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Kuiper_Belt

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  • About me
    Certified Not a Rocket Scientist
  • Location
    Launch Complex 39
  • Interests
    Likes long walks on the beaches of Cape Canaveral.

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  1. The breaking ground components can be a real life saver but you’ve gotta play ball with them so to speak. They’re very jumpy so you’ve gotta turn down the traverse rate all the way down to 1 or 2 and be very patient as they move. No physics warp! No physics warp. no physics warp . . . It’s a pain but that’s what the arm needs. Also I use mechjeb kill rotation I think that behaves better than SAS when trying to hold an orbiter either on its own or attached to a station still. I’ve had this too in the past. I remember sending a picture to Lemon at some point with some MS paint around the SGANT on the Z1. I do not remember what I did to mitigate that (or if I just side stepped it) but the only thing I could recommend you do is minimize the amount of time you reload your craft. Maybe try autostrutting every part in the craft as well. Hope this was helpful. Can’t wait to see STS-9!
  2. What I did was replace only the LC-39 files and kept the KSC terrain. I forget the actual file name for the KSC terrain but avoid replacing that. You do need to add the files that go along the line of Cape_bits or something like that to make the new pads work correctly. Not too difficult just requires a bit of file moving. In regards to the alternate history configuration, I think the pads are to compliment that as the water tower is gone and there are more fuel spheres than usual but at the end of the day it still looks good! Lastly I’d like to say thank you for posting your missions! I’ve been very busy as of late and I seldom find time to play KSP. I’m really happy to find this thread still healthy thanks to these wonderful missions! Sorry for the lack of activity on my part hopefully I’ll be able to post some missions in the next couple of weeks, but time will tell…
  3. Well some mods have their developmental versions on GitHub before anywhere else, chiefly Bluedog design bureau. Sometimes there will be a new part for a mod up on GitHub before it’s talked about on the forum or in a main release so sometimes when I’ve got some time on my hands I’ll go through and quickly check to see if any new changes have been uploaded to a given GitHub page. I hope this made sense!
  4. Thank You For Flying With NASA Shuttle-Cassini should work! This was only a test so now I've got plan the assist chain needed for this! Bonus! Been playing with a new Katniss pad: I may or may not be stalking the github, so this is probably work in progress but I quite like it! Perhaps I'll play around with more stuff from the github. There is a terrain cutout that has LC-39C (not the tiny one inside of 39B but the real LC-39C)!!!!
  5. You knocked it out of the park with this one! I loved every bit of it! Can’t wait to see what’s next!
  6. After reading your advice surrounding my computer with various candles to please the voodoo kerbal visual modding gods, watching scatterer inexplicably change the color of my atmosphere to green and inputting the reccomended settings, I would say it was a resounding success! I'd point specifically to the detail of the SAWs on Atlantis' wing and fuselage. Thank you everyone for your help. These shots always had the lower res shadows so I often tried to avoid them despite being so epic but now I can go wild with them. I am sitting at my desk with a goofy smile plastered across my face because of how spectacular this looks !!! I cannot thank you guys enough!
  7. That is a normal KSP flag decal part thingy. A while ago squad added these. Lemon Cup actually had the idea to use them like that and it works really well! I should also note there are some conformal decals as well on the PMAs to add closer, more contained wiring but the more free wires are the default ksp flag parts. Those flags are quite useful. We plan on using them to make Zarya’s partially folded solar arrays.
  8. Thank you very much! I use a modified version of Katniss Cape Canaveral for KSRSS Reborn. As for the planet overalI am using KSRSS Reborn with the 64K planet textures.
  9. Expedition 13 EVA-2 - August 3rd, 2006 - What's That?! Occupying one of the harshest enviornment known to man, the International Space Station is subject to wear and tear as well as serving as a wonderful testbed for experimenting in said harsh enviornment. The now fully staffed Expedition 13 crew now can expriment faster than they did a man down, but as always the station needs to be serviced requiring regular space walks. Expedition 13's second and final EVA would see a healthy mix of both repair and scientific exprimintation. Beginning on August 3rd at 14:04 UTC, Astronauts Jeffery Williams of NASA and Thomas Reiter of ESA stepped outsuide the Quest Airlock with a plethora of objectives including but not limited to: Retrival of a ball stack on PMA-1 for inspection Installation of MISSE's (Materials International Space Station Experiment) 3 and 4 Installation of the Floating Potential Measurement Unit Repair of a Thermal Rotary Joint on the S1 Truss Segment And Inspection and Documention of a scratch on the Quest Airlock EVA-2 of Expedition 13 ended at 19:58 UTC, wrapping up the 5 hour 54 minute EVA as well as the final EVA for Expedition 13. With buisness outside the Station in order, the crew of Expedition 13 could now return to their normal duties as well as prepare for the arrival of Space Shuttle Atlantis. STS-115 Featuring the P3/P4 Truss Segment Coming Soon! P.S. As the ISS gets bigger and I want to show more of it off in one picture I have began to notice a problem with shadow sharpness as I zoom out. The shadows lose a lot of detail, An Example: *Note the right truss segment (P1) and the nice shadow cast by the radiator and antenna * *Now the shadow is blurry and soft in regards to the radiator based shadow and the antenna shadow is now a blob* I want to see more of the station while not losing the crisp sharp shadows. Is there a setting or mod that can fix this (is this even a bug or an intended behavior?) or increase the distance at which these shadows are cast? I am aware that I could increase my FOV and zoom in to get more of the station but I personally perfer the low FOV shots more, they look more organic. Any guidance as to what I should do or who I should ask would be appreciated!
  10. These Parts are Fantastic! I've been on a bit of a delta blue craze! Then some classic Orange SOFI: Magnificent work!
  11. We were robbed of the Blue SOFI reality And Some Blue Delta IV for good measure:
  12. What a serendipitous surprise! Was just checking out the thread earlier today wondering if it had died and it seems that my question has been answered! Can’t wait to see the following updates!
  13. Here we go again! Had the steam up on the other monitor and they just scrubbed, then got up and got something to eat. Better Safe than sorry! After 11 or so years whats a couple more days ! In addition to SLS in the near future I'll be posting the Skylab Power Module delivery in my Skylab mini series. And Eventually I want to do a mission launching a Shuttle-Centaur mission, I'm thining an alternat history where Cassini launched on a shuttle so I can play with the Shuttle Payload Delivery Systems.
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