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About GEPEG_Unconscious

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  1. Oh! So it wasn't a setting on my end that was preventing the dunes from showing up. I kept messing with the visual settings in the main menu thinking my terrain quality was not high enough. Dropped the stuff from the 1.8.1 folder into my gamedata, and sure enough, new terrain! Guess this means another mission to Sirona (and I guess Toutatis) in the future for some better surface pics. For the record, the link above is for GPP, not GEP. It still provides the bump maps, but does not play well with EVE and/or Scatterer. I think it overwrites the GEP configs and looks for the GPP ones.
  2. Destination Sirona: Brovo Exploration Dave Kerman runs a slew of surface experiments shortly after the crew arrive at Cantaloupe Island And here we are, at the last moon to explore in the Sirona system. I've been waiting a long while to explore here and now its finally time to do so. But before we explore, we gotta get down there first. Brovo Exploration And there we go, all three of Sirona's moons landed on and explored. Now all we have to do is get back home...
  3. How does Snacks determine the length of a day for calculations such as "Number of Meals per Day"? I have been using Snacks with GEP Primary and I noticed my crew are eating very little. I made two test cases to try and lock down the issue. Both tests were ran using the following snacks settings: 1 Snack per Meal 3 Meals per Day The option "Some Kerbals eat more, some eat less" was turned off (wanted to eliminate as many sources of variation) Our test craft for both tests was the Mk 1 capsule with one crew occupying it. Both tests were run with the KSP 1.11.1 and the lates
  4. Can confirm Kronometer changes are working as intended. Dropped in GEP 1.2.2 and Kronometer to a copy of my main save and had no issues in a new save file or an existing one. Apparently the last departure to Sirona kicked off at the start of the 27th Nodens Year. I should point out that the updated Kronometer settings require the use of Kronometer v1.11.0-1. Since my save is in 1.8.1 I initally went down to Kronometer v1.7.3-1 and that did all sorts of weird things. (The load save option had nothing in a list but starting with a new file with the same name as something that should have been i
  5. The issues I encountered with the interactions was many versions ago (could have been as far back as KSP 1.4.3) so I would not be surprised if the two play better now. Plus the new system sounds more intuitive as well. 6 hours to a "day", 15 "days" to a month, 3 months to a year. It would be fun to know how many times Nodens has gone around Grannus in this playthrough. I could convert from the Kerbin time of "year 4, day 117" but I would rather have Kronometer do that automatically.
  6. That could be it. With the current settings (1 Snack/meal/kerbal, or 3 Snacks/day/kerbal), only 3 snacks were consumed on the 3-4 day (about 28 hours I think) transit between Airmed and Brovo. Not going to add anything until after this mission, but I will drop the Kronometer plugin and see what happens. While I think the 90-hour day was a cool concept (it made the planet pack stand out when I first came across it a couple years ago), in practice it was not the easiest to follow. I recall in an earlier version of KSP trying to use the 90-hour day and fighting against something related to t
  7. Some ramblings and other notes from the Airmed mission: I actually lost the orginal lander sometime either during puttering around the little base (where the lander was occasionally within physics range) or during the rover exploration part. I tried switching over to it when prepping for departure and only found a flag. No parts spread over an area due to a falling R.U.D. and no sideways lander at the bottom of a hill. I think one of the times it loaded intermitedly into physics, the craft loaded below the terrain (have had this happen to rovers after bon voyage load ins, but never anothe
  8. Destination Sirona: Airmed Exploration Wencan looks out in the distance at the shear slopes that are a common feature on Airmed Time to explore the innermost moon of Sirona, Airmed And that's Airmed. Two moons down, one more (and my most anticipated) to go.
  9. Destination Sirona: Damona Exploration Dave Kerman takes in the view of Brovo while analyzing experiments performed on-board Triton Oh boy oh boy oh boy! Exploration time! (Can you tell I'm excited to be doing this?) First up on the Sironian moons to explore is the outermost one, Damona. The small size and low gravity should make it an easy first target. But before we get there, lets get actually get everyone into the Sirona system first. Checking in on the rest of the flotilla first And here are the stars of the show, the crew One
  10. @Daedalus3000 welcome aboard. Glad you are enjoying everything. Like darwinpatrick said, subassemblies are key if you want to design a mission off a standardized platform. What I normally do is build a payload, save it as a subassembly, then open the file with the transfer vehicle (like the Orca) and bring in the subassembly to assess my dV. Also, in my opinion, standardizing your launch and transfer vehicles is a nice way to constrain your builds and give the save a sense of continuity. That being said, the current iteration of the Orca is at its limits at Sirona (payload capacity of 25-29 to
  11. Destination Outer Solar System: Pre-planning the Next Missions The upper stage of a Typhoon rocket carries Precedence-Epona and its kick stage to orbit A short interlude here. While waiting out the transit time to Sirona, transfer windows to Epona, Cernunnos, and Sucellus opened up. These bodies (and Epona's moons) are the last planetary bodies to recieve a dedicated science mission to them. Once these probes are in orbit, KSC will have successfully performed robotic exploratory missions to every known body in the Grannus System. (Yes, we have been to Sucellus before
  12. Right back at you. Got to see a little bit in the stuff below Destination Sirona: Crew Sendoff Titan payload bound for Brovo making its insertion burn around Sirona Its been a long build-up to this point, but most of the pieces are in place to facilitate the exploration of the the Sirona system, so lets get the last few piece on their way. I, personally, am hyped. Airmed Hardware Brovo Payload Insertion and Landing Only one main component left to send to the ringed planet, the crew itself In addition to the crew, two aux
  13. I feel this so hard right now. What free time I had in the last month kept getting grabbed up by that instead of this game. Damona and Airmed are getting small exploration endeavors, but Brovo is getting a full fledged exploration mission (similar to Toutatis). I just started landing infrastructure there (this thread is a little behind from where I am at) and I am super excited to get crew there and really explore it.
  14. Destination Nodens: Kerbal SEALs A jet passes just under the cloud layer on its jouney to Noden's north pole So between exams, presentations, and projects (so many school projects) I've managed to build up and fiddle with a new computer. KSP ran well enough on the old computer, but chugged hard during launches or in physics spheres with part counts above 200. Not anymore! Everything feels super smooth and consistent between flying through clouds and high orbit. I've also been able to turn on Scatterer water effects. While not having the effects was not a huge loss (I think only
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