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new02DAY

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  1. Curveball Anders, bewing: Thanks. Just wanted to confirm that there are contracts for the Sun, since I remember seeing them in an old run, but haven't seen them in my recent play through.
  2. 5thHorseman, AHHans: My memories are fuzzy on this, too. I just started playing again after a long hiatus. I don't know if I'm misremembering the milestone as a full-on flyby contract. Thanks. I can do a Sun fly-by. I just want to know if there's an associated Worlds First contract to doing it, like the "Explore the Mun" contracts.
  3. Yeah, it's weird. They should function properly, but I think the game has trouble with vessels docking too quickly, or from a too close position. I've had this issue when loading a game just before docking and completing the docking. Not sure why the game has trouble with it though.
  4. Does anyone know the triggers (how to get the contract to show up) for Worlds First Sun fly-by and orbit? I'm currently doing a Worlds First-only contracts run, and I've cleared the Mun and Minmus, and my next one is Eve. But I want to clear the Sun contracts first, since getting to Eve would fulfill a Sun fly-by/orbit. I can reload before completing my last Minmus contract, since I know the game only gives 1 Worlds First contract at a time.
  5. Gotta point out that they're not technically identical. I think the way that the white rocket is built (bottom half rooted to the radial decoupler) is messing with vessel-vessel interaction. I think the game is picking them up as two separate rockets (after stage 1) that are being suddenly docked. I found that after stage 1 on the white test rocket, selecting the top docking port and making it the "Primary Docking Node" solves the fuel transfer issue. Edit: Removed double post.
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