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About StoneWolfPC

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  • Location
    The moon, according to my mother in law and son.
  • Interests
    KSP, Fallout 4, computers and repairing them, cars, physics, being a dad and husband (not in this order at all, just a random assortment).

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  1. I didn't notice if it still left a wasteheat management on the solar panels with the cfg edit but it did work. I'll check more in a little bit! Thanks guys for the fix. I only wish I had you alls knowledge!
  2. Thanks, I'll try that! Besides seeing a message warning me, I haven't noticed any odd behavior. I'm no modder or coder so beyond something simple that's explained like you did I would be absolutely lost lol. WOOHOO! Take your time! I'm certainly excited for that though!
  3. Yep, I've had the same error, and it didn't always do this. It started a couple updates ago I guess but I had just noticed it last week lol. I wonder if it's something that happened after the last patch for interstellar extended? Anyway, is there a quick dirty cfg that might force one or the other solar panel codes to sit in the back and play nice when they detect each other? I'm not worried one way or other honestly, as you guys will get it done when you can. Just curious if that might make life easier for you.
  4. You must be an optimization master! No wonder GU doesn't eat up that many resources compared to my stock game. That's awesome!
  5. Oh wow dude. So my question is what are the system specs you're using on not only creation but testing? How system intense will this pack end up being , or do you know yet?
  6. Ok, after the last 2 updates you've made I've had a sudden issue with asteroids. I was getting the normal amount of asteroids in the kerbin system, maybe slightly less? Now, they're showing up............ but get this................... NOT in the kerbin system. They're ONLY showing up in the Galaxies Unbound systems that were added! Around each star to be precise! Awesome, but......... now I can't complete 2 of my missions because they require me finding a class C and dragging it to dres, and an e to laythe. lmao. If I can't complete them I'm not worried, it's too much fun seeing that
  7. I noticed a lack of configs for the stock planets with GU. It never dawned on me to let you know because I'm using 1.10.1, which you are still building towards lmao. I don't want you feeling rushed so I figured I would wait till anything official to even mention it. But I'm also running (because of the lack of configs in eve for stock planets) AVP. Nothing on your new planets seem to be broken, but I've painstakingly gone through each planet and made sure they loaded avp for stock and ONLY stock. Ok so it was more just a 5 minute fix than pain......... lol. Point being in 1.10.1 at least
  8. I'm not noticing massive FPS gains, but what I am noticing is my graphics card isn't getting nearly so hot. What big difference I am seeing is how long it takes to exit warp to. I usually have a few seconds that the game stops doing anything on exit from warp and now it's split seconds. Textures when I use hyperedit to test a vessel are also loading correctly nearly every time. Sometimes with hyperedit the planets would behave strangely and textures would be jumbled and jagged. Now they do it a quarter as often. Also, I have noticed significantly more activity in the cloud layers etc. wh
  9. YES! I'm actually so far into this career that I'm kind of waiting for a mod or two to make the challenge a little more exciting (not hard, exciting) and catching comets....... already hard, but catching them now that they have tails should be the "ooo" factor I need to play a couple more in game years (or 30). lol
  10. I have yet to reach far enough to make it to the new system, but I am getting close. And every time you post images of new, and old planets and their features I only get that much more excited. This pack is gorgeous. If I could resize Kerbin to be the scaled up size of earth, with an atmosphere and the like to change it to combine with this pack it'd only be that much more fun! The early challenges took a while to get the hang of, now I'm needing new challenges. I have no idea how I would reach this new system with stock parts however lmao. It's a tempting challenge but for now I'll use
  11. Makes sense! I'm not bugged by it at the moment lol. I just figured an updated report was a good idea at this point lmfao. Seeing as it's been a minute since anyone said anything to you. Thanks again for all your continued hard work btw. I can only imagine how much goes into this.
  12. Not sure if it was intentional or planned, but after a bit of real game play I've come to find several comets. They're extremely rare, but they do show up from time to time with Kopernicus and Galaxies Unbound in 1.10.1! After resolving my blue screen issue it's taken some time to really dig into the game again, but now that it's loading and running stable and I'm not loosing hours of work I've gotten the spark back so I'm back to testing. I am using it on career (with backed up saves every time in case there are issues later with a release) and extensive mods but if you would like a log re
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