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miklkit

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Everything posted by miklkit

  1. Or you could not use a rocket at all. Using a decoupler, you could stick it on the nose of a big airplane and let it take you to altitude, decouple, and go.
  2. My stuff has the jaggies and I can't get rid of them. I read somewhere that the KSP AA is interfering with a mads AA and should be disabled, so did that and it got worse. Went looking through my mods and found nothing about AA. So I am stuck and am looking for help. This is the list of my mods. Where should I look?
  3. I bought KSP and both DLCs when v1.8 was out. Never used KAL.
  4. Drive to the Mohole, they said. It will be easy, they said. It will be fun!, they said. The first part was getting a rover to Moho. In orbit getting ready to head to Minmus for refueling. Landed with 54 m/s of fuel to spare. refueling barely made orbit easily made it back again tho Then the trek began. Almost got stuck once. The Mohole is underneath the rover. This is about the steepest grade it can handle. We made it! Now to make it back to the equator again somehow.
  5. Get CKAN and try it again. It would probably be best to manually delete all mods first and then start over.
  6. I hate to be that guy, but when the nosecones are reversed properly those engines will have a shroud over them, and drag will be reduced.
  7. That does not look like mine at all. Here is a MK1 with Rapiers and Dart. You can see the nose cones in the Rapiers and the shroud on the Dart.
  8. MK2 parts are heavy and draggy but provide lift. MK1 parts are lighter. I'm not sure about those Big S tail fins. The wiki says they have wing area but people on this forum say they provide no lift. Have you heard of the trick of putting reversed nose cones on engines to reduce drag? It works for the Darts, but I'm not sure about the other engine.
  9. The Mun is my big test if a design works or not. If it can go there, change inclination, land, take off, and return to Kerbin then it is good enough. This is my heaviest spaceplane yet heading out. Destination Moho to deliver a rover to the base there so they can visit the Mohole. And they even made it!
  10. Cool stuff. I use MK2s for passenger and light cargo, mostly spare parts delivery. This one is carrying an engineer and some parts he needs to install onto a mobile science lab on Moho. Taking off from Minmus after refueling. Landing refueling for the trip home This particular one has good range but is poorly balanced and hard to fly. Still working on its replacement.
  11. I've got a new problem as the title says. I set up a science base on Eeloo that has deployed science that is making science but is not transmitting it. There is a relay satellite that has a good enough connection to Kerbin. I have had a scientist reset them 4 times now and they still will not transmit science, and am out of ideas. They have been reset at different times in order to get their transmission times to happen when the satellite is in range, but still nothing. This setup has worked before everywhere from the Mun to Moho.
  12. To me it looks to be too short so it wants to "hunt"left and right, and the controls are too big which makes it touchy. Swapping the locations of the jets and rockets might help too.
  13. Huh. I have used both hoses and the claw to refuel. The hoses are finicky and do not always work, but the claw always works once a fuel transfer setting is changed in the main menu. Never used a docking port for fuel. KIS/KAS works better and I recommend it. The best way to get it is to use CKAN as that will install it and all its dependencies. It works fine on v.12.5 and is compatible with it.
  14. I financed my early rocket program by exploring Kerbin. There is a lot to discover and it is a steady stream of money and science.
  15. The Kraken just got too intense and I abandoned Dres base. Went there for a routine crew rotation and a rover blew up, a fuel truck blew up, and a spaceplane blew up. It took a lot of saves to get past all that. So one more flight there to rescue the crew. The fuel truck refueling the spaceplane. All went well at for most of the time there. It was only after refueling and boarding all crew that the Kraken struck. While moving the fuel truck away from the spaceplane it simply blew up. Not caring any more it was just left there. This is the debris field. This is where the cabin ended up. And I'm outta here!
  16. Laythe is similar to Duna in my experience in that it has less atmosphere to slow you down so you have to start a lot earlier than one is used to on Kerbin. As for skipping, when they start to do that I rotate it to a nose down position to get it into thicker air, then level off.
  17. Yes that is the persistent .sfs file. I have changed a career there, saved, exited, started the game, hired them and it showed them as engineers. Exited and restarted KSP and they revert to scientist. Exit and enter persistent.sfs in "default" and change them again, save and exit, then start KSP and they are back at scientists again.
  18. Thanks, but this does not seem to be compatible with KSP v1.12.
  19. I've thought about that and rejected it. I want to change their careers but have not found any way to do that. One would think that it would be easy to do.
  20. Thanks. I did not know about this feature, but it is not helping me now as I have altered some applicants and hired them, and then they have reverted to their old careers. I want to change them permanently. Just firing them means they will stay in the applicants list cluttering it up.
  21. I have come up with a need for more Engineers. I have lots of Pilots and plenty of Scientists but do not have enough Engineers for the jobs that need them. I have searched and found something about changing them in the save ->default ->persistent.sfs. Tried that and changed some candidates, went into the game and hired them as Engineers, and then went to start training them and found they had reverted to their old careers. What am I doing wrong?
  22. It is all about balance. The craft must be balanced with both full and empty tanks. This MK2 is balanced so that the COM hardly moves at all. You would be wanting to install "fill it up" with CKAN to do this. It is the gas nozzle icon on the bottom. You also might want to watch VAOS on youtube. I learned a lot there.
  23. The order that I am doing my exploration is: 1. Mun 2. Minmus 3. Eve SOI: 1 failure, 1 lucky success, another failure, then 2 successes. That thing is never where it is supposed to be and it sucks to arrive and find only empty space. 4. Ike, then Duna 5. Dres. The Kraken lives there. 6. Jool SOI, Bop and Laythe 7. Moho 5 successes, 2 failures, 1 success. 8. Eeloo So far 3 successes with another en route. Gotta find time for the 2 hour burn time. This is my largest rocket at 4,485 tons at liftoff. I am not sticking to my guns but am recognizing my limitations. I am a lousy pilot who has never learned how to do rendezvous, so am limited to space planes. My last success was using that AN, DN method which MJ did automatically. Still used a lot of fuel. Taking off from Minmus and heading for solar orbit. coming down refueling for the return trip
  24. As I said before gravity assists are for the experts. I am done with Moho now and am working on getting to Eeloo. If I ever go back to Moho it will be to pick up the crew there and bring them home. They are busy doing science now. Hopefully Eeloo will be a little less stressful.
  25. @Vanamonde I have that chart and I need 3-4 times that much fuel. @Hotel26 I have the tute saved but do not have that other link. I am trying to time it so I use less fuel. So far fuel use is very random. @king of nowhere Yes I first go to Minmus and refuel, then go to solar orbit and turn it over to MechJeb. I am a poor pilot and rarely try to do it meself as MJ does it better. I just monitor it and then do corrective burns after it is done. Gravity assists are for the experts.
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