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R-T-B

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  1. Kopernicus release-138 New in this latest version release-138: 1.) Fixed a bug that prevented non-Kerbolar stock sunflares from appearing. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  2. Kopernicus release-137 New in this latest version release-137: 1.) Fixed a bug in Kopernicus's star atmorim logic that would sometimes (rarely) point it to the wrong star. 2.) Optimized several MORE things related to the multistar solar logic, as well as other parts like flare logic, and removal of a lot of slow reflection code. (Thank you @JonnyOThan). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  3. Kopernicus release-136 New in this latest version release-136: 1.) Fixed a bug in Kopernicus's allowedBiomes LandClass parameter that prevented the game from loading when it was used in conjunction with a reparented homeworld. 2.) Optimized several things related to the multistar solar logic (Thank you @JonnyOThan). This may help large system performance (GU etc) in particular. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  4. Thanks. The older log showed quite different output than this one. You are indeed on a windows machine here, beyond that I am unsure whats going on.
  5. Nearly always within an hour of release drop CKAN will come along and index it, yes. If something goes wrong with that, it can take up to 2-3 hours, but almost never more than that. I mean maybe he was posted excitedly from his phone, I've done things like that before, who knows? lol
  6. Actually, the icon is a newer feature of the latest releases, suggesting he is up to date. I would agree with the suggestion that the poster should try CKAN, though. EDIT: Looking at his log, he is also on AMD hardware on MacOSX in OpenGL mode, if it makes any difference. Not sure how good AMD drivers are on OSX, but they historically are terrible in OpenGL on windows, so... then again the only choice he'd have to get better drivers is pretty much "install linux," which I can't advise either. I'm going to go with "piece by piece reinstall" as my recommendation as well.
  7. Search for other instances of the "AddWatchdog.cfg" file. There may be one in for example, your Kopernicus/Config folder, or elsewhere. Just do a file search. Remove any. EDIT: Got poster confused with someone else, I do indeed feel this cloud related issue is separate.
  8. Hello, Looked at your log with Jason, and found the issue pretty quickly. It's just that this mod in it's release form is still using the old "Kopernicus Watchdog" hack that never really worked right. It's fixed on the source version, but not released yet. You can fix this yourself by doing the following: delete this file<KSPINSTALL>\GameData\KcalbelohSystem\OtherFeatures\AddWatchdog.cfg You should now be able to save and load. However, you will probably find you sink on distant solar bodies, due to this packs interstellar nature. To fix that, open Kopernicus menu at the KSC on the toolbar, and check "DisableFarAwayColliders" on. That will fix that problem. You may need to restart KSP, though. Hope this helps!
  9. Last bugfix for a bit, this one was reported on discord: Kopernicus release-135 New in this latest version release-135: 1.) Work around a bug in MFI in which feeding it a zero luminosity value (such as is common in black holes in planet packs) would cause it's flux calculation to crash due to a divide by zero exception. We work around this now by feeding it a very small luminosity value in place of zero. This would manifest itself as a bug where multistar charging failed in packs with zero luminosity bodies. Thank you Discord user VELIKAN for the report! Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  10. Pretty much every fix in this mod is toggleable, so safe to say it will be here if done as well.
  11. Minor hotfix for some situational logspam I noticed while playing: Kopernicus release-134 New in this latest version release-134: 1.) Minor hotfix for some logspam regressions in the optional collider bugfix. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  12. My understanding is 2 things happened. 1.) Blackrack got COVID, which slowed him down a bit 2.) He suffered a bit of a coding burn out. Of the two, @blackrack on discord told me 2 is the most significant challenge right now. I'm sure he'll come back to this (he's been through similar things before), but right now he is just struggling finding motivation to finish. Remember, we all do this for free, so lets be supportive.
