Jump to content

Stamp20

Members
  • Posts

    210
  • Joined

  • Last visited

Reputation

391 Excellent

2 Followers

Contact Methods

  • Skype
    Stamp20#7418 (Discord, not Skype)

Profile Information

  • About me
    Professional Lurker
  • Location
    Minmus
  • Interests
    Games

Recent Profile Visitors

1,468 profile views
  1. The mod KSP Part Volumes allows all parts to be placed in containers and be moved in EVA construction:
  2. Do you have a quicksave from your last mission before you pressed the button? You might have to redo some of your progress but the facilities will be back to how they were.
  3. I replaced the music with Stellaris music using Soundtrack Editor.
  4. You can edit the input and output items and rates by editing the profile. In GameData\KerbalismConfig\Profiles you can edit the Default.cfg profile or create a new one, then edit the values for how much it produces and consumes. For example, water electrolysis looks like this: Process { name = water electrolysis title = #KERBALISM_Process_WaterElectrolysis modifier = _WaterElectrolysis input = [email protected] input = [email protected] output = [email protected] output = [email protected] dump_valve = Hydrogen,Oxygen } I haven't tested it, but you should be able to double the input and output values to make it work twice as fast.
  5. The cfg for Eve's rings are still in the files but saved as a txt file instead of a cfg. Go to GameData\AlternisKerbolRekerjiggered\ModCompatibility\EVE_Clouds and save KopernicusPatch.txt as KopernicusPatch.cfg and the rings will show up in-game.
  6. I'm not sure about crush depths since I don't play with pressure limits on, but for maps of ocean depth you can use the SCANsat mod to create an altitude map including ocean depth using a satellite.
  7. The GPU is probably the limiting factor, it's not well suited for gaming. The CPU and RAM should be fine, but if you want to run KSP (or any game), you need a good GPU.
  8. https://forum.kerbalspaceprogram.com/index.php?/topic/206198-112x-tutorial-fixes/
  9. Check your GameData folder for SquadExpansion. If it isn't there, verify integrity of game files.
  10. The rules only say there has to be a Kerbal present, not that it has to be the same one every time.
  11. Try verifying game files if you're on Steam. That should replace any missing parts. If that doesn't work, uninstall the game and delete everything from the Kerbal Space Program folder in your Steam library (C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program unless your library is on a different drive), then reinstall.
  12. I don't see any problems. On all 3 launches you were going around 81m/s at 300m, so there is no difference. Your TWR is the same in all of the launches, it's visible in the Kerbal Engineer window right of the altimeter. The only thing that could be making it different is lag during the first launch making it slower.
  13. The config files for kerbals lists the crash tolerance as 50, which I'm guessing means 50 m/s.
  14. I've had this same issue and it's really been bothering me. The worst part is that the glitch is really inconsistent, it's a mod issue as it doesn't happen in my 100% stock install but in most of my old screenshots the glitch doesn't happen. Stock vs modded install: Mod list: Some older screenshots showing how inconsistent it is:
  15. You should try Beyond Home, plenty of variety and full Kerbalism support.
×
×
  • Create New...