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About Chequers

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    Sr. Spacecraft Engineer

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    NSW, Australia

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  1. I (and I'm sure many others who started career mode) am sure my first craft was a Mk1 Command Pod, sat on top of a RT-5 Flea SRB, with a MK16 parachute on top. Maybe a goo cannister or two on either side. And most definitely incorrectly staged, so that the parachute deployed at the same time the rocket fired. You know you've done it.
  2. Update: I downloaded and installed both DLCs, and this has rectified the issue.
  3. I believe this bug is documented here: https://bugs.kerbalspaceprogram.com/issues/27162 In a nutshell, since 1.11.1, all pilots and probe cores have access to all SAS modes, from stability assist to manoeuvre pointing. It's across all saves, and I've tried a reinstall. Has anyone else encountered and been able to fix this bug? It somewhat cheapens the career experience.
  4. Methinks the surface sample report doth protest too much...
  5. I've just noticed that all of my Kerbals in my new career save, despite only have one star of experience, have access to all the perks of a 5 star experienced Kerbal. As do all of my early-tech probe cores. Could this have been caused by the 1.11.1 update? Or is this another bug?
  6. Technically, yes - but it would be hard to figure out how much your vessel cost - and how many funds you were able to recover after the mission.
  7. Welcome and congratulations @InfernoSD on your entry into Orbit Boot Camp. I'm not sure I've seen a console player take this challenge on yet, so you could well be the first! You'd be surprised how unique each entry is - I'm confident your design hasn't been done before! Well done also on completing a rescue mission as part of your entry, you're correct in that you're the first - though there isn't an additional adornment for that at present. Impressive nonetheless! Onto the honours. Your first vessel, '6PartBoot' earns you the Kerbin Crescent, adorned with Zircon Chevron and Amber Leaves
  8. Welcome home! Let me know your review of BG - I've not gotten the expansions yet, so I'd be keen to hear your thoughts.
  9. UPDATE: With a few more entries recently, I've updated the Signature Patch to remove the white background, as the background colour of forum posts has changed. I'd recommend updating your link. --- @Popestar, thank you for providing a great name for your first entry into the Orbit Boot Camp challenge. Your rocket has a classic, timeless design - with the pointy bit at the top. That'll make the less unconventional of the OBC committee happy. Onto the honours! For your entry, 'Hot Buttered Aspirin', you successfully pass out of Orbit Boot Camp and are awarded the Kerbin Crescent.
  10. Mods that simply are visual enhancements are fine. Any mods that add parts, change gameplay, or enhance performance are not allowed. --- @Popestar - Great to see out 2020 with an exciting Boot Camp entry! Your entry certainly looks like it qualifies - would you like to name it before I add your name, vessel and adornments to the honour roll? --- @camacju - Congratulations on your entry, 'Sapphire' - it's always great to see an SSTO entry; while they often cost a bit more to create, they're great for recovering a good chunk of the funds. Bear in mind, you can recover up to 5
  11. Great ideas everyone. Thanks! I like the idea of having to really think about my designs to maximise efficiency. I think i'll take the idea onboard of not upgrading the VAB at all, to force a small number of parts. I'll see if that gets too frustrating too quickly. In line with the 'plant a flag on all the bodies', that's a good idea. But I think I'll also add that I'm only allowed to collect science from one biome per body. In my recent career, I only visited Mun, Minmus, Duna, Ike and landed a probe on Eve (with a flyby of Gilly). Most of my science actually came from about 20-30 l
  12. All of the music is top notch in KSP. But I'm a huge fan of the R&D Facility track. It's so poignant. Sometimes I crank it up in my headphones and slow-mo walk into the office. Nobody knows why. But I know... I know...
  13. Well, my break from KSP lasted about a month. I just can't quit these Kerbals. Now I've finished my first career (and by that, I mean I unlocked the tech tree and upgraded all buildings), I'd like to start a new one, with a few self-imposed challenges to freshen the experience. I already don't use quick-saves or reverts, so I'll continue to do that. But beyond setting the difficulty to reduce resources, is there anything a little more creative that I could consider? I don't use mods, so this'll have to be stock. A few thoughts: Not allowed to leave any debris in space
  14. I have a strange aversion to using any mods, in any game, regardless of how good they are. And I'm not sure why, though I'm sure it's a silly reason. I have nothing against mods themselves - or anyone using them. I just never have, nor can bring myself to do it. Whether it's a graphical overhaul in a dated game like Morrowind. Or a UI mod that makes objectively 'better' changes. Even if it changes nothing about the core gameplay, or is simply an ease-of-life addition. I have a very early memory of my brother and I having an identical LEGO model - and once completed, he added a load o
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