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Posts posted by MashAndBangers
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Screenshot tax:
At least I landed in Florida and not Cuba this time!
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1 hour ago, foy said:
Hello, I downloaded ksrss reborn and everything works fine but one problem is the visuals arent as good as i hoped it to be. I believe it is a scatter config issue because only the eve clouds show up but scatter oceans, sun flare, etc wont work. Any help?
Edit: I can send pictures of the issue if needed.
Go ahead and post some pics of what you're seeing.
But some important questions:
Did you download KSRSS Reborn from Git Lab? If so, did you make sure it was on the Reborn branch?
What version of Scatterer are you on? Since you're a new member, I'd assume the latest which should be correct, but if you have the version number that could help.
And of course you should be using a recent version of Kopernicus to even get the planets, so don't think that's an issue.
Are you putting everything into the GameData folder in the Kerbal Space Program folder on your computer?
Oh, and are you using CKAN to install everything/some things? A CKAN user will have to assist you with that.
That should be all the questions for now.
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1 hour ago, Dragon, ten od spejsiksa said:
Hey man, I'm just wondering if KSRSS 0.7 is going to be compatible with volumetric clouds?
Welcome to the forum! We ask you to try and read through the posts on the last couple of pages of any thread you want to ask a question in. (ctrl + F to bring up the find tool in your browser to search through the page for the terms you're looking for)
As BallisticFox has stated, "Please be patient though, like Adiri said I'm going through quite a bit right now and funny space man game is not the number one priority atm. "
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So Benjee, am I to assume when you get to updating SOCK, the shuttle size will be increasing? Cause the engines from Artemis are bigger now.
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On 11/29/2022 at 12:11 PM, 610yesnolovely said:
- Download reborn branch zip https://gitlab.com/ksrss/KSRSS/-/archive/reborn/KSRSS-reborn.zip
- Install all the dependencies (I use CKAN) listed here https://gitlab.com/ksrss/KSRSS/-/blob/reborn/README.md
- Install Parallax 2.0 - and Parallax Stock Textures, Parallax Stock Scatter Textures (again I used CKAN)
- Delete "GameData/Parallax_StockTextures/_Configs"
- Delete "GameData/Parallax_StockTextures/_Scatters/Configs"
Above should be correct, but it requires a bit of fiddling. It works great for me, looks as good as I remember KSRSS 64K.
Just be aware, needs a decent machine to run on (I use my work machine a 32 core CPU, 64GB and a 24GB 3090ti), and even then loading will be much longer, pauses before game finishes loading (5secs) and occasional long pauses due to demand loading huge textures.
5 hours ago, Dandoesstuff said:how do i install the mod? the download link says soon
9 minutes ago, forge__gamer said:When can we get the link to download it?
The first quote has the instructions.
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20 hours ago, MashAndBangers said:
I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.:
KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ
False Alarm. Spacedock version is older than Github version
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I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.:
KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ
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3 hours ago, CobaltWolf said:
the impending KSP2 early access.
Fixed that for you.
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4 hours ago, Beale said:
Do you know what this means?
I sense a cover up!
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On 8/21/2022 at 9:04 PM, Kuiper_Belt said:
! When I saw this I knew when I got to the computer I'd go and fix it as well as a couple other things. I had also missed the JEM robotic arm, DEXTRE (I do not have a clue on how I am going to make it by the way) (also novuh I think what you are talking about is the Mobile Base System and that's a kitbashed part by Lemon_Cup so not really available to the world) Prichal the European Robotic Arm an SGANT antenna, the International Docking Adapters and lastly the Alpha Magnetic Spectrometer.
Dextre is still missing because I've got to sit down and actually make it but apart from that I'd say I got nearly all of it! Still some detailing here and there, so the saga never really stops
How is your frame rate? I remember the last time I made an ISS, my FPS would dip pretty noticeably around the station. Any tips to maximize Frames?
