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    Principia/RP1/RO/RSS

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  1. @NathanKell Thank you!!! Now @AlphaMensae's masterpiece can get the staging it deserves <3 <3 <3
  2. Would love to find some RSS/RO/RP1 configs as well - are there any available? Awesome mod! Thank you for keeping it alive!
  3. Ah! this might be why a MK3 pod with no engines attached always points to the wrong direction when TCA is installed, probably that fix you mention isn't in the release version. Would happily beta-test for you Do you post dev builds in your GitHub repo? Not sure how to answer your question. AFAIK I had a contract from the GPS Satellite mod that required specific LAN - I found it's displayed under the advanced orbital information window (bottom left where your staging/docking panel is) and I figured out (trial and error, didn't actually read upon it) that I had to count +90 degrees from KSP launchpad to arrive in orbit at the correct LAN inclination. So if I want to deploy a satellite at 0 degrees LAN, I should launch when I see LAN approaching 90 degrees aprox. as it takes some time to circularize, but most of the times I would make it into orbit with less than a degree of error by using the ToOrbit autopilot default settings. Not sure about the theory, but if I had the option to select a specific LAN during the setup of the ToOrbit autopilot, that would be really helpful. Edit: Here's the link to the mod, it gives you a contract with the required orbital coordinates that include the desired LAN. Maybe this helps? Ah, just noticed yesterday, there is a small typo error when you mouse over the Thrust to Mass ratio in the TCA engines window, the tooltip that appears says "Thrust ot Mass" instead of "Thrust to Mass"
  4. Wow what a mod! I can't think of playing KSP without this mod anymore. Thank you all for your hard work in this mod! <3 I have a question, I am not sure if it's a bug or a design choice. I've been playing on 1.8 with Kerbalism 3.5 (and quite a lot other mods) and put up a Mobile Laboratory in orbit of the Mun, along with a materials study unit and mystery goo from Universal Storage II. Now when the Lab is online and active, it generates transmittable science from analysis of the samples from Low and High Mun orbit. However, this type of science data is not automatically flagged for transmission, and thus I have to manually select to transmit the data to empty the hard drives, or else every couple of days I have the message that the HDD is full and the lab turns itself offline. Is this behaviour (having to manually flag the data for transmission) by design or I've run into some sort of bug? Note that other experiments run fine and send their data automatically when needed. I haven't found any configuration on the auto-scripts to trigger the sending of this data either. If it's not by design and it's not normal behavior I can provide logs etc to help track the issue down. Thank you
  5. Hi, @allista this was the only mod of yours I was hesitant to play with at first and omg, what an amazing mod, I wonder how I was playing KSP without it all this time. Thank you for the amazing mods you have for KSP!! I have a quick question for TCA, running on 1.8, as I am not sure I am doing this right and I couldn't find a clear mention about this in the readme/documentation. I have an orbital station with docking ports, and would like to use the 'control from here' on an available docking port and have the station rotate when selecting T+ to align towards the target. However with TCA my experience is that there is no clear correlation as to how to enable this functionality. When I normally select the docking port and select T+ it typically rotates to some random orientation instead. Is this functionality supported with TCA installed? If so, am I doing something wrong? Also a small request if it's possible, on the To Orbit autopilot, it would be awesome if we can select the desired Longitude of Ascending Node (LAN) so it's easier to launch to a specific orbital plane. I believe it's able to do that as part of the Randevous autopilot when it launches from the ground to direct randevous with target, so it shouldn't be that hard to expose this for manual selection, right? @salajanderIIRC with Kerbalism installed, if you have for example 4 engines on your first stage all grouped in the same group (G1 for example) and configured for both Maneuver and Thrust setting, and one of them turns off or malfunctions, TCA will not autostage, as long as it can keep the craft going with the remaining 3 engines - I believe I have witnessed TCA disabling an additional engine to compensate for the loss of thrust from the failed engine. I do recall TCA autostaging when it's impossible to balance the remaining engines, although it doesn't do it right away, so you might end up with a few seconds of unbalanced thrust that might throw you off course, before autostaging. EDIT: scratch that, did some test today and figured out that TCA will autostage if an engine fails with Kerbalism, if autostage is enabled. I probably had autostage disabled and that's why I recall this incorrectly.
  6. Hello awesome mod! Have been waiting for dependencies to update on CKAN to try it out with 1.8.1 yay I got a weird dependency issue on CKAN installation when used together with another mod - I believe these two mods should be compatible so I opened a case on the CKAN side https://github.com/KSP-CKAN/NetKAN/issues/7662, just wanted to mention this here, in case you can look into it as well. Thank you!
  7. Hey Super Cool mod! Love this! However I get an error when trying to install it via CKAN together with Spectra I already opened a bug on CKAN side https://github.com/KSP-CKAN/NetKAN/issues/7662 (in case it's their issue) and posting here, in case you can look into it as well. Thanks!
  8. cool thanks for the updates, seems that it's working as intended. Please note that when using Kerbalism (or other mods that remove the KSP area biomes) you are not able to collect science from the launchpad as it requires the stock KSP launchpad biome. So you might want to remove that from the requirement of the 1st contract to enable play for those that run these mods. Will let you know as I go down the chain if I find anything else along the way, let me know if you need any logs.
  9. Heya looks cool, I added it to my new career save (only had a flyby of the Mun) and I am offered 80 contracts all the way from the first to the last program. I was able to select a 3 star Endeavour contract for a base on the mun with 500k advance pay and no expiration date. From what I can tell there are no expiration dates for any of the contracts offered and everything is available from the beginning, not as a granular process as it was suggested. The advanced payment on some of the contracts might not be balanced correctly if they are meant to be available right from the start. Looks cool, would like to see it balanced a bit more.
  10. hi again, what setting am I supposed to enable/disable? that's the list of options I am getting when I right click the KCT menu button. I also believe that I no longer have the option to upgrade the Launchpad/Runway via the KCT interface, thought I am not 100% about that. https://imgur.com/gallery/jveWCL0 What is the option that this setting refers to? Sorry but I am not sure what I should change, thank you for your patience
  11. Hi, first time poster on the forums (long time lurker), wanted to say congrats on the release. I am currently running some 150ish mods (mostly via CKAN) on 1.8.1 and I've been waiting for an updated version of monthly budgets. This looks exactly what I was looking for my new career mode, so I went and added it to the already defunct current save to test it out. I am not sure what I am supposed to do to enable compatibility with KCT settings. What option do I need to enable/disable and where? If you can elaborate on what needs to be changed, as I couldn't find that info on the wiki. I get the message on the pop-up screen after the save game loads and I am not sure what I am supposed to configure. On another note, I've also been using this mod - are there any issues that might affect these mods playing together? Again thanks for the release, gonna give this a try! I'll come back with any relevant logs if needed.
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