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  1. For your rocket to be unmanned, you need to have no kerbals on board, however to remain able to control it you need a probe core (StayPutnik, Octo, Hecs etc.). Kos does not change anything to that, don't know about remote tech though.
  2. I am super excited about the possibilities for new IVA's and first person playability (if it ever comes )
  3. This might go in the direction of shelshok's demand, but in an undesirable way, as it is rather a bug: When activating the camera on the display, and going eva after, the last camera picture seems to stay rendered. See the video below (skip to 1:25 until I manage to click the right buttons). It seems it also breaks my waterfall plumes, but I'd have to do more investigation on that. If needed I can send logs and modlist. Quickloading fixes the issue, but not the plumes though.
  4. Sorry for reviving, but this pack has been broken since quite a few scatterer versions came out, and I thought I'd try my best at fixing it. I've made new configs for the new scatterer version at https://github.com/TakashiSenpai/PoodsOPMVO. I haven't had much experience with the previous scatterer, so setting some values was quite a shot in the dark, and I tried my best to recreate the atmospheres. Thatmo is quite a difficult one to get right. Some fine tuning on the values, and especially the config points is still necessary, but let me know what you think @Poodmund. Here are tracking station views: ( I don't know what causes the ring texture in the center bottom though...)
  5. For when multiplayer gets implemented it would be nice to have the ability to spectate other players vessels. Maybe even interact at the same time, where pilot gets control over thrust and attitude, scientist over experiments and engineer over ship systems etc. Just imagine being able to recreate Apollo with some friends and work together to make a succesful mission
  6. Dabbled with the new release for a few minutes. In the editor, it would be nice (don't know how feasible) to see the shortcuts for mass adding items, like shift = +10, ctrl = +1, alt = grab all etc. Also a shortcut for mass removing them could be handy. Don't know if it's just me but the text in the ui seemed kind of blurry. When holding J, no tooltips are shown only "=====" One quick test in orbit: welding a ladder went smoothly. Trying to weld a monopropellant tank resulted in Bill's disintegration, but the craft was kept intact somehow. Second test with a new engineer, still had some problems: - grabbing was easy, quite a long distance too. - I figured out "k" would screw parts together, but I couldn't find the keys for rotating the parts beforehand - A healthy dose of explosions
  7. Yes, but you want to keep the .dll for the part variant switching.
  8. So removing the mod is the solution? What's the purpose of having it downloaded then?
  9. From some experimenting, the extras shipped with the latest version need a little modification for clouds to work when all of them are used. They should use "@EVE_CLOUDS" instead of "EVE_CLOUDS" in the first line, else the cloud config is overwritten, and there are no clouds.
  10. AVP has configs for OPM. Else you can use OPMVO with EVE and scatterer 0.632 or less.
  11. Hey there! I've run into a minor issue with the 2,5m fuel tank, metal version, but other parts might be affected as well. It seems like it is slightly transparent, so as to parts' shadows being visible despite them being behind the tank, and out of sight. See pictures for more detail. It is definitely more noticeable when the camera is moving. Is this a known issue, or something caused by scaterrer, eve or tufx?
  12. Hi! I've created a pull request to add indicator lights to USI's latest experiment parts.
  13. Swapping the experiment definitions of the radio science and environmental scanner, it now works. There might be a character combination in the situation reports of the radio science which messes things up.
  14. There seems to be a small issue with the "Environmental Scanner" experiment in the latest release. There is no option to log the data, in all situations: Trying to fix the issue, it seems there is something wrong with the experiment definition itself, if I replace it with another one the "log data" button is available again. I wasn't able to find the problem though. This was tested on a bare-bones install, with only USI (different install from where the picture was taken, but the issue persists).
  15. You need 5400-5600 m/s of dv to reach orbit in 2,5x rescale, against 3400 m/s in stock, that may be your issue. Stock parts are still well performing with rescale, no need for configs; your rockets will just end up being larger. Since the titan comes from BDB, maybe ask in the respective thread? Balancing part performance is not the goal of rescale, but of the part mods themselves
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