-
Posts
261 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Galileo chiu
-
-
Is there Realism Overhaul support
-
quick question: will the ReDirect mod be updated to 1.12?
-
is there a RO patch for this?
-
-
Someone should make a part extension of this mod with unbuilt/fictional shuttles
-
Just now, Cheesecake said:
I found only a few pics and I think that can be kitbashed with available parts.
Was there a NASA-proposal or what ist FAMK? Do you have links?FAMK stands for For All ManKind, a Apple TV alt history show
-
will there be a RO patch?
-
3 hours ago, Invaderchaos said:
what is that?
-
what part mods can I add to fill out the tech nodes?
-
5 hours ago, Tangle said:
I believe these exist in Restock+, which if I don't miss my guess this mod is intended as something of a supplement to.
they are not in Restock+, it's on Near Future Tech
-
-
-
-
I'll wait for a stable release or when most of the bugs are worked out and the only things left are just content updates or small bug patches for the newer parts
-
11 minutes ago, Clamp-o-Tron said:
Hmmm... while it is interesting, there's a reason Gemini evolutions use small thrusters instead of a higher-Isp AJ-10:
You need a rear docking port. Up in the front, that's parachutes and RCS, not exactly a good place to put a crew tunnel.
I think that one has side parachutes
-
7 minutes ago, OrbitalManeuvers said:
Couple questions:
1. In light of the J2/J2X discussion, what is the "Sarnus-HE2JX-447 Dnoces-X" aiming for?
2. Is anyone using the CoM offset feature of the Apollo CM? Idk how well KSP allows something like this to work, but are you guys messing with your EDL trajectory using this? If so, when?
1: it's the J2X
2: Yes, it's used during reentry to gain a bit of lift/drag
-
21 minutes ago, Taaaa said:
This is why I asked here...
There is no H-IIAB mod at good texture in KSP so far.
yeah someone needs to make one, and I'm not that someone, I don't know how to mod.
-
20 minutes ago, Cheesecake said:
In Fuji-thread is a kitbash from @Zorg explained at page 1/2.
Contares is way too out of date on the texture front
-
remake anyone?
-
29 minutes ago, Beccab said:
The Integrated Program Plan (1969)
Manned martian landing, part one
The IPP, and in particular Grenning's Maximum Program which this recreation follows, was a grandiose plan laid out by NASA as a follow up to Apollo spanning over 14 years; it includes, but isn't limited to, earth-to-orbit shuttles, nuclear shuttles, space bases with a crew of 50 people, permanent lunar outposts, 41 INT-21 launches and finally with humanity setting foot on mars as early as 1982 on which this post focuses on.
This post focuses on the buildup to the mission, which sees involved two mars transfer vehicles, an earth-to-orbit shuttle, six nuclear shuttles and various INT-21 and space tugs (plus fuel depots and the space base) and covers everything up until TMI. The next post instead will cover the various phases between TMI and landing and the return to Earth
The first launch is the one of the Shuttle, for which I chose the Starclipper since at the time it was the prevalent design apparently (like the one below) and appears in most official IPP artworks. However, if congress really proceeded with the funding requested for these plans NASA probably would have gone with one of the many fully reusable shuttle designs that were being made, for obvious reasons.
The Earth-to-orbit Shuttle now approact to the space base. It is a very large space station with a permanent crew between 50 and 100, constructed in three INT-21 launches during the late 70s with S-II sized modules plus various shuttles and includes a workshop to repair satellites, both space-facing and earth-facing instruments and artificial gravity. It is based on Robert Gilruth's "millionth pound" space station design of 1968 shown below
Here is a showcase of the artificial gravity, since I have no idea how to embed a gif or mp4
https://i.imgur.com/X9ViDGV.mp4
Docking:Now it's time for the launch of the Planetary Mission Module and the Mars Excursion Module combined on an uprated INT-21, as well as the various probes used in the mission. The launch also reaches the space base for checkouts and crew transfer from the Starclipper shuttle
and Space Tug-assisted docking next to the Starclipper of both this spacecraft and an identical one launched soon after
Time for the Reusable Nuclear Shuttle!
Of the various designs that were studied by Rockwell I went for the hybrid configuration with the tank launched upside down and the NERVA launched on the Shuttle separately, partially because that seems to be the configuration that appears most frequently on IPP drawings from the 70s
Due to weight constrains, the RNS is launched with tanks only half filled; not even the power of an INT-21 could lift it to orbit otherwise. Because of this, its next step is making a tug-assisted docking at one of the many fuel depots in LEO; for this I took a Douglas concept that is a little older and updated it to be more realistic with radiators, solar panels and coolant. This one also features what was supposed to be the main role of the Shuttle at the time, which is to transport fuel to orbital stations and hydrolox space tugs.
The second part, instead, shows the NERVA engine that was carried to orbit on a Shuttle being mated to its tank to complete the RNS assembly
It's time for the final assembly: the interplanetary spacecrafts undocks from the space base together with a space tug and meets with three RNS each; two of those were launched specifically for this mission, while the other 4 were already in orbit for transportation to lunar orbit and to the GEO space station.
Now that that the twin spacecrafts have been assembled and the final checkouts completed, the clock has started: the two lateral NERVA engines ignite at the same time, launching 12 brave people on a trans-martian injection, and...
Well, you'll see next week!can we have the Shuttle/StarClipper on KerbalX?
-
Progress update?
-
2 minutes ago, Jcking said:
S-II had enough inertia that the ullage motors weren't required.
they already designed the damned stage, might as well keep it as is if it works
-
12 minutes ago, pTrevTrevs said:
I thought ullage motors on the S-II were completely done away with from Apollo 15 onwards.
why would they be done away with?
-
does it work well with BDB?
[1.8.x] reDIRECT | Stockalike Orion, SLS, & Shuttle-Derived Launchers | (Fixes!) | v0.10.1
in KSP1 Mod Releases
Posted
YAY