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Cynro

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  1. Well I wish you luck, I'll keep fiddling and investigating see if I find anything new. So far I've been focused on ScaleType.cs and playing around with lines 242 through 293 (Where IsFreeScale is being used since changing configs files freeScale option to false allows the scale to show and to be scaled based on the scale factors indicated in the config file, i figured something with IsFreeScale is borking.) Course I have no idea how to modify or interpret the code cuz im a noob lol, so i just changed values and modified the code in stupid ways to see what happens. I so far have found really nothing that makes sense to me, Line 280 i modified slightly and it would bring up the white boxes AND the correctly displayed Scale however neither were usuable and borked the game (Some would through an error dividing by zero or what not.) And sometimes it would bork everything lol. (I wish i knew coding) I was attempting to figure out what makes the defualtscale different from the freeScale but my puny brain couldn't figure it out and thats why i was focusing on lines 242 through 293 in ScaleType.cs. Imma continue bumbling around in the code and seeing what I can find. Anyway thanks for your hard work! Can't tell you how much I appreciate you for spending your time to keep with this mod and keep it up to date!
  2. I'm not sure if this is helpful or anything but I was investigating myself on why BDB antenna's was working and nothing else so I rooted around in its Tweakscale compatibility folder looking at the config files to see what was different. The antenna's config looks like this (That work (shows scale correctly) Other configs of BDB (That tweak scale doesnt work) So i changed the type = BluedogStack to type = BluedogAntenna (For a different part of BDB) and now the scale shows up correctly just like the antennas. (Sorry for some reason i cant post images or anything to show you) *Also just wanted to add something else, it seems in the default scales config for tweakscale when freeScale = True the scale doesnt work, if its false then it does. Changed this for any type that called for free and now squad parts that use that type can now be scaled (up to 400). This is the config changed (freeScale was changed from true to false)
  3. Well i think i fumbled through Stunt 4 on my windows 10 machine(i have very little coding and modding experience.) Using latest KSPe dlls 2019 dll's and 4.6 .net (Using visual studio 2017) i compiled Scale.dll and Scale_Redist.dll and placed them into the mods folder. Doing bout the same thing as what you experienced before, two white boxes overlapped by the debug button. You can press them and sometimes it would decrease part size (Couldn't increase). Hopefully someone else runs the stunt 4 just to make sure, like I said i believe I did it right (since it compiled and the mod was at least present in the game) I love this mod and wanted to try and help. Hope you can figure out whats going on without too much stress.
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