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Everything posted by Merlin1809

  1. Ok so: Small config which adds Cirruscumulus clouds to Kerbin at around 10km as a third cloud layer and changes the other cloud layers. I've also added a third cloud texture map. These clouds don't cover the sky 24/7. There might be days at the KSC where you won't see any of them. They are paintable, cast shadows on the middle cloud layer and won't connect into one huge blob. Hope you like it! https://drive.google.com/file/d/1wQFNPDlGnofFlk1c5-XZyDX_rDp7jw98/view?usp=share_link Pictures:
  2. Can I put the config for Cirrocumulus clouds here (on the forum) or should I put it into a patreon comment?
  3. So I'm currently experimenting with a config for very high-altitude Cirro(cumulus) clouds for Kerbin: Daytime: Evening: What do you think?
  4. Yeah, but how can I access it in flight? I don't have an EVE button in my toolbar to open the config. I can get to the Manager in the main menu space centre, but can't paint.
  5. How do you access the cloud painter ingame? In the main menu I can't paint and in flight I can't access EVE configs.
  6. That looks like it's supposed to. The pics posted here in the past months are for a new version of the mod which has not been released yet. Probably will in the next 2 weeks or so (hopefully).
  7. did you install RSS via CKAN? If so, make sure you also have the texture pack of RSS downloaded. If not over CKAN kame sure you have a pack of this: https://github.com/KSP-RO/RSS-Textures/releases Can't really help anymore, it's not EVE's fault, but you are probably missing a mod or something. It works for me with RSS.
  8. delete sci-fi visual enhancements and reinstall EVE redux. Since you use RSS, delete Astronomers visual pack and install this (RSSVE_HR OR RSSVE_LR): https://github.com/KSP-RO/RSSVE/releases
  9. Not sure if this is possible for you to do, but can you make light interact with the smoke particles?
  10. https://spacedock.info/mod/2992/SRB Waterfall Effects (SWE)#changelog https://spacedock.info/mod/3051/Solid Waterfall Effects #changelog Why two threads? Kind of confusing.
  11. Ok, so I've reinstalled KSP and all of these mods completely and now it's working. I don't know why, because I already had the newest version of every mod. Thanks for trying to help!
  12. Noticed a weird bug: When pressing "+" the game switches vessels for me, but if there is no vessel available to switch to, all of the surface scatter moves up to my current altitude.
  13. yeah, but don't expect it to work on all parts. This mod has last been updated 2 years ago and many mods and the base game have recieved new content since then.
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