Domspace
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Domspace replied to Nertea's topic in KSP1 Mod Releases
I don't have a nuclear reactor on my ship. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Domspace replied to Nertea's topic in KSP1 Mod Releases
I am currently not at my PC so I cant send log or mod list. I installed the mod via Ckan so I don't know if Ckan installs that patch. If this wasn't clear: the engine is starting to heat up and made some SAS wheels explode. I only have the liquid fuel instead of LH2 patch but I don't think that is the issue. -
[Most 1.12.x] Near Future Technologies (August 26)
Domspace replied to Nertea's topic in KSP1 Mod Releases
Hello I have to report a bug. It's nothing huge but the near future system manager is showing me wrong values. I have a colossus engine which uses 3000 ec/s but while in flight with the engine on and running near future system manager says it is using 30 ec/s. Since my battery always goes empty when i start it this value is wrong. Anyways i really like this mod! P.S. It shows the right value in the VAB -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Domspace replied to Nertea's topic in KSP1 Mod Releases
Hello First, thanks for this great mod! But i cant activate the Cooling of the Liberator Engine and stock radiators aren't working for this engine. Edit: Apparently some engines dont have this feature but are there any values how much cooling i need? The Near Future system manager doesnt recognize the engine -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Domspace replied to Nertea's topic in KSP1 Mod Releases
Putting the bracket there fixes the problem. I am not experienced with modding so I didn't knew they were talking about that. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Domspace replied to Nertea's topic in KSP1 Mod Releases
@Christian427 i have the same problem