Balaguer23
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Hi, I have a bug, when you carry disposable tanks, you discard one and it breaks when it hits the surface, it detects that you have not done the mission safely and you lose the mission and control of the plane. I fix it by adding a parachute to the tank. Thanks for making this mod, planes don't do a good job in kerbal. Sorry for my English, I hope everything is understood.
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HI, Im playing RSS/RO My problem is that my aerodynamics disappear, I mean, the center of lift does not adapt to the fins (wings) and they do not have any effect (I rotate the fins so that my rocket rotates but the rocket acts as if it does not have fins), none fin or wing has "wing surface" and I don't understand why, it is solved by reinstalling FAR and B9ProceduralWings, so I imagine that the problem may come from one of those (probably FAR since it also removes the wing surface from the stock wings ), I play a stable version of RP-1 in 1.11.1, but I have updated the FAR and B9 Procedural mods to the latest version and this happened. Sorry for my english, i use google translate. PD: This is my player.log and KSP.log, if u need some more tell me. Thanks for help. player.log: https://drive.google.com/file/d/1viPuwjHK0Z1OYriDOK1LxMm1XE0f9poW/view?usp=sharing KSP.log: https://drive.google.com/file/d/1_Nqss6wX3s8jtyN8j_wGeFxWWdx9dJTt/view?usp=sharing
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[1.12.x] Textures Unlimited Recolour Depot
Balaguer23 replied to Manwith Noname's topic in KSP1 Mod Development
Please, need help i cant fix it -
[1.12.x] Textures Unlimited Recolour Depot
Balaguer23 replied to Manwith Noname's topic in KSP1 Mod Development
Ty bro. This is a problem because I love restock, but hey I think I like this mod better so I'll have to settle for playing without restock hahaha but I have a problem, the tab looks like this and I can't color. Some idea? -
[1.12.x] Textures Unlimited Recolour Depot
Balaguer23 replied to Manwith Noname's topic in KSP1 Mod Development
Working with Restock?? -
Buenas. Nuevo kerbolnauta por aqui, vaya vicio llevo con este juego, me alegra que aun haya movimiento por aqui (aunque sea poco) esperando al KSP2. Aprovecho para preguntar una duda respecto a las ruedas de reaccion, ¿Como lo haceis con naves grandes? Suelo coger la mas grande y ponerla en la punta o justo detras de la cabina pero aun asi el giro es lentisimo y no acaba las maniobras bien, y si uso rcs gira tanto que desvia la maniobra vamos que ni una forma ni la otra jajaj
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