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minerbat

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About minerbat

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  1. so when you put custom flags in the flags folder, you have to restart the game to get them to load. but i heared someone saying in a youtube video there is a way to refresh in the game? i dont remember what video that was and im not sure if it is true. is it and how?
  2. i wish i knew how to do this, then i would apply, but i don't
  3. this is for another future video if you want to see it fly. but no promises because sometimes i prepare video's but don't end up making a video about it!
  4. it was hard to find a source good image. i used this one: https://www.google.com/imgres?imgurl=https%3A%2F%2Fpreview.redd.it%2Fti7ksibju7w41.png%3Fwidth%3D1200%26format%3Dpng%26auto%3Dwebp%26s%3Def51c80845b69d14ff3b46e7210ae6e23a21a31f&imgrefurl=https%3A%2F%2Fwww.reddit.com%2Fr%2FSpaceXLounge%2Fcomments%2Fgbqdwg%2Fretractable_nozzle_extensions_for_raptor%2F&tbnid=dIRUX9AQTOW9LM&vet=12ahUKEwinl9Cp_P3wAhWhybsIHRdpCZEQMygVegUIARDRAQ..i&docid=EH97Sj_HkQLE8M&w=1200&h=675&q=spacex merlin vacuum&client=firefox-b-d&ved=2ahUKEwinl9Cp_P3wAhWhybsIHRdpCZEQMygVegUIA
  5. are the stats it displays in the VAB based on maximum possible boost, or on when no engineer is present? if it is the last one, how do i calculate the final outcome with an engineer?
  6. SpaceX should totally use this on starship lol...
  7. so then why do i get asteroids when the tracking station says i have a class h or g?
  8. @Mythosyes so i thought. but h and g class objects should be comets right?
  9. i tracked a class h object in the tracking station (there should really be a way to filter on object class) and i send a craft to it using alt-f12 to experiment with it for a possible future mission to a comet. but it didn't have any tail, even though it was around kerbins orbit and when i use alt-f12 to bring it lower than moho it still didnt get one. if i send a drill, it shows the option "start asteroid harvester" and doesnt say anything about comet harvester. i tried a g class one i found but same problem. i dont know if this is a bug or if i am doing something wrong, but i assume its the
  10. so the ISRU is supposed to be better with more engineers and on higher levels of them. but how exactly? are the stats on the equipment like drill and converter with or without engineers? what stats get improved by how much? does the converter change the proportion of required ore and charge or does it really only speed it up? and what is the max number of level 5 engineers before there is no more improvement possible?
  11. stock craft, not stock because i did use KER during the mission. only if you use it before the mission, but not during the mission it is stock
  12. why is my minmus mission considered modded? i only used KER and it says that counts as "stock craft"
  13. the real question is: will the buildings be destroyable and have a toilet inside
  14. cool, but the kerbal statue should have this face...
  15. and so? why can long battles not be fun when timewarp is a thing? it would make things interesting because when there is a battle at a place far away, you cant easily send new ships there fast, so you have to do with what is already there and plan way ahead by making sure you have ships in strategic locations long before a battle. and trying to be at least somewhat fast is a cool engineering and orbit challenge (a ship that flies on a jool transfer orbet, but encounters duna instead will be there faster than a ship that is on a classic transfer to duna). and kerbals dont care, because in my im
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