Jump to content

Maurox

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Maurox

  1. I may be wrong about this, but did you actually fix the ground sliding problem with the adjustable legs/base frames? With KER, every single wheel and landing leg set give me that 0.000-something degrees/second rotation - brakes, ground tether, even the static anchors, doesn't matter. Nothing actually fixes the problem Except for your base frame. The numbers jitter a bit at the beginning... and then they stop. As in, actually stop. Now, pardon me, as I know next to nothing about coding, but from skimming over your source, you seem to be defining and referencing a value for static and dynamic friction in the AdjustableLeg module - could that be the solution? And if so, any chance of getting something like a universal friction module that could be applied to other base stabilizers and landing legs, like Planetary Surface Structures, Benjee's PES and such? Because I tried applying wheel module with friction modifier to PSS, but they are still sliding ever so slightly.
  2. While you wait for the official release of UrsaMi, here's my version of the fixed .cfg. The ScaleCurve in SunFlare and SunSpikes I've found somewhere else on this forum and I also tweaked the IntensityCurve of the flare, as well as the sizes and amount of ghosts 2 and 3 to fit my personal preference, so it's not the same as the original, but it should be pretty close. Cheers
  3. 1. Would posting my modlist or log help? 2. What I mean is that near the end, the animation looks like the whole panel is being swung around, and it feels like it should either clip through the box/doors or just break altogether due to mass being thrown around. Thought It would be possible to make it first rotate to proper orientation, and only then fold, but if you say it can't be done...
  4. LTL, FTP here Is it just me, or are the normal maps on some of the solar panels borked? I don't have any screenshots ATM, but I am pretty sure on some of the panels, the light-shadow maps aren't properly mirrored - anyone else noticed that? EDIT: I was just checking your screenshots and Copernicus and Nautilus are the two main offenders IIRC - specifically, the problem is with the strut/main axis going out from the connection point. Next time I will be in the game I will provide SS if necessary, sorry for being a little vague. EDIT2: Here is the screenshot of what I was talking about Copernicus was fine after all, it was only the Nautilus which had the problem. However, something else I've noticed is that KS-AR 1x3 acts a little strange when you retract it - if it is at the default angle (solar panels facing up), then there is no problem, but if it's rotated, especially by a large degree, then it rotates and folds at the same time, making the animation look really weird near the end. Not sure about the rest of panels, as I haven't tested them all against this. Love all of your work, and I hope this was helpful.
×
×
  • Create New...