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I'm getting a strange second atmosphere with Earth starting at 35km, and then it disappears after 60km
Link to my KSP.Log for the session: https://web.tresorit.com/l/JJSVR#eyaKjtKUESgHiMLBEnD0BA
- Latest KSRSS Reborn from GitLab
- Scatterer .0837
- Kopernicus 139
- KSP 1.12.3
- EVE redux 1.11.6.1
- KSP community Fixes 1.20.0
- Harmony 2.2.1.0
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1 hour ago, Beale said:
Fool tank
Fill it with beets!
Comrade Luna 2 landing on Moon
Comrade Lunokhod looking for Luna 2:
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1 hour ago, Socowez said:
ballisticfox has the beta for KSRSS Reborn on his GitHub. The original download link was removed because KSRSS reborn was being developed, and the old KSRSS was no longer supported.
https://github.com/ballisticfox/KSRSS-Reborn/releasesAnd now KSRSS reborn is on GitLab: https://gitlab.com/ksrss/KSRSS/-/tree/reborn
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She flies with grace and beauty!
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11 minutes ago, Beale said:
No special engine for this. But, if you have Tantares SP, the Venera engine (I think it is called Opal?) is very close.
Hmm.. is that the heat shield? I wonder what's under the heat shield...
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18 hours ago, OrbitalManeuvers said:
Oh sorry you mean a version IN Tantares, gotcha. I thought it was just compatible with an existing one - but you're saying the "Tantares' Octans 75-S" that it mentions is what doesn't exist?
Beale made a version of the APAS 75 for Tantares. They have existed for a long time now.
InvaderChaos recently made a version of the APAS 75 for BDB. The Apollo version exists in BDB, but the Soyuz version does not exist in any mod.
That's what I'm hearing anyway.
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43 minutes ago, Adam-Kerman said:
Breaking Ground: Affirmative
Dev Version: Pre "Less boing-boing" Commit, latest in Dev: 3x S-1D
So How share / post the log?
Copy and paste contents into a Spoiler?Use something like dropbox to share the file with us.
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7 hours ago, benjee10 said:
Take a nap
I can't wait for this feature!
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2 hours ago, AstroMods said:
The Space Station Enterprise Textures are now on the Dev branch of github
What images are you basing your Space Station Enterpise textures from?
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2 hours ago, 1124max said:
with KJR
Don't use KJR with robotic parts. We (the community) recommend using the default auto struts provided by stock. Also don't leave robotic parts autostruted, I found that out the hard way.
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We don't fly by in this house:
Before anyone gets too excited, I cheated this all into orbit to make sure it even works. Did some undocking of the ORBs to make sure they can keep cool on their own, and now I can see about getting all the parts onto various Saturn rockets. The ORBs will need Saturn V for the diameter alone...
ah, Gnome Child.
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Decided I would fool around with nuclear and the new system heat changes. While I didn't use a BDB tank, the mission got an extension...
At first, I had some boil off, something like .12 u/s. But after going out into interplanetary space... the boil off stabilized!
My thoughts during this:
"Well, we're beyond Kerbin, that's great I guess. Hey, let's try going to a planet. Ah heck, Mars will take 2 years for a good intercept. Maybe Venus? Ah, 1 year. Let's check boil off.... STABLE?! NANI?! Screw it, Venus it is!"I ended up putting 8 Hokulani PMBP-RDT radiators on it with 8 Hokulani eROSA panels. I also have RTGS on near the nuke, but will experiment with taking them off. The Great Nuclear ORB!
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Just highlighting a recent change to the Saturn S2 Interstage:
switcherDescription = Bits? switcherDescriptionPlural = Bitses?
Cobalt Pls.
Welcome to page 1078!
[1.12.x][WIP]SPOCK-Shuttle Pathfinder Orbiter Construction Kit | Stockalike Nuclear Shuttle Pathfinder From FAM | v0.2.0
in KSP1 Mod Releases
Posted
Decided to give this a try, very nice modeling!
I built a fake C5 from the ColdWarAerospace parts, however the shuttle does not like nosing up when it's jet engines are active. Was a fun experiment though! Can't wait to see further development!