  13. Spaceman gotta space. Anyways, bleeding edge tested changes have been pushed. Hot new stable release, with well vetted performance improvements and a new language localization to boot! Kopernicus release-133 New in this latest version release-133: 1.) Rewrote large parts of the scatter system to use a new clever logic developed in conjunction with @gotmachine. Major thanks to him, as this realizes major performance benefits! This has been well tested in bleedinge edge for 2 days now and is stable. 2.) Kopernicus_Config.cfg parameters ScatterDistanceLimit and ScatterCountLimit are removed, and will be scrubbed from your cfgs automatically. This level of tweaking is no longer needed or required with the new high performance scatter system. 3.) We now depend on KSPHarmony framework to do a few small things that would be messy to do via reflection. Please ensure you extract your release zip fully, it includes everything you need (CKAN is also aware of this). 4.) Added es-es localization. 5.) Updated included ModuleManager to 4.2.2. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  14. Work calls when work calls. I am west coast USA and yes it's 2am... so technically morning but only just! Part of being network tech support is you don't chose when something goes down! PS: Please don't tell my workplace I'm doing Kerbal on the side while diagnostics run, that would be mean... lol
  15. As I'm waking up, that's the first thing I'm testing. (That and OPM, though I think OPM is less likely to be an issue) Good catch. Also, heads up that the bleeding edge performance optimizations to scatters (finally making them perform as well as stock) will be coming here sometime today. Watch for them. EDIT: Confirmed. This is a conflict between GU and KHNS @CaptainThunder. Pick one and your problem will solve.
  16. hmmm ... that is really weird. It's late here but I will try replicating with an install tomorrow morning. Then maybe I can offer more guidance. I have a feeling this might be some kind of bug with the opm ckan build. Will advise.
  17. Dual posting happens, all good. I'm investigating your log now, will update with results soon. EDIT: Your logs indicate Duna is missing, of all things. Any idea why? If you have no idea why, I would try recording your mod list in ckan, and doing a full uninstall/reinstall as you may be suffering from some sort of odd install corruption? Actual error follows: [EXC 16:43:44.397] Exception: Reference body for "Chobo" could not be found. Missing body name is "Duna". Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <4190f47954804f0aa29ece093de51d7b>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <4190f47954804f0aa29ece093de51d7b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  18. Generally the main logfile I would need for support is KSP.log, found in your main game install directory. A list of your mods also helps. You can upload that logfile as a zipfile (it can be quite large) to any zip file hosting service. Alternatively, this plugin may help you with your bug report: https://github.com/KSPModdingLibs/KSPBugReport
  19. the in game settings GUI at the KSC will have the option to turn it on/off, if using a modern release..
  20. Hello all, I've been hard at work with @Gotmachine(maybe him more than me) on some hot new changes that represent the biggest advance in performance in the scatter system to date, and for that matter, perhaps Kopernicus as a whole. Find them on the bleeding edge, presently in testing, here: If all goes well, these will be here in the stable branch in a few days. We just want to test appropriately first.
  21. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 85 New in this latest version UBE-85: 1.) Rewrote large parts of the scatter system to use a new clever logic developed in conjunction with @gotmachine. Major thanks to him, as this realizes major performance benefits! 2.) Kopernicus_Config.cfg parameters ScatterDistanceLimit and ScatterCountLimit are removed, and will be scrubbed from your cfgs automatically. This level of tweaking is no longer needed or required with the new high performance scatter system. 3.) We now depend on KSPHarmony framework to do a few small things that would be messy to do via reflection. Please ensure you extract your release zip fully, it includes everything you need. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  22. Those are separate from what I am seeing but still appreciated.
  23. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 84 The Bleeding Edge is where beta code is trialed by fire, so if you want to help: Welcome! If you want a stable experience, please use the stable branch at https://github.com/Kopernicus/Kopernicus instead. New in this latest version UBE-84: 1.) Fixed some nullrefs in the experimental scatter system performance improvements, woo. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  24. I'm not aware of a way to do this, sorry. Maybe a more experienced config user can help. For the scatter performance issues, I have a bleeding edge build (because untested) that may help, if you're curious: These changes are unlikely to be harmful, but our new policy is everything goes through at least two days of testing on the bleeding edge (unless really urgent or something), so yeah, we'll try to fix it there first.
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