4. I'm playing in 1.9.1 and i was wondering if there is a mod that allows you to set up a maneuver or something of the sort and have the mod execute it while you are flying another ship?
  5. I'm playing in 1.9.1 and i was wondering if there is a mod that allows you to set up a maneuver or something of the sort and have the mod execute it while you are flying another ship? This is a duplicate however I don't know how to delete my own post sooo yes.
  6. Some were started in 1.8.1 and some were started in 1.9. I found that most of the mods were not yet compatible w/ 1.9 and went back to 1.8.1 and found that all my saves were in 1.9. Also I'm kinda s a noob to modding and files as i normally use CKAN so i have no idea what you are talking about. It would be much appreciated if you could walk me through the proceses.
  7. I am playing in 1.8.1 and the rest of my save files are in 1.9. Is there a way to perhaps revert or restore them to 1.8.1? I play w/ a lot of mods and most are in 1.8.1 so I was just wondering. Thanks!
  8. Actually, I don't think he is doing that series anymore, unless he strands his own kerbals, or he encounters a unique stranding.
  9. Use the trajectories mod, if you don't consider that cheating. I'm probably going to cause an uproar in this thread but MechJeb works too. https://github.com/neuoy/KSPTrajectories https://www.curseforge.com/kerbal/ksp-mods/mechjeb Here are links to both. If you are playing on console, your out of luck.
  10. I've never seen a problem w/ not even circularizing when flying direct assent missions. I only get in to orbit when doing Apollo-style missions.
  11. There are elements of the two DLC that are in the game no matter if you have bought it or not. These are minor things like assets in the game, not anything huge.
  12. My friend had the game (he knew absolutely nothing about the game ) and was saying how hard it was.Fast forward a year and I saw it on Steam for like 20 bucks with both dlc, got it and haven't played another game since.
  13. I summoned the Kracken, made a Kerbal launcher, you know, normal KSP stuff.
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