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Everything posted by MashAndBangers
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[1.9.X] Special Delivery - Stockalike Cygnus [1.1][20/05/2020]
MashAndBangers replied to Beale's topic in KSP1 Mod Releases
Tantares now has NK-33, comrades! Build Early Antares rocket: -
Zorg's Screenshots and Customised Visual Set Up
MashAndBangers replied to Zorg's topic in KSP Fan Works
already figured it out. Benjee isn't using .dds for his textures in Habtech 2, and I guess squad changed something in 1.9 that handles AA for textures and normals so that it only works for .dds textures. Benjee said he'll update the textures in a later update, so gotta wait till next year. ha ha ha not sure if joke. -
What flavor is the N1? I'm hoping hickory smoke.
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"We fixed the fix that fixed the fix when fixing the fix that fixed that other fix that fixed the bug that's actually a feature." ~developers "please revert to the latest update by updating the revision that reverts the update to the revision"
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1. CKAN Issues belong in the CKAN thread. 2. Well has stated he would prefer this mod stay off of CKAN because 3. CKAN tends to introduce bugs that manual installation would avoid.
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I tried looking a few pages back, but couldn't find this issue: @benjee10 I think (No one has given me confirmation yet here) you'll need to convert the textures and normal maps to .dds. Ever since I started using 1.9.1, I've noticed anti-aliasing issues with your parts. First image is in 1.8.1. This looks normal, no jagged edges in the white lines. Second image is in 1.9.1... or 1.10, I tested on all versions and both 1.9.1 and 1.10 show this anti-aliasing issue. Notice the jaggedness of those white lines. This also affects the solar panels terribly.
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This could be posted in Unmodded, but I only noticed it with Habtech 2 installed. Back in 1.8.1, everything was fine. Then I installed a 1.9.1 install and took a look, and the anti aliasing didn't seem to work on some parts. I decided to load some parts into 1.10 to see if the problem was still there, and it is. Here's 1.8.1 with all settings the same: And here's 1.10 all settings the same: The lines on the inside are very jagged in the 1.10 screenshot. Could this be because Benjee doesn't use .dds textures?
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Zorg's Screenshots and Customised Visual Set Up
MashAndBangers replied to Zorg's topic in KSP Fan Works
Hey Zorg, is the anti aliasing in 1.9.1 screwed up for you as well? It just does not look as crisp on some parts as it did in 1.8.1. The Solar panels from Benjee's ISS mod look awful. I haven't modified the TUFX AA settings from your settings either, and both my 1.8.1 and 1.9.1 installs have the same setting for AA: 8x -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
MashAndBangers replied to Nertea's topic in KSP1 Mod Releases
Use multiple installs of KSP. Never update your main install of KSP, just download the new version and test it out with mods until things seem stable, then copy save folder over. -
Green is good and all, but you all are missing the true rocket pattern:
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Never heard of this Voskhod. Two or 3 people in a Vostock pod? Bah, unbelievable. And an inflatable airlock? Can't be done. Don't come in here with made up craft. This post brought to you by heavy sarcasm. Welcome to page 767!
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Soviet Green is always canon in Tantares!
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Hmm, okay. That means the part set we have to make a Blok G will need resizing as well. Can't remember if Blok G was on your list or not. Oy the list, it never ends! Edit that some people might see: We do have this album from Raidernick of his N1 rocket: https://imgur.com/a/cKWik81 Gives us the dimensions we're looking for at least, maybe some color scheme ideas. (Soviet Green is a must of course)
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Question for anyone in the know: Should the Blok G of the whole N1-L3 be 1.875 meters in diameter, or should it be 2.5m? If anyone has images of the Blok G, please share!
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This stove top has 30 spots for cooking!
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