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oasiac

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    Bottle Rocketeer
  1. The lag is mostly to do with the rocket assembly limits. Having to place up to 4 independent rigid-bodies to make a single seamless cylindrical fuselage is not very efficient. I think it should be a pretty high priority for Squad to optimize the craft assembly model to coalesce parts when necessary. Not only will this cut down on lag it will also reduce the chance of physics updates causing you ship to explode unexpectedly. It will also get rid of the wobbly effect except maybe for decouple parts.
  2. Give the demo a go, then you can see how it fairs.
  3. Awake according to Unity documentation. Awake is used to initialize any variables or game state before the game starts. Awake is called only once during the lifetime of the script instance. Awake is called after all objects are initialized so you can safely speak to other objects or query them using eg. GameObject.FindWithTag. Each GameObject\'s Awake is called in a random order between objects. Because of this, you should use Awake to set up references between scripts, and use Start to pass any information back and forth. Awake is always called before any Start functions. This allows you to order initialization of scripts. Awake can not act as a coroutine.
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