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Everything posted by StoneWolfPC

  1. I didn't notice if it still left a wasteheat management on the solar panels with the cfg edit but it did work. I'll check more in a little bit! Thanks guys for the fix. I only wish I had you alls knowledge!
  2. Thanks, I'll try that! Besides seeing a message warning me, I haven't noticed any odd behavior. I'm no modder or coder so beyond something simple that's explained like you did I would be absolutely lost lol. WOOHOO! Take your time! I'm certainly excited for that though!
  3. Yep, I've had the same error, and it didn't always do this. It started a couple updates ago I guess but I had just noticed it last week lol. I wonder if it's something that happened after the last patch for interstellar extended? Anyway, is there a quick dirty cfg that might force one or the other solar panel codes to sit in the back and play nice when they detect each other? I'm not worried one way or other honestly, as you guys will get it done when you can. Just curious if that might make life easier for you.
  4. You must be an optimization master! No wonder GU doesn't eat up that many resources compared to my stock game. That's awesome!
  5. Oh wow dude. So my question is what are the system specs you're using on not only creation but testing? How system intense will this pack end up being , or do you know yet?
  6. Ok, after the last 2 updates you've made I've had a sudden issue with asteroids. I was getting the normal amount of asteroids in the kerbin system, maybe slightly less? Now, they're showing up............ but get this................... NOT in the kerbin system. They're ONLY showing up in the Galaxies Unbound systems that were added! Around each star to be precise! Awesome, but......... now I can't complete 2 of my missions because they require me finding a class C and dragging it to dres, and an e to laythe. lmao. If I can't complete them I'm not worried, it's too much fun seeing that
  7. I noticed a lack of configs for the stock planets with GU. It never dawned on me to let you know because I'm using 1.10.1, which you are still building towards lmao. I don't want you feeling rushed so I figured I would wait till anything official to even mention it. But I'm also running (because of the lack of configs in eve for stock planets) AVP. Nothing on your new planets seem to be broken, but I've painstakingly gone through each planet and made sure they loaded avp for stock and ONLY stock. Ok so it was more just a 5 minute fix than pain......... lol. Point being in 1.10.1 at least
  8. I'm not noticing massive FPS gains, but what I am noticing is my graphics card isn't getting nearly so hot. What big difference I am seeing is how long it takes to exit warp to. I usually have a few seconds that the game stops doing anything on exit from warp and now it's split seconds. Textures when I use hyperedit to test a vessel are also loading correctly nearly every time. Sometimes with hyperedit the planets would behave strangely and textures would be jumbled and jagged. Now they do it a quarter as often. Also, I have noticed significantly more activity in the cloud layers etc. wh
  9. YES! I'm actually so far into this career that I'm kind of waiting for a mod or two to make the challenge a little more exciting (not hard, exciting) and catching comets....... already hard, but catching them now that they have tails should be the "ooo" factor I need to play a couple more in game years (or 30). lol
  10. I have yet to reach far enough to make it to the new system, but I am getting close. And every time you post images of new, and old planets and their features I only get that much more excited. This pack is gorgeous. If I could resize Kerbin to be the scaled up size of earth, with an atmosphere and the like to change it to combine with this pack it'd only be that much more fun! The early challenges took a while to get the hang of, now I'm needing new challenges. I have no idea how I would reach this new system with stock parts however lmao. It's a tempting challenge but for now I'll use
  11. Makes sense! I'm not bugged by it at the moment lol. I just figured an updated report was a good idea at this point lmfao. Seeing as it's been a minute since anyone said anything to you. Thanks again for all your continued hard work btw. I can only imagine how much goes into this.
  12. Not sure if it was intentional or planned, but after a bit of real game play I've come to find several comets. They're extremely rare, but they do show up from time to time with Kopernicus and Galaxies Unbound in 1.10.1! After resolving my blue screen issue it's taken some time to really dig into the game again, but now that it's loading and running stable and I'm not loosing hours of work I've gotten the spark back so I'm back to testing. I am using it on career (with backed up saves every time in case there are issues later with a release) and extensive mods but if you would like a log re
  13. It's not officially supported, so if you get bugs don't go to them yet, but I'm playing with Galaxies unbound lately with 0 flaws. There is ONE glitch. The UI graphics setting lol. The top slider doesn't do anything. I'm fairly sure it'll be ironed out when they switch to the new kopernicus however. But the link is Game version 1.10.1 btw
  14. From what I've read comets are on the back burner. Asteroids are working, but comets are not.
  15. Fortunately my ability to use paypal is shot. >.< lol. I have the money but no way to send it If I had the mobo I'd just send it I have a spare 7700k and z270 asrock gaming k6 but I'm planning to give it to my son lmao.
  16. I don't know if I should laugh or cry at this or both. lmao. Anything we can do from our end as users and testers?
  17. I did notice those, but I didn't see anything that really mattered much. Logspam doesn't seem to slow the system down enough on my end (beefy machine though). And yes I'm testing on 1.10.1. lol
  18. Well you've done a couple things that were instantly noticeable. 1, my frame rate on a 500 part ship didn't drop to nill x.x Almost, but it's notably better performing than I expected. 2, EC on a multi star SEEMED to work ok, but I didn't have time to really tinker beyond load it up, take control of a ship and look around. I'll work on taking a hard look tomorrow with my dedicated test save so the logs are nice and clean of any outside potentials. Although I did notice, I have no new asteroids forming again....... I didn't pay attention before but I just realized the only ones I have ar
  19. So far your "tests" have run so well I look forward to each one lmao. Consider it tested!
  20. I would have reported it sooner, but it doesn't always happen. It was common (nearly every test) with Outer Planets mod. With a test without any planet pack, I haven't seen it at all. With GU it's rare, but does happen. Sometimes rather than the locked clicking, when returning to space center view (always from another vessel in orbit somewhere) it will turn the space center black. Again, it's rare, it's random, and I haven't seen anything in the logs that would even hint to it happening. I have no way of reproducing it either because no matter what I try, it only happens once in a while.
  21. I've had the same issue sometimes with warp for some reason. I don't know if it's related to this mod or I'd have mentioned it sooner and done a full test with only mechjeb but it's so rare and spontaneous. Usually it's during short orbit, but during that I can't fire my engines. Nothing happens if I try. I can use RCS and spin, but I can't fire them for anything besides spinning. Shift, and control do nothing, z and x make the thrust bar move, that's it. Then randomly, after a few seconds, minutes, or loading to a new ship then back it will fix itself. Early last week I had it happen d
  22. I'm using the new mod click through blocker. I've had the same issue after loading that I can't click. I use that to release all input locks and poof. Gone. No issues after. Maybe that's a clue?
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