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miklkit

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Everything posted by miklkit

  1. Just updated CKAN again and was looking at it and noticed it has EVE and EVE redux installed. Is this a good idea? KSP seems to run ok but there may be conflicts I don't know about.
  2. That sounds like my experiences with Eve also. I have had 100% success everywhere else I have gone but only a 50% success rate with Eve. The successes were the result of dumb luck on one and having way more fuel than needed and still using most of it in course correction after course correction. There is no good reason to go back there.
  3. I'm talking about braking and more mass on the rear helps there. Otherwise the rear wheels just slide and it starts tumbling. I understand the thing about building it like an arrow, but I have no issues with stability on the flat or uphill while turning and braking are a mess. The stock physics on rovers makes them act like drift cars so slow steering and understeer are what I use to stabilize them.
  4. Right click on the rover and a menu comes up that allows you to adjust lots of things. The settings need to be different from place to place and from rover to rover, but there are some general guidelines. Mine are unstable under braking so I move as many parts to the rear as possible and also set the friction higher in the rear. Steering response can be adjusted to slow it down so you do not over correct and cause the rover to spin out and flip. That particular one has very powerful wheels on a very light rover and Kerbin has high gravity. Ya, that thing is going to be a handfull until you dial it in. I only use those wheels when going to extreme places like the Mun's North Pole.
  5. The gas truck I landed on Ike back in May 2022 broke. After stiffening its replacement landed on Ike. Since I'm a lousy pilot it came in retrograde and landed 26k away from Ike base. This gave me the opportunity to stress test the new gas truck on the way over there and it did just fine. 90 tons of whee!
  6. That arch is big. Got an achievement for finding it too.
  7. The Kraken struck on Ike. I parked this gas truck too close to the Mobile Science Lab, and when a craft landed there it spawned in a couple of meters above the ground and the fall broke it. It had been there for many years without problems until i got careless.
  8. Yeah, hours played in a 10 year old game can get pretty high. I have only had KSP since ver.1.18 and am at 2,955 and counting on steam.
  9. It figures, the thing seems to have repaired itself. I verified files and nothing wanted to work, then got the latest update and now parts are attaching properly. Thanks for the suggestions all.
  10. I have the angle snap on. It is not all items that will not attach properly, but just some. Like when attaching engines to a 1 x 4 adaptor 3 will attach properly but 1 will not. Or 2 will attach and 2 will not. I guess at it and get it as close as I can but it is still misaligned which causes poor performance and high drag. Also, some items will not go into the cargo bay properly, like ore tanks. They are not seen as being in the cargo bay and cause high drag as well as being even more fragile than normal.
  11. Welp, it finally happened. Something has gone wrong in the SPH and parts sometimes do not snap to and align properly. I have been trying to align them by hand with less than stellar results. The craft do not fly nearly as well as older craft built before this bug appeared. Also, the new craft can not take off from the runway as they turn too hard immediately upon spawning to use it. Again, older craft are still mostly ok. Can this career be saved?
  12. Staying at 6 crew? This one could orbit the mun and return and could carry some cargo too. It just takes some patience getting it up there.
  13. You should be able to get it running faster with little effort. The first overclock I did on mine got it to 4.3 with a little less voltage and heat with a $20 air cooler. Later I got it to 4.8 and the performance gain was very noticeable.
  14. Airhead here who does not think water and electricity mix well. The problem with air cooling is the cases used these days. They are optimized for silence, and what is the cheapest way to keep them quiet? Restrict the air flow. AIOs place the radiators and their heat in the exhaust so the case stays cool inside. The heat from air coolers is trapped in the case and it turns into an oven. Get an open case that enables good air flow and air coolers do much better. In fact if the exhaust fan is removed and then the back of the case is cut out so the air cooler fans (which are by far the most powerful fans in the case) become the exhaust fans, then air cooling will surprise many. Back in the AMD FX days I ran 5ghz CPUs at 1.5-1.55V 24/7 for years. I bought a Silverstone HE01 cooler in 2013 and it went with one when I sold it in 2017. Still worked fine. In 2014 I bought a Thermalight Silver Arrow. Still using it today on the rig I'm using now. The worst "problem" is that a paper sticker fell off one of the fans. This current system only runs at 1.35V and never gets over 60C. OTOH I had an AIO start leaking within weeks of installing it and it ran hotter than the air coolers anyway.
