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AggressiveYoghurt

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Everything posted by AggressiveYoghurt

  1. If you read between the lines its quite apparent that they rushed 1.8 out the door for whatever reason, maybe deadlines had come and gone and it was time. There are so many obvious bugs in 1.8 that there is no way anyone tested this for any reasonable length of time, things like the altimeter bug, settings resetting bug, lights missing on some parts, aero/thermo bug for anyone who plays spaceplanes (i think nobody in squad does, sadly) would be impossible to miss if there was any testing. That is why i think they just polished the cool new parts and textures and started working on the issues after launch. There will be a hotfix and a hotfix for the hotfix, 1.4 all over again. Just my thoughts on the matter, and also why i rarely ever play the current version.
  2. I have to say i dont remember a change like this happening in a few years. Maybe i just didnt pay closer attention before or they were patched out before i could notice, 1.4 definitely had lots of hotfixes for hotfixes in a short timespan. The question then is if they are always done on purpose or by accident. I would think that changing something in aerodynamics would be one of the top-priority things to write in to a changelog as it can dramatically change everything for all players whether they notice it or not.
  3. Players playing with only rockets will probably not notice a difference which i suspect is the majority. But i agree this is definitely not a low priority bug as it changes everything for people playing with spaceplanes. Some parachute landing heavy landers will probably fail too if they were on the edge in 1.7.3.
  4. Actually yeah, it was just hidden in the old control panel behind a hundred menus and i had to manually input DD/MM/YYYY in there as it wasnt an option in a US layout. It sill looks a bit different and some parts are in english but i think ill live.
  5. Im not completely against this, however seeing as stock KSP lacks the option to add heat-shielding to existing parts like wings and tanks to create a re-enterable structure i fear it restricts all interplanetary designs to be some kind of Mk.3 spaceplane. Also im not a huge fan of making the game easier in terms of SSTO drag design, i find that drag is the biggest factor in how efficient your spaceplanes really are and making it easier just seems kinda weak to me.
  6. The AeroGUI is visible in the imgur links and the videos, although probably impossible to see on mobile, but it doesnt seem like there are any changes to static or measured dynamic pressures. Also its apparent that the wings show significant heating effects in 1.8.0 where there is none in 1.7.3. Overall i find it very odd that wings would heat at all in a gentle LKO re-entry.
  7. The 1.8.0 update sneaked in some unannounced (bug perhaps?) significant changes to aerodynamic drag and heating. I created 2 craft and tested them in both 1.7.3 and 1.8.0. Drag tests: Ignore the prograde re-entry profile, i used this just to make this test as accurate as possible. https://youtu.be/EwdkbTU7aAM 1.7.3 1000m/s 1400kN @ 1400m 1650m/s 2600kN @ 3300m 1.7.3 re-entry drag 60km 0.290kN @ 2118m/s 50km 1.37kN @ 2155m/s 45km 2.76kN @ 2173m/s 40km 5.9kN @ 2190m/s 35km 15.3kN @ 2203m/s 30km 38.5kN @ 2196m/s 25km 96.2kN @ 2129m/s Overheated at 22.7km and 2085m/s 1.8.0 1000m/s 1165kN @ 1360m 1650m/s 2200kN @ 3300m 1.8.0 re-entry drag 60km 0.225kN @ 2118m/s 50km 1.15kN @ 2155m/s 45km 2.5kN @ 2173m/s 40km 5.21kN @ 2191m/s 35km 12.3kN @ 2204m/s 30km 32.3kN @ 2202m/s 25km 80.3kN @ 2132m/s Overheated at 24.3km and 2119m/s Overall i found that drag has been reduced by around 16.4% Re-entry heating tests with a craft that can barely survive a re-entry in 1.7.3 showing the internal temperature of the mk.1 cockpit. https://youtu.be/vOybtZYYNHE https://imgur.com/a/NQgnGPZ https://imgur.com/a/HjztFJe 1.7.3 1.8.0 60km internal 480K 581K 55km internal 591K 721K 50km internal 685K 835K 45km internal 768K 928K 40km internal 851K 1013K 35km internal 973K 1101K/Failed at 35.7km 31km internal 1061K Craft survived re-entry
  8. Having the same issue, i would rather not set my entire system as a US format as it changes the date format to the wrong MM/DD/YYYY which drives me up the wall. Stock game, persists out of steam and tried rebuilding settings.cfg and setting to read-only, never happened before.
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