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Random Annoying Guy

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Everything posted by Random Annoying Guy

  1. This doesn't work well with Kopernicus - the ground is glitched in editor (skybox camera clipping issues)
  2. You can't just mark a mod as finished and keep making updates Beale
  3. How do i configure a modulepartvariants or moduleb9partswitch to switch between separate .mu models that only differ by geometry?
  4. Is a patch needed because the game would reset this to the default value in settings.cfg? Anyway, the patch doesn't work, but editing settings.cfg works flawlessly, and the exact color seems to be "0.625, 1.0, 0.625, 0.5".
  5. The thing is i doubt that this is stored in settings.cfg at all.
  6. Before 1.1, the green highlight for parts that are hovered over was less saturated. Messing with "Part Highlighter Brightness Factor" cannot replicate that shade. Can it be possible to change the color value used for highlighting parts?
  7. SPH had a darker floor and less intense shading in 1.1 Setting "pixel light count" to 0 in 1.12.3 darkens the floor to that color. Weirdly enough, there are screenshots of various 1.1 versions showing a normal SPH, this darker SPH, and even a weird extremely dark SPH. 1.2 reverted the change (except for the part list), possibly due to the upgrade to Unity 5.4.0p4 Can 1.1's lighting be ported to the current version?
  8. I'm not proposing this change to your pack, those are just plumes I made based on configs from this pack and that's why i'm posting it here. Your wet Panther's plume is broken by the way, shock10 has its modifiers out of order.
  9. RealPlume - Stock inspired jet engine plumes https://cdn.discordapp.com/attachments/224860633525518347/996827910306533448/jetenginesforwaterfall.zip RAPIER most definitely will not be working
  10. Click through blocker and Toolbar controller are codependent on each other, it might be a good idea to merge them into one mod
  11. Click through blocker and Toolbar controller are codependent on each other, it might be a good idea to merge them into one mod
  12. Custom planet KSC building ground color doesn't work (is black) (?)
  13. mod by me, yes, red and yellow and all the other colors except tan exist.
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