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291 ExcellentAbout Stamp20
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Perfectly Generic Forum User
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Skype
Stamp20#7418 (Discord, not Skype)
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Location
Minmus
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Interests
ksp, obviously
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804 profile views
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hi @SpaceX_Boi
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-insert funny way of saying no here- @Spaceman.Spiff
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Nope. @JB182
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Just recently hit 1,000 hours after playing since 2018.
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Can someone link me to the outer planets mod?
Stamp20 replied to king of nowhere's topic in Add-on Discussions
Instead of using the forum search, use Google. -
Dacott Kerman was recently sent to Duna to test drive the new rover, named "Stupidity". He wasn't given proper training before leaving, so he flipped the rover on the first turn. Isawise Kerman - Incorrectly timed landing burn.
- 170 replies
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- anime
- kill kerbals
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(and 2 more)
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Stamp20 changed their profile photo
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Building outside the VAB?
Stamp20 replied to WarpPrime's question in Gameplay Questions and Tutorials
Hangar Extender gives you more space to work with in the VAB. -
You can go into the persistent.sfs file for your save and copy/paste your kerbals to a different spot on the list. Open it with a text editor like Notepad and scroll until you find the category named ROSTER. From there, find the kerbal you want to move, highlight everything between the word KERBAL where its definition starts down to where the next kerbal starts, copy and delete it, then make a new line after the kerbal you want it below, then paste. To avoid messing things up, it's best to make two named quicksaves, one which you edit and then load, and the other as a backup.
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EVA Construction Question/Help
Stamp20 replied to n3tjm's question in Gameplay Questions and Tutorials
A kerbal's inventory can only hold two items at once. If you want to put the other thrusters into their inventory, you have to remove something. When building on EVA, the inventory range is large enough that unless you're going between two undocked vessels, you don't need to carry stuff in a kerbal's inventory. -
I launched a colony mission to Gateway.
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I think this bug is caused by a new addition in Physics.cfg. "partRBMassMin = 0.03 // Minimum mass that a parts RigidBody can have - If this is too small then PhysX will not behave when it is dropped as a vessel, this is the default if minimumRBMass is not defined in the part cfg."
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I fixed a rover on the surface of Armstrong for a contract. I also explored Hydrus and its moon.
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At what level do engineers get the ability to EVA construct?
Stamp20 replied to larsonco's question in Gameplay Questions and Tutorials
Engineers should be able to build at any level, press I or click the storage container button in the top right to open construction mode. -
I'm using Beyond Home with a custom config based on SciFi Visual Enhancements to add the colored glow to the atmosphere since Scatterer is too laggy for me.
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I messed around with the new 1.11 update.