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Apollo 13

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  1. I keep getting a problem in which kopernicus doesn't load in the planets. I checked the logs and is "NullReferenceException: Object reference not set to an instance of an object" seems to be popping up every time a planets tries to load. Update: did some more digging and found this error [LOG 19:16:45]: [Kopernicus]: Configuration.Loader: Failed to load Body: KcalbelohSystem/Ahtpan: Missing non-optional field: ParallaxOptimized.Subdivide.subdivisionRadius
  2. It would be cool if you added the wormhole from the singularity. It looks cool but I don't know coding so I don't know if that would be to difficult.
  3. This is such a cool mod! Although I do get a weird audio bug, when I zoom close to a craft the mechanical noise from wheels and the scanner arms only come from the left headphone but when I zoom out it moves to the right. Is it just me?
  4. This is one of the coolest planet packs I have ever seen. Even if its an alpha its stunning, keep it up.
  5. I did try to edit the config file to add the wind turbines in the planet side mod But it only ruined it all together since it seems the power generation with the turbines are very different to the reactors in Near Future mods. I could send the config file but I should probably ask the author first.
  6. Is there a way to add other electric charge producers if they don't show up in the UI
  7. I GOT RICK ROLLED HERE WHY!!! ksp out of all places
  8. Is it possible to add the shaders from Singularity and add it to wormholes?
  9. Hey no problem you're doing way more than I ever could. Your planet pack is the best one I've played yet. keep up the amazing work
  10. Oh, it works!!! Thanks for the help, and your doing great stuff for reviving Kopernicus extensions.
  11. For some reason when I get near a wormhole and reach periapsis, it speeds up my ship and throws it away instead of warping. is this a normal bug?
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