  15. I remember one capsule that landed in rough seas and flooded after the astronauts got out. It was then too heavy for the helicopter to lift it and when its wheels were in the water they cut it loose. Don't remember if it was Apollo or Gemini.
  16. Yes, the ascension profile makes a big difference. I learned more about SSTO design from VAOS than anyone else.
  17. [snip] As for performance of KSP2, I have 2 other Unity based games and they both run much better than KSP does. They are both open world games with lots going on including building and vehicles that can be modified. Hopefully KSP2 will run better too, if they are indeed starting from scratch. AMD 3800x @ 4.375ghz, AMD 6750xt, 32gb DDR4 ram @ 3600mhz. This should be good enough.
  18. You trust intel? That sounds like a personal problem to me. Millions in fines should be a clue.
  19. Cool! Have you tried sticking a Dart engine on it?
  20. I have only recently made it to Bop and am still setting up a base there, so know very little about the other moons. The reasons for best/worse are interesting.
  21. It is not mentioned in any of the articles i looked at yesterday, but intel engineers that were helping devs installed a yes/no switch in their software. Yes it is intel and gets all the optimizations or no it doesn't get much. Savvy AMD users used a small bit of code to spoof that switch and got noticeably better performance in our FXs. Many many games have that switch, but they are old now and I no longer play them. Then there is that intel scandal that was discovered in November 2017........ It is all about trust and intel has none.
  22. "They'll never sabotage AMD" Except they have. Intel has paid millions is fines and $1.25 Billion directly to AMD. This is why I buy only AMD products.
  23. Ah, now on to the next series of questions. For the Mun I use Rapiers to slow down and then land with NERVs. For takeoff everywhere I use Rapiers and in vacuum NERVs too. The vectored thrust is vital. For Minmus NERVs are good enough because of the low gravity. Now you have found the hard part about doing spaceplanes. Going up isn't hard, but getting back down is. They have to be balanced like an airplane under all conditions. Full and empty fuel tanks and full and empty cargo bays. This one is a rover carrier after it dropped the rover off at a base on Bop. Without that weight it went unstable and decided to fly backwards. So......I tried to land it like a rocket and almost succeeded, but it laid over on its side right at the end and knocked a wing off. I built my first MK3 in KSP ver. 1.11. I'm still learning and the designs are evolving. IMO rockets are better for heavy loads and spaceplanes are better for everything else.
  24. Been experimenting with this drag thing and it is really weird. Some things will not attach correctly in the cargo bay and some will. Batteries, structural, cargo containers, and C&C stuff works fine. Fuel tanks do not. I built an ore carrier and it could not go supersonic because the ore tanks caused so much drag. Here are 2 screenies, one with ore tanks and one without. I accidentally found a way to get tanks into the cargo bay without causing drag. Just dump them in any way they will fit. They look ugly just sitting there randomly but do not cause drag.
  25. How many Rapiers does that thing have now? My formula is 8 Rapiers and 5 NERVS and this works up to 242 tons, although that heaviest one does struggle to get supersonic. The lightest ones fly almost like MK1s. It could be some parts have become misaligned and are creating drag, or an engine is now occluded and is not giving any thrust. Using a spaceplane to recover stuff works fine. I have an ore carrier that carries up to 3000 units of ore back to Kerbin. Hauling cargo out is another story tho. Build a base on Minmus to refuel and the whole system opens up for exploration. My furthest base is on Bop. I use rockets to get the mobile science lab and the fuel trucks out there and spaceplanes for everything else. You will need those Rapiers for landing and takeoff on the Mun. It has real gravity. You will be surprised at how much fuel you will need there